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fix compile error
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@@ -452,8 +452,6 @@ void Emission(
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#include "/lib/indirect_lighting_effects.glsl"
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void doEdgeAwareBlur(
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float referenceDepth, bool hand,
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ivec2 UV_NOISE = ivec2(gl_FragCoord.xy*texelSize + 1);
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sampler2D colortex_A, sampler2D colortex_B, sampler2D depth
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,float referenceDepth, bool hand
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