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fix AERIAL_PERSPECTIVE_TEST working underwater
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@@ -588,7 +588,7 @@ void main() {
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vec3 samplesky = skyFromTex(mix(testPos, vec3(testPos.x,-1.0,testPos.z), density), colortex4).rgb/1200.0;
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if(!isSky) color.rgb = color.rgb * density + (samplesky - samplesky * density);
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if(!isSky && isEyeInWater == 0) color.rgb = color.rgb * density + (samplesky - samplesky * density);
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// color.rgb = samplesky;
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#endif
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