fix compile error when motion blur is enabled

This commit is contained in:
Xonk
2026-01-15 17:56:34 -05:00
parent 6f475e419b
commit 80f4873966
+2
View File
@@ -143,6 +143,8 @@ float doVignette( in vec2 texcoord, in float noise){
void main() {
float noise = blueNoise();
float noise = interleaved_gradientNoise();
vec2 texcoord_offset = texcoord;
#if MOTION_BLUR_AMOUNT > 0
float depth = texture(depthtex0, texcoord_offset*RENDER_SCALE).r;