improve alpha cutout discarding

This commit is contained in:
Xonk
2026-01-28 18:29:47 -05:00
parent c38c1bd3a1
commit aa4c851694
+3 -5
View File
@@ -365,12 +365,10 @@ void main() {
//////////////////////////////// ////////////////////////////////
float textureLOD = bias();
vec4 Albedo = texture2D_POMSwitch(texture, adjustedTexCoord.xy, vec4(dcdx,dcdy), ifPOM, textureLOD);
Albedo *= color;
// if(Albedo.a < max(alphaTestRef,0.1)){discard; return;}else{}
#if defined HAND
if (Albedo.a < 0.1) discard;
#endif
if(Albedo.a < max(alphaTestRef,0.5)){discard; return;}
Albedo *= color;
if(LIGHTNING > 0) Albedo = vec4(1);