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https://github.com/X0nk/Bliss-Shader.git
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tweak blizzard and swamp atmospherics
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@@ -480,7 +480,7 @@ if(rainStrength > 0.0001){
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}
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case 8: { // blizzard
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LocalUniformFogDensity = 0.07;
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LocalClumpyFogDensity = 1.0;
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LocalClumpyFogDensity = 0.3;
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localFogColor = vec3(0.4,0.6,1.0) * 5.0;
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uniformFogDensity = 0.0;
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@@ -563,7 +563,7 @@ if(rainStrength > 0.0001){
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clumpyFogDensity = 0.0;
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LocalUniformFogDensity = 0.01;
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LocalClumpyFogDensity = 0.1;
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LocalClumpyFogDensity = 0.05;
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localFogColor = vec3(0.9,1.0,0.3);
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}
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#endif
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