fix rain on fireGL for reals this time

This commit is contained in:
Xonk
2026-01-14 15:13:50 -05:00
parent 5ece47c95c
commit cffdfdb938
+1
View File
@@ -378,6 +378,7 @@ void main() {
#endif
#ifdef WEATHER
if(TEXTURE.a > 0.1) discard;
gl_FragData[1] = vec4(0.0,0.0,0.0,TEXTURE.a); // for bloomy rain and stuff
#endif