mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2026-10-10 05:03:04 +08:00
fix rain on fireGL for reals this time
This commit is contained in:
@@ -378,6 +378,7 @@ void main() {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef WEATHER
|
#ifdef WEATHER
|
||||||
|
if(TEXTURE.a > 0.1) discard;
|
||||||
gl_FragData[1] = vec4(0.0,0.0,0.0,TEXTURE.a); // for bloomy rain and stuff
|
gl_FragData[1] = vec4(0.0,0.0,0.0,TEXTURE.a); // for bloomy rain and stuff
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user