fix upfacing surfaces not getting clear puddles

This commit is contained in:
Xonk
2026-07-16 00:24:03 -04:00
parent 484be5181a
commit f374e79f12
+2 -2
View File
@@ -694,8 +694,8 @@ void applyPuddles(
vec2 driprate = vec2(0.0,frameTimeCounter)*0.05;
vec2 UV = mix(worldPos.xz, worldPos.xy*vec2(2.0, 0.5)+driprate, abs(flatNormals.z));
UV = mix(UV, worldPos.zy*vec2(2.0, 0.5)+driprate, abs(flatNormals.x));
vec2 UV = mix(worldPos.xz, worldPos.xy*vec2(2.0, 0.5)+driprate, pow(abs(flatNormals.z),2));
UV = mix(UV, worldPos.zy*vec2(2.0, 0.5)+driprate, pow(abs(flatNormals.x),2));
float noise = texture(noisetex, UV * 0.02).b;