938 Commits

Author SHA1 Message Date
Xonk d52781e808 relabel refractions settings for consistency 2026-01-03 19:38:04 -05:00
Xonk 77e92d8921 fix TAA jitter not disabling entirely with TAA 2026-01-03 16:45:46 -05:00
Xonk 22bd410156 add film grain effect 2026-01-03 16:02:06 -05:00
Xonk f5fc71da67 lower atmoshphere haze amount if LOD mod is used 2025-12-30 00:09:16 -05:00
Xonk 8e91c58ae9 add lazy SSR for voxy translucents. add voxy submenu 2025-12-29 23:55:45 -05:00
Xonk a7306c9f18 fix edge-fill filter for VL reprojection with VOXY enabled 2025-12-29 21:48:53 -05:00
Xonk 6cddbb53b6 clean/fix up code slightly 2025-12-29 21:40:44 -05:00
Xonk abad444311 use correct LOD depthbuffer on depth-bsaed effects (ssao, water fog, ss shadows, ect) 2025-12-29 21:14:29 -05:00
Xonk 3ad4a73531 fix actual wrong depthbuffer cause 2025-12-29 20:58:36 -05:00
Xonk f92aca1a21 fix wrong LOD depthbuffers being used for water fog raymarcher 2025-12-29 20:50:25 -05:00
Xonk 5bb6ba3685 fix sun specular mult on voxy water. fix tiny code problem where sun reflection wouldnt actually disable 2025-12-28 22:59:36 -05:00
Xonk 4a47cee1b4 add emergency error if both voxy and DH are enabled at the same time 2025-12-23 18:43:08 -05:00
Xonk ced69068c1 fix screenspace shadows with temporal upscaling enabled. 2025-12-23 18:11:24 -05:00
Xonk a086b2c5e9 fix voxy in non-overworld dimensions 2025-12-23 17:43:09 -05:00
Xonk f652331304 fix moonphase setting not appearing. fix SSRT ambient light being *slightly* darker than intended (without HQ ambient light) fix description of some post processing effects 2025-12-22 17:22:14 -05:00
Xonk 5ebf76829f small code cleanups for voxy support 2025-12-18 13:55:16 -05:00
Xonk b3210a4dd5 add voxy support (half done). replace TAA jitter with custom uniform. improve settings for chromatic abberation, motionblur, vignette, and sharpening. 2025-12-18 00:33:09 -05:00
Xonk 8349e420d6 fix floodfill toggle not existing in settings 2025-12-16 17:46:16 -05:00
Xonk 7317c317c4 Create config.yml for issue templates 2025-12-16 16:18:27 -05:00
Xonk d40a6984b4 reduce dark artifacts at screen edges with SSR/SSRT. fix long range SSRT from glowing weirdly. 2025-12-14 23:20:52 -05:00
Xonk 86c554555a ISTG 2025-12-08 19:34:45 -05:00
Xonk 860c7fa88e same as last but i forgor a spot 2025-12-08 19:33:55 -05:00
Xonk b4f1ec754b fix settings messup 2025-12-08 19:31:17 -05:00
Xonk 7b950d6dd8 fix temporal upscaling (broke it last few commits), clean #define checks up 2025-12-08 18:47:48 -05:00
Xonk eaf728b3c2 fix switch statement return statement error 2025-12-07 01:06:48 -05:00
Xonk a391cf5003 fix small oopsi doopsi from last commit 2025-12-07 01:00:37 -05:00
Xonk ce6fd3944c create #include guards for settings file. remove a few unused settings, remove some redundant code 2025-12-07 00:57:54 -05:00
Xonk 5e48e7a715 add toggle SCALE_MIPMAP_WITH_RESOLUTION 2025-12-06 19:17:02 -05:00
Xonk 041875a6a7 fix alphaTest when POM_OFFSET_SHADOW_BIAS is enabled 2025-12-01 16:02:44 -05:00
Xonk 90033d6707 fix oopsi doopsi teehee 2025-11-23 19:53:18 -05:00
Xonk 2f1dbb513d re-add DEPTH_WRITE_POM setting 2025-11-23 19:32:49 -05:00
Xonk b361c31e58 fix POM_OFFSET_SHADOW_BIAS not showing up in submenu 2025-11-23 18:44:47 -05:00
Xonk a04cf9d93f forgor to delete the old code lmao 2025-11-23 15:50:27 -05:00
Xonk bafe2bd8dd add POM_OFFSET_SHADOW_BIAS 2025-11-23 15:45:05 -05:00
Xonk ce476f2c3f use GL_ARB_shader_image_load_store instead of GL_EXT_shader_image_load_store to fix floodfill on mesa intel 2025-11-23 00:50:24 -05:00
Xonk 1bdfa87fbd remove usage of DRAWBUFFERS in favor of RENDERTARGETS. ensure i stop writing undefined data to some buffers. 2025-11-23 00:29:43 -05:00
Xonk 36739e3d67 disable seperate_entity_draws by default 2025-11-22 21:28:50 -05:00
Xonk 4eb8c96cbe (mesa bug fix test) write to all components of colortex7 2025-11-22 20:47:50 -05:00
Xonk f796045228 add requested setting for bloomy fog underwater, and enchant glint brightness 2025-11-22 20:36:44 -05:00
Xonk 877d988574 remove unused shader settings 2025-11-22 20:35:01 -05:00
Xonk 602cf7fd32 try to make mipmap level look the same across window resolutions and TAAU scaling 2025-11-16 23:20:49 -05:00
Xonk 03faca1671 use IGN for all volumetric fog 2025-11-16 00:17:01 -05:00
Xonk 9b88169918 disable local fog effects in-doors 2025-11-14 21:49:41 -05:00
Xonk ea665b87ba fix end shader attempt 2 2025-11-13 22:34:23 -05:00
Xonk 6b774752eb undo that potential fix 2025-11-13 22:20:55 -05:00
Xonk 58e17db902 potential bloomy fog fix for end. remove unused files 2025-11-13 22:18:32 -05:00
Xonk e9ec273106 slightly tweak sky 2025-11-13 21:50:37 -05:00
Xonk 11a2df348b (Finish scene controller) Add daily weather, daily rainy weather, daily rainy weather for hot/cold biomes., and create controls for all of them. improve water caustics. add dedicated LPV fog illumination raymarcher. add individual minimum indoor/outdoor light control. fix bloomy fog and disallow it to apply on clouds. Cleanup code and remove unused shader settings. fix lightning bolts and readd lightning flashes. fix puddles appearing in biomes they shouldnt. fix puddles using wrong normals in full wetness. improve cloud to fog intersection data (thank you merlin). remove unused shader programs 2025-11-13 21:49:57 -05:00
Xonk b63816a1cb fix indirect lighting being too bright on translucent DH LODs 2025-11-09 23:42:24 -05:00
Xonk fcd07c0d2f adjust freq of noise samples on large cumulus. fix cloud to fog interesection when all 3 layers are enabled 2025-11-05 18:45:48 -05:00