Xonk
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d52781e808
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relabel refractions settings for consistency
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2026-01-03 19:38:04 -05:00 |
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Xonk
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77e92d8921
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fix TAA jitter not disabling entirely with TAA
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2026-01-03 16:45:46 -05:00 |
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Xonk
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22bd410156
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add film grain effect
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2026-01-03 16:02:06 -05:00 |
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Xonk
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f5fc71da67
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lower atmoshphere haze amount if LOD mod is used
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2025-12-30 00:09:16 -05:00 |
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Xonk
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8e91c58ae9
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add lazy SSR for voxy translucents. add voxy submenu
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2025-12-29 23:55:45 -05:00 |
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Xonk
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a7306c9f18
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fix edge-fill filter for VL reprojection with VOXY enabled
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2025-12-29 21:48:53 -05:00 |
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Xonk
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6cddbb53b6
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clean/fix up code slightly
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2025-12-29 21:40:44 -05:00 |
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Xonk
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abad444311
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use correct LOD depthbuffer on depth-bsaed effects (ssao, water fog, ss shadows, ect)
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2025-12-29 21:14:29 -05:00 |
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Xonk
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3ad4a73531
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fix actual wrong depthbuffer cause
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2025-12-29 20:58:36 -05:00 |
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Xonk
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f92aca1a21
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fix wrong LOD depthbuffers being used for water fog raymarcher
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2025-12-29 20:50:25 -05:00 |
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Xonk
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5bb6ba3685
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fix sun specular mult on voxy water. fix tiny code problem where sun reflection wouldnt actually disable
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2025-12-28 22:59:36 -05:00 |
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Xonk
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4a47cee1b4
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add emergency error if both voxy and DH are enabled at the same time
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2025-12-23 18:43:08 -05:00 |
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Xonk
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ced69068c1
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fix screenspace shadows with temporal upscaling enabled.
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2025-12-23 18:11:24 -05:00 |
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Xonk
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a086b2c5e9
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fix voxy in non-overworld dimensions
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2025-12-23 17:43:09 -05:00 |
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Xonk
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f652331304
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fix moonphase setting not appearing. fix SSRT ambient light being *slightly* darker than intended (without HQ ambient light) fix description of some post processing effects
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2025-12-22 17:22:14 -05:00 |
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Xonk
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5ebf76829f
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small code cleanups for voxy support
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2025-12-18 13:55:16 -05:00 |
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Xonk
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b3210a4dd5
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add voxy support (half done). replace TAA jitter with custom uniform. improve settings for chromatic abberation, motionblur, vignette, and sharpening.
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2025-12-18 00:33:09 -05:00 |
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Xonk
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8349e420d6
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fix floodfill toggle not existing in settings
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2025-12-16 17:46:16 -05:00 |
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Xonk
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7317c317c4
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Create config.yml for issue templates
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2025-12-16 16:18:27 -05:00 |
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Xonk
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d40a6984b4
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reduce dark artifacts at screen edges with SSR/SSRT. fix long range SSRT from glowing weirdly.
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2025-12-14 23:20:52 -05:00 |
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Xonk
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86c554555a
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ISTG
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2025-12-08 19:34:45 -05:00 |
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Xonk
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860c7fa88e
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same as last but i forgor a spot
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2025-12-08 19:33:55 -05:00 |
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Xonk
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b4f1ec754b
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fix settings messup
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2025-12-08 19:31:17 -05:00 |
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Xonk
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7b950d6dd8
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fix temporal upscaling (broke it last few commits), clean #define checks up
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2025-12-08 18:47:48 -05:00 |
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Xonk
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eaf728b3c2
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fix switch statement return statement error
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2025-12-07 01:06:48 -05:00 |
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Xonk
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a391cf5003
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fix small oopsi doopsi from last commit
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2025-12-07 01:00:37 -05:00 |
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Xonk
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ce6fd3944c
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create #include guards for settings file. remove a few unused settings, remove some redundant code
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2025-12-07 00:57:54 -05:00 |
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Xonk
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5e48e7a715
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add toggle SCALE_MIPMAP_WITH_RESOLUTION
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2025-12-06 19:17:02 -05:00 |
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Xonk
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041875a6a7
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fix alphaTest when POM_OFFSET_SHADOW_BIAS is enabled
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2025-12-01 16:02:44 -05:00 |
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Xonk
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90033d6707
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fix oopsi doopsi teehee
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2025-11-23 19:53:18 -05:00 |
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Xonk
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2f1dbb513d
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re-add DEPTH_WRITE_POM setting
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2025-11-23 19:32:49 -05:00 |
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Xonk
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b361c31e58
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fix POM_OFFSET_SHADOW_BIAS not showing up in submenu
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2025-11-23 18:44:47 -05:00 |
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Xonk
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a04cf9d93f
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forgor to delete the old code lmao
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2025-11-23 15:50:27 -05:00 |
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Xonk
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bafe2bd8dd
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add POM_OFFSET_SHADOW_BIAS
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2025-11-23 15:45:05 -05:00 |
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Xonk
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ce476f2c3f
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use GL_ARB_shader_image_load_store instead of GL_EXT_shader_image_load_store to fix floodfill on mesa intel
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2025-11-23 00:50:24 -05:00 |
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Xonk
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1bdfa87fbd
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remove usage of DRAWBUFFERS in favor of RENDERTARGETS. ensure i stop writing undefined data to some buffers.
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2025-11-23 00:29:43 -05:00 |
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Xonk
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36739e3d67
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disable seperate_entity_draws by default
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2025-11-22 21:28:50 -05:00 |
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Xonk
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4eb8c96cbe
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(mesa bug fix test) write to all components of colortex7
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2025-11-22 20:47:50 -05:00 |
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Xonk
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f796045228
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add requested setting for bloomy fog underwater, and enchant glint brightness
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2025-11-22 20:36:44 -05:00 |
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Xonk
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877d988574
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remove unused shader settings
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2025-11-22 20:35:01 -05:00 |
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Xonk
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602cf7fd32
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try to make mipmap level look the same across window resolutions and TAAU scaling
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2025-11-16 23:20:49 -05:00 |
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Xonk
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03faca1671
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use IGN for all volumetric fog
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2025-11-16 00:17:01 -05:00 |
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Xonk
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9b88169918
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disable local fog effects in-doors
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2025-11-14 21:49:41 -05:00 |
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Xonk
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ea665b87ba
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fix end shader attempt 2
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2025-11-13 22:34:23 -05:00 |
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Xonk
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6b774752eb
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undo that potential fix
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2025-11-13 22:20:55 -05:00 |
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Xonk
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58e17db902
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potential bloomy fog fix for end. remove unused files
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2025-11-13 22:18:32 -05:00 |
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Xonk
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e9ec273106
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slightly tweak sky
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2025-11-13 21:50:37 -05:00 |
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Xonk
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11a2df348b
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(Finish scene controller) Add daily weather, daily rainy weather, daily rainy weather for hot/cold biomes., and create controls for all of them. improve water caustics. add dedicated LPV fog illumination raymarcher. add individual minimum indoor/outdoor light control. fix bloomy fog and disallow it to apply on clouds. Cleanup code and remove unused shader settings. fix lightning bolts and readd lightning flashes. fix puddles appearing in biomes they shouldnt. fix puddles using wrong normals in full wetness. improve cloud to fog intersection data (thank you merlin). remove unused shader programs
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2025-11-13 21:49:57 -05:00 |
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Xonk
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b63816a1cb
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fix indirect lighting being too bright on translucent DH LODs
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2025-11-09 23:42:24 -05:00 |
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Xonk
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fcd07c0d2f
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adjust freq of noise samples on large cumulus. fix cloud to fog interesection when all 3 layers are enabled
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2025-11-05 18:45:48 -05:00 |
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