Commit Graph
498 Commits
Author SHA1 Message Date
Xonk 47c4f52ba9 Improve both direct and indirect subsurface scattering. improve edge checks with blur filter on SSAO/shadowmap filtering data 2026-05-20 00:30:26 -04:00
Xonk 7fe4573f45 add additional water fog controls, centralize water absorbance into one file 2026-05-07 00:30:33 -04:00
Xonk ddad6487e8 write voxy forward to colortex14 and then into colortex2 (fixes spidereyes from being cleared) 2026-04-21 17:41:26 -04:00
Xonk 56107a9983 forgot to turn off specular debug lol 2026-04-21 13:53:35 -04:00
Xonk 99137c8131 fix unnormalized handPos for handheld light specular 2026-04-21 00:46:14 -04:00
Xonk a1d4d69290 add DEFERRED_OPAQUE_PARTICLES debug setting 2026-04-21 00:36:32 -04:00
Xonk 2148ed1c7e add albedo debug view 2026-04-21 00:35:59 -04:00
Xonk 35c4d1d859 add initial colorwheel support 2026-04-21 00:34:23 -04:00
Xonk 0dde0cb8e2 forgot the important part lols 2026-04-19 22:45:05 -04:00
Xonk a006877513 add infinite distance setting for greenscreen 2026-04-19 00:28:59 -04:00
Xonk ebdcf56ccd readd and improve greenscreen/color key effect 2026-04-19 00:08:56 -04:00
Xonk 60e106f3e6 add light flickering modes for handheld light 2026-04-18 17:46:36 -04:00
Xonk ed60e7e08b unified phase for clouds/fog (improve fog phase) 2026-04-17 22:15:28 -04:00
Xonk 075555677f add TORCH_LIGHTMAP_EMISSION_WORKAROUND setting for floodfill 2026-03-22 22:03:06 -04:00
Xonk b1e103343b tune floodfill light colors. add lightblock color sliders. change LPV illumination default value 2026-03-22 21:42:32 -04:00
Xonk 757aa895d3 add cinematic black bars option to camera submenu 2026-03-11 16:17:42 -04:00
Xonk 11c217eac4 improve visibility in nether smoke when below the lava sea level 2026-03-07 18:13:57 -05:00
Xonk 3fb11293f6 improve water enter/exit effect, user controls for gameplay effects, & gameplay effect submenu. fix typo in en_us.lang. 2026-03-05 23:08:42 -05:00
Xonk add91f1b51 fix intel crash with floodfill+ handheld lights 2026-02-24 23:39:40 -05:00
Xonk 2d7f765a24 fix compile error 2026-02-18 00:18:26 -05:00
Xonk bd1a50b102 add PLANET_EXIT_ALTITUDE 2026-02-18 00:17:37 -05:00
Xonk 8c3af8250f Add AERIAL_PERSPECTIVE_TEST 2026-02-18 00:09:53 -05:00
Xonk 1e5714c53e add more settings for waves 2026-02-14 14:09:27 -05:00
Xonk a827ddac1a disable SCALE_MIPMAP_WITH_RESOLUTION by default 2026-02-14 13:07:09 -05:00
Xonk 76bd05187a disable TERRIBLE_SSR_LOD_FALLBACK by default 2026-02-14 00:08:04 -05:00
Xonk 28dbfc8c41 fix lightmaps on water fog from outside POV 2026-02-13 22:54:13 -05:00
Xonk 95288f21bd fix resourcepack sky support once and for all 2026-02-13 19:52:15 -05:00
Xonk 42f210516c centralize vertex displacement code. fix SSS on mobs/random blocks. add voxy support disclaimer to world curvature. 2026-02-13 18:33:34 -05:00
Xonk 5ef39ede12 forgot a part 2026-02-13 16:46:15 -05:00
Xonk 5c610968c8 tweak POM_OFFSET_SHADOW_BIAS to be more conservative. improve POM submenu labelling. tweak refraction submenu labelling. Tweak 2026-02-13 14:56:52 -05:00
Xonk d83d79891f enable POM_OFFSET_SHADOW_BIAS by default (again) 2026-02-12 23:32:20 -05:00
Xonk 853f4a0409 fix compile error 2026-02-12 21:42:03 -05:00
Xonk 3d9f1b459f move buffer formatting stuff to its own #include file 2026-02-05 14:43:10 -05:00
Xonk f0154dc0a6 set POM_OFFSET_SHADOW_BIAS off by default 2026-02-05 14:40:54 -05:00
Xonk 084bdfae79 disable hardcoded emission by default 2026-02-02 21:57:37 -05:00
Xonk 80d77e058c FAKE_PLANET_START_HEIGHT works for both shadow types 2026-01-29 00:35:48 -05:00
Xonk c38c1bd3a1 add rain/snow brightness setting. add rain/snow bloomy fog setting 2026-01-28 18:02:41 -05:00
Xonk d69cdf0c15 Clean code, improve settings layouts. add handheld light brightness 2026-01-20 20:05:33 -05:00
Xonk be1a39b9ca ensure handheld light falls back to non floodfill if an unlisted light is held 2026-01-19 23:19:13 -05:00
Xonk 3990f8f404 add alternate mode for SSRT handheld light shadows to only work in first person view 2026-01-18 22:47:41 -05:00
Xonk a9c234a51e add SSRT shadows for handheld lights. improve sudden position change when sneaking with handheld lights. make handheld light visible range feel more like what its set to. 2026-01-18 22:23:02 -05:00
Xonk dbe64beec9 fix wrong scope when using CUSTOM_SCENE_PARAMETERS.glsl 2026-01-18 00:40:55 -05:00
Xonk 6f475e419b fix handheld light being in the wrong hand position in third person 2026-01-14 22:57:21 -05:00
Xonk 6e7324e7f6 improve handheld light in third person, and on hands in firstperson 2026-01-14 22:47:36 -05:00
Xonk 35f51ea0dc (for reals this time) fix handheld light on mesa AMD 2026-01-14 17:36:16 -05:00
Xonk 6545de2efa (5th) potential fix for amd mesa handheld lights 2026-01-14 16:27:37 -05:00
Xonk d30bb83edf (4th) potential fix for amd mesa handheld lights 2026-01-14 16:25:39 -05:00
Xonk dcba7a917c (3rd) potential fix for amd mesa handheld lights 2026-01-14 16:20:04 -05:00
Xonk 40c0eabd69 #2 potential fix for amd mesa handheld lights 2026-01-14 16:17:46 -05:00
Xonk ae860cfb57 potential mesa amd fix for handheld light 2026-01-14 16:14:06 -05:00