Xonk
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47c4f52ba9
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Improve both direct and indirect subsurface scattering. improve edge checks with blur filter on SSAO/shadowmap filtering data
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2026-05-20 00:30:26 -04:00 |
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Xonk
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7fe4573f45
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add additional water fog controls, centralize water absorbance into one file
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2026-05-07 00:30:33 -04:00 |
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Xonk
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ddad6487e8
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write voxy forward to colortex14 and then into colortex2 (fixes spidereyes from being cleared)
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2026-04-21 17:41:26 -04:00 |
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Xonk
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56107a9983
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forgot to turn off specular debug lol
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2026-04-21 13:53:35 -04:00 |
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Xonk
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99137c8131
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fix unnormalized handPos for handheld light specular
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2026-04-21 00:46:14 -04:00 |
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Xonk
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a1d4d69290
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add DEFERRED_OPAQUE_PARTICLES debug setting
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2026-04-21 00:36:32 -04:00 |
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Xonk
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2148ed1c7e
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add albedo debug view
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2026-04-21 00:35:59 -04:00 |
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Xonk
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35c4d1d859
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add initial colorwheel support
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2026-04-21 00:34:23 -04:00 |
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Xonk
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0dde0cb8e2
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forgot the important part lols
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2026-04-19 22:45:05 -04:00 |
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Xonk
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a006877513
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add infinite distance setting for greenscreen
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2026-04-19 00:28:59 -04:00 |
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Xonk
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ebdcf56ccd
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readd and improve greenscreen/color key effect
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2026-04-19 00:08:56 -04:00 |
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Xonk
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60e106f3e6
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add light flickering modes for handheld light
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2026-04-18 17:46:36 -04:00 |
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Xonk
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ed60e7e08b
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unified phase for clouds/fog (improve fog phase)
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2026-04-17 22:15:28 -04:00 |
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Xonk
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075555677f
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add TORCH_LIGHTMAP_EMISSION_WORKAROUND setting for floodfill
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2026-03-22 22:03:06 -04:00 |
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Xonk
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b1e103343b
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tune floodfill light colors. add lightblock color sliders. change LPV illumination default value
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2026-03-22 21:42:32 -04:00 |
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Xonk
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757aa895d3
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add cinematic black bars option to camera submenu
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2026-03-11 16:17:42 -04:00 |
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Xonk
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11c217eac4
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improve visibility in nether smoke when below the lava sea level
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2026-03-07 18:13:57 -05:00 |
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Xonk
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3fb11293f6
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improve water enter/exit effect, user controls for gameplay effects, & gameplay effect submenu. fix typo in en_us.lang.
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2026-03-05 23:08:42 -05:00 |
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Xonk
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add91f1b51
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fix intel crash with floodfill+ handheld lights
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2026-02-24 23:39:40 -05:00 |
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Xonk
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2d7f765a24
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fix compile error
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2026-02-18 00:18:26 -05:00 |
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Xonk
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bd1a50b102
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add PLANET_EXIT_ALTITUDE
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2026-02-18 00:17:37 -05:00 |
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Xonk
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8c3af8250f
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Add AERIAL_PERSPECTIVE_TEST
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2026-02-18 00:09:53 -05:00 |
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Xonk
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1e5714c53e
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add more settings for waves
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2026-02-14 14:09:27 -05:00 |
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Xonk
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a827ddac1a
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disable SCALE_MIPMAP_WITH_RESOLUTION by default
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2026-02-14 13:07:09 -05:00 |
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Xonk
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76bd05187a
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disable TERRIBLE_SSR_LOD_FALLBACK by default
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2026-02-14 00:08:04 -05:00 |
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Xonk
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28dbfc8c41
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fix lightmaps on water fog from outside POV
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2026-02-13 22:54:13 -05:00 |
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Xonk
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95288f21bd
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fix resourcepack sky support once and for all
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2026-02-13 19:52:15 -05:00 |
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Xonk
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42f210516c
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centralize vertex displacement code. fix SSS on mobs/random blocks. add voxy support disclaimer to world curvature.
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2026-02-13 18:33:34 -05:00 |
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Xonk
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5ef39ede12
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forgot a part
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2026-02-13 16:46:15 -05:00 |
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Xonk
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5c610968c8
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tweak POM_OFFSET_SHADOW_BIAS to be more conservative. improve POM submenu labelling. tweak refraction submenu labelling. Tweak
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2026-02-13 14:56:52 -05:00 |
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Xonk
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d83d79891f
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enable POM_OFFSET_SHADOW_BIAS by default (again)
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2026-02-12 23:32:20 -05:00 |
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Xonk
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853f4a0409
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fix compile error
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2026-02-12 21:42:03 -05:00 |
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Xonk
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3d9f1b459f
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move buffer formatting stuff to its own #include file
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2026-02-05 14:43:10 -05:00 |
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Xonk
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f0154dc0a6
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set POM_OFFSET_SHADOW_BIAS off by default
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2026-02-05 14:40:54 -05:00 |
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Xonk
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084bdfae79
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disable hardcoded emission by default
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2026-02-02 21:57:37 -05:00 |
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Xonk
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80d77e058c
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FAKE_PLANET_START_HEIGHT works for both shadow types
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2026-01-29 00:35:48 -05:00 |
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Xonk
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c38c1bd3a1
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add rain/snow brightness setting. add rain/snow bloomy fog setting
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2026-01-28 18:02:41 -05:00 |
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Xonk
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d69cdf0c15
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Clean code, improve settings layouts. add handheld light brightness
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2026-01-20 20:05:33 -05:00 |
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Xonk
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be1a39b9ca
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ensure handheld light falls back to non floodfill if an unlisted light is held
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2026-01-19 23:19:13 -05:00 |
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Xonk
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3990f8f404
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add alternate mode for SSRT handheld light shadows to only work in first person view
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2026-01-18 22:47:41 -05:00 |
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Xonk
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a9c234a51e
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add SSRT shadows for handheld lights. improve sudden position change when sneaking with handheld lights. make handheld light visible range feel more like what its set to.
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2026-01-18 22:23:02 -05:00 |
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Xonk
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dbe64beec9
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fix wrong scope when using CUSTOM_SCENE_PARAMETERS.glsl
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2026-01-18 00:40:55 -05:00 |
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Xonk
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6f475e419b
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fix handheld light being in the wrong hand position in third person
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2026-01-14 22:57:21 -05:00 |
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Xonk
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6e7324e7f6
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improve handheld light in third person, and on hands in firstperson
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2026-01-14 22:47:36 -05:00 |
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Xonk
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35f51ea0dc
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(for reals this time) fix handheld light on mesa AMD
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2026-01-14 17:36:16 -05:00 |
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Xonk
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6545de2efa
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(5th) potential fix for amd mesa handheld lights
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2026-01-14 16:27:37 -05:00 |
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Xonk
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d30bb83edf
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(4th) potential fix for amd mesa handheld lights
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2026-01-14 16:25:39 -05:00 |
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Xonk
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dcba7a917c
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(3rd) potential fix for amd mesa handheld lights
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2026-01-14 16:20:04 -05:00 |
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Xonk
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40c0eabd69
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#2 potential fix for amd mesa handheld lights
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2026-01-14 16:17:46 -05:00 |
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Xonk
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ae860cfb57
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potential mesa amd fix for handheld light
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2026-01-14 16:14:06 -05:00 |
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