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mirror of https://github.com/originalnicodr/CinematicUnityExplorer.git synced 2026-10-10 04:53:15 +08:00

UI tweaks.

This commit is contained in:
originalnicodr
2024-02-25 22:16:05 -03:00
parent cd0c9de59b
commit bdad7d722c
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -37,7 +37,7 @@ namespace UnityExplorer.UI.Panels
public override string Name => "Cam Paths";
public override UIManager.Panels PanelType => UIManager.Panels.CamPaths;
public override int MinWidth => 600;
public override int MinWidth => 725;
public override int MinHeight => 300;
public override Vector2 DefaultAnchorMin => new(0.4f, 0.4f);
public override Vector2 DefaultAnchorMax => new(0.6f, 0.6f);
+1 -1
View File
@@ -97,7 +97,7 @@ namespace UnityExplorer.UI.Panels
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999);
vanillaLightsToggle.onValueChanged.AddListener(ToggleGameLights);
vanillaLightsToggle.isOn = true;
toggleText.text = "Toggle Game Lights";
toggleText.text = "Vanilla Game Lights";
lightsScrollPool = UIFactory.CreateScrollPool<LightCell>(ContentRoot, "NodeList", out GameObject scrollObj,
out GameObject scrollContent, new Color(0.03f, 0.03f, 0.03f));