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fix again
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@@ -262,12 +262,12 @@ vec3 doIndirectLighting(
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#ifndef VOXY_PROGRAM
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uniform float centerDepthSmooth;
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#ifdef IEXT
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#ifdef IEXT_ENABLED
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uniform bool IEXT_KEY_1;
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#endif
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vec3 calculateFlashlight(in vec2 texcoord, in vec3 viewPos, in vec3 albedo, in vec3 normal, out vec4 flashLightSpecularData, bool hand){
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#ifdef IEXT
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#ifdef IEXT_ENABLED
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if(!IEXT_KEY_1) return vec3(0.0);
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#endif
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