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tiny tweak to latest commit
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@@ -32,7 +32,7 @@ entity.1612=boat chest_boat oak_boat oak_chest_boat birch_boat birch_chest_boat
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entity.1613=smallships:cog smallships:brigg
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#if MC_VERSION > 12100 && MC_VERSION != 12109 && MC_VERSION != 12110
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#if MC_VERSION > 12100 && ((MC_VERSION != 12109 && MC_VERSION != 12110) || IRIS_VERSION >= 10907)
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entity.1614=current_player
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#endif
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################################################
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@@ -58,7 +58,7 @@ void PopulateShadowVoxel(const in vec3 playerPos) {
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voxelId = uint(blockEntityId);
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}
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else if (currentRenderedItemId > 100 && currentRenderedItemId < 300) {
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#if MC_VERSION > 12100 && MC_VERSION != 12109 && MC_VERSION != 12110
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#if MC_VERSION > 12100 && ((MC_VERSION != 12109 && MC_VERSION != 12110) || IRIS_VERSION >= 10907)
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if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_CURRENT_PLAYER)
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#else
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if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_PLAYER)
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