fix grassier grass (it still has broken normals, but thats not a shader bug)

This commit is contained in:
Merlin1809
2026-09-12 00:27:22 +02:00
parent 3fa917b07f
commit 1706d061d5
2 changed files with 2 additions and 1 deletions
+1 -1
View File
@@ -1372,7 +1372,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
#undef SHADER_GRASS
#endif
#if defined CREATE_AERONAUTICS || MC_VERSION >= 260200
#if defined CREATE_AERONAUTICS || MC_VERSION >= 260200 && IRIS_VERSION <= 11101
#undef SHADER_GRASS
#endif
+1
View File
@@ -239,6 +239,7 @@ blend.shadow = ONE ZERO ONE ZERO
blend.shadow_entities = ONE ZERO ONE ZERO
# Disable blending
blend.gbuffers_terrain = off
blend.gbuffers_terrain_cutout = off
blend.gbuffers_particles = off
blend.gbuffers_hand = off
blend.gbuffers_block = off