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https://github.com/Merlin1809/Eclipse-Shader.git
synced 2026-10-10 04:53:07 +08:00
fix grassier grass (it still has broken normals, but thats not a shader bug)
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@@ -1372,7 +1372,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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#undef SHADER_GRASS
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#endif
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#if defined CREATE_AERONAUTICS || MC_VERSION >= 260200
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#if defined CREATE_AERONAUTICS || MC_VERSION >= 260200 && IRIS_VERSION <= 11101
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#undef SHADER_GRASS
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#endif
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@@ -239,6 +239,7 @@ blend.shadow = ONE ZERO ONE ZERO
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blend.shadow_entities = ONE ZERO ONE ZERO
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# Disable blending
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blend.gbuffers_terrain = off
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blend.gbuffers_terrain_cutout = off
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blend.gbuffers_particles = off
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blend.gbuffers_hand = off
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blend.gbuffers_block = off
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