fix nametag in 26.2

This commit is contained in:
Merlin1809
2026-07-16 22:49:35 +02:00
parent f103b6cf55
commit 34158837f1
+1 -1
View File
@@ -978,7 +978,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
float skylight = mix(0.2 + 2.3*(1.0-lightmap.y), 2.5, SkylightDir)/2.5;
AmbientLightColor *= skylight;
Indirect_lighting = doIndirectLighting(AmbientLightColor, MinimumLightColor, lightmap.y);
Indirect_lighting = doIndirectLighting(AmbientLightColor, MinimumLightColor, clamp(lightmap.y, 0.0, 1.0));
#endif
#ifdef NETHER_SHADER