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fix nametag in 26.2
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@@ -978,7 +978,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
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float skylight = mix(0.2 + 2.3*(1.0-lightmap.y), 2.5, SkylightDir)/2.5;
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AmbientLightColor *= skylight;
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Indirect_lighting = doIndirectLighting(AmbientLightColor, MinimumLightColor, lightmap.y);
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Indirect_lighting = doIndirectLighting(AmbientLightColor, MinimumLightColor, clamp(lightmap.y, 0.0, 1.0));
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#endif
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#ifdef NETHER_SHADER
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