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https://github.com/Merlin1809/Eclipse-Shader.git
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add translucent entity dither fallback for hand
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@@ -546,7 +546,7 @@ void main() {
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if (Albedo.a < alphaTestRef) discard;
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#endif
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#if (defined BLOCKENTITIES || defined ENTITIES) && !defined TRANSLUCENT_ENTITIES && defined TRANSLUCENT_ENTITIES_DITHER_FALLBACK
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#if (defined BLOCKENTITIES || defined ENTITIES || defined HAND) && !defined TRANSLUCENT_ENTITIES && defined TRANSLUCENT_ENTITIES_DITHER_FALLBACK
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float entitiyAlbedo = clamp((Albedo.a - 0.1) * 10.0 / 9.0, 0.0, 1.0);
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#ifdef TAA
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if(step(1.0-entitiyAlbedo, BN) == 0.0) discard;
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@@ -203,7 +203,7 @@ void main() {
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if (mc_Entity.x == 320) mat = 0.6;
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if (mc_Entity.x == 322) mat = lmtexcoord.z = 0.0;
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if (mc_Entity.x == 322) lmtexcoord.z = 0.0;
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#if defined ENTITIES && defined IS_IRIS
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NAMETAG = 0;
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