add translucent entity dither fallback for hand

This commit is contained in:
Merlin1809
2025-12-06 16:28:27 +01:00
parent cabcc299cf
commit 53bdace46b
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -546,7 +546,7 @@ void main() {
if (Albedo.a < alphaTestRef) discard;
#endif
#if (defined BLOCKENTITIES || defined ENTITIES) && !defined TRANSLUCENT_ENTITIES && defined TRANSLUCENT_ENTITIES_DITHER_FALLBACK
#if (defined BLOCKENTITIES || defined ENTITIES || defined HAND) && !defined TRANSLUCENT_ENTITIES && defined TRANSLUCENT_ENTITIES_DITHER_FALLBACK
float entitiyAlbedo = clamp((Albedo.a - 0.1) * 10.0 / 9.0, 0.0, 1.0);
#ifdef TAA
if(step(1.0-entitiyAlbedo, BN) == 0.0) discard;
+1 -1
View File
@@ -203,7 +203,7 @@ void main() {
if (mc_Entity.x == 320) mat = 0.6;
if (mc_Entity.x == 322) mat = lmtexcoord.z = 0.0;
if (mc_Entity.x == 322) lmtexcoord.z = 0.0;
#if defined ENTITIES && defined IS_IRIS
NAMETAG = 0;