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https://github.com/Merlin1809/Eclipse-Shader.git
synced 2026-10-10 04:53:07 +08:00
tiny change that will surely not break anything
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@@ -513,7 +513,9 @@ void main() {
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#ifndef COLORWHEEL
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vec4 Color = data_in.color;
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float vanillaAO = 1.0 - clamp(Color.a,0,1);
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if (Color.a < 0.3) Color.a = 1.0; // fix vanilla ao on some custom block models.
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// don't fix vanilla ao on some custom block models.
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// if (Color.a < 0.3) Color.a = 1.0; // fix vanilla ao on some custom block models.
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vec4 Albedo = Color;
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@@ -33,7 +33,7 @@ layout(binding = 0) buffer SSBO1 {
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bool noSimOngoingCheck; // 1 byte
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ivec2 water_move_compensationSSBO; // idk
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ivec2 water_move_compensationSSBO; // 8 bytes
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vec2 water_move_ompensation_counter_SSBO; // 8 bytes
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};
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