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Add emission to voxy terrain (fr this time)
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@@ -122,7 +122,7 @@ void voxy_emitFragment(VoxyFragmentParameters parameters) {
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gbuffer_data_0 = vec4(encodeVec2(Albedo.x,data1.x), encodeVec2(Albedo.y,data1.y), encodeVec2(Albedo.z,data1.z), encodeVec2(data1.w,Albedo.w));
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gbuffer_data_1 = vec4(0.0, 0.0, SSSAMOUNT, 0.0);
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gbuffer_data_1 = vec4(0.0, 0.0, SSSAMOUNT, EMISSIVE);
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gbuffer_data_2 = vec4(normal * 0.5 + 0.5, 0.0);
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