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# Bliss
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# Eclipse - A Bliss Edit
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Changes/additions compared to Xonk's unstable-development branch:
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+ Additional cirrus & cumulonimbus cloud layers
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Bliss is already one of the best and most feature rich shaders out there, yet I still wanted more...
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It started out with smaller features, but then the additions just kept piling up.
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Notable changes/additions compared to Bliss unstable:
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+ Custom moon orbit with possible eclipses
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+ Additional cirrus & cumulonimbus cloud layers (WIP)
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+ Distant Horizons chunk fading
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+ Moon texture with phases
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+ Moon Texture with phases
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+ Improved Puddles, Snow Overlay and Rain Ripples
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+ Better mod support
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+ Much better emissives
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+ Star rotation based on moon rotation
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+ End fog/storm adjustments
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+ Better shader-side (hardcoded) emissives
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+ Lightsource with shadows on the main end island
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+ Rain & thunder cloud coverage and daily weather
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+ Much better lightning strikes with clouds lighting up
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+ Small Physics Mod ocean adjustments
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+ Cave detection now only active below sea level (can also be turned off completely)
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+ Much better lightning strikes with clouds lighting up and shadows
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+ Caelum (Arda Craft) support
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+ Emissive Ores
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If you have any ideas for something, write an issue.
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Note: With default settings there is at least one guaranteed eclipse per ingame year.
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<img src="https://github.com/X0nk/Bliss-Shader/assets/122314734/873c788c-5a48-46c0-9fb5-eac57b4ffa27" width="100%" height="100%">
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I always loved chocapic's shaders, and how customizeable it was. But i wanted MORE.
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i eventually started tweaking the shader, adding settings, breaking stuff, and after a while wanted to impose my own visual style onto the shader.
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i wanted to emphasize a varying scene, where the lighting isn't always the same whenever or wherever you are.
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## Eclipses <sub>(why else would I call the shader Eclipse??)</sub>
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<img width="2560" height="1440" alt="2025-08-12_02 16 11" src="https://github.com/user-attachments/assets/8b2a1161-8bb5-4003-b04c-16a9c6f01494" />
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## Overhauled end lighting for the main island
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<img width="2560" height="1440" alt="2025-08-12_01 31 12" src="https://github.com/user-attachments/assets/a1a408cc-ed2a-46a3-a465-4b09d0d00660" />
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## Shader snow effect
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<img width="2560" height="1440" alt="2025-08-12_01 51 31" src="https://github.com/user-attachments/assets/3df509c1-1e27-462d-95cc-a0d8d96f1fe5" />
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## Puddles with rain ripples
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<img width="2560" height="1440" alt="2025-08-12_02 28 27" src="https://github.com/user-attachments/assets/81d50e88-8935-4be9-a236-ba9714443b15" />
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## Lightning Shadows
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<img width="2560" height="1440" alt="2025-08-12_02 52 02" src="https://github.com/user-attachments/assets/5f8c484f-2574-4a07-857b-9347c4b459c2" />
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## Moon Texture with physically correct lighting
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<img width="2560" height="1440" alt="2025-08-12_03 24 42" src="https://github.com/user-attachments/assets/29e4a8e3-2cfd-452b-b4dd-d346c187bd51" />
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### SPECIAL THANKS:
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+ Chocapic13, for the base shader
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+ Xonk, for developing the great Bliss shader
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+ WoMspace, for spending alot of time creating a DOF overhaul
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+ Null, for doing a huge amount of work creating the voxel floodfill colored lighting
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+ Emin, and Gri573, for teaching me how to stop alot of light leaking
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+ RRe36 and Sixthsurge, for the great ideas to steal
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+ Moon Texture from https://www.solarsystemscope.com/textures/
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### [Want to support me? donate on my patreon](https://www.patreon.com/Xonkmoney)
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### [Want to support Xonk? Consider donating](https://ko-fi.com/xonkdev)
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### [You can contact me by joining Xonk's discord server and using the Eclipse channel!](https://discord.gg/8nVt56H9zH)
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# IN-DEVELOPMENT VERSIONS AND RELEASE VERSIONS
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`In-development versions` are the very latest versions, and are released regularly to be tested by anyone. **Please report any issues you find.**
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`Unstable` are the very latest versions, and are released regularly to be tested by anyone. **Please report any issues you find.**
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`Release versions` are uploaded when the in-development version is stable enough, and has enough changes to warrant a release. These are the versions uploaded to Modrinth or Curseforge. The release versions are not the very latest version.
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### Download the latest `in-development` version:
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### Download the latest `Unstable` version:
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- locate the `green "code" button` on this page. this button is NOT in the `releases` page.
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- click the `green "code" button` and select `"download zip"`.
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- once the zip file finishes downloading, install it like a normal shader. you do NOT need to unzip/extract/decompress.
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### Download the latest `release` version:
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### Download the latest `Release` version:
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- locate the `"Releases"` tab on the right side of this page.
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- find the release version you want to download. locate the files attactched to it, and download the file named similar to `"Bliss_(version)_chocapic13_shaders_edit.zip"`
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- find the release version you want to download. locate the files attactched to it, and download the file named similar to `"Eclipse_(version)_chocapic13_shaders_edit.zip"`
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- once the zip file finishes downloading, install it like a normal shader. you do NOT need to unzip/extract/decompress.
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