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# Bliss
# Eclipse - A Bliss Edit
Changes/additions compared to Xonk's unstable-development branch:
+ Additional cirrus & cumulonimbus cloud layers
Bliss is already one of the best and most feature rich shaders out there, yet I still wanted more...
It started out with smaller features, but then the additions just kept piling up.
Notable changes/additions compared to Bliss unstable:
+ Custom moon orbit with possible eclipses
+ Additional cirrus & cumulonimbus cloud layers (WIP)
+ Distant Horizons chunk fading
+ Moon texture with phases
+ Moon Texture with phases
+ Improved Puddles, Snow Overlay and Rain Ripples
+ Better mod support
+ Much better emissives
+ Star rotation based on moon rotation
+ End fog/storm adjustments
+ Better shader-side (hardcoded) emissives
+ Lightsource with shadows on the main end island
+ Rain & thunder cloud coverage and daily weather
+ Much better lightning strikes with clouds lighting up
+ Small Physics Mod ocean adjustments
+ Cave detection now only active below sea level (can also be turned off completely)
+ Much better lightning strikes with clouds lighting up and shadows
+ Caelum (Arda Craft) support
+ Emissive Ores
If you have any ideas for something, write an issue.
Note: With default settings there is at least one guaranteed eclipse per ingame year.
<img src="https://github.com/X0nk/Bliss-Shader/assets/122314734/873c788c-5a48-46c0-9fb5-eac57b4ffa27" width="100%" height="100%">
I always loved chocapic's shaders, and how customizeable it was. But i wanted MORE.
i eventually started tweaking the shader, adding settings, breaking stuff, and after a while wanted to impose my own visual style onto the shader.
i wanted to emphasize a varying scene, where the lighting isn't always the same whenever or wherever you are.
## Eclipses <sub>(why else would I call the shader Eclipse??)</sub>
<img width="2560" height="1440" alt="2025-08-12_02 16 11" src="https://github.com/user-attachments/assets/8b2a1161-8bb5-4003-b04c-16a9c6f01494" />
## Overhauled end lighting for the main island
<img width="2560" height="1440" alt="2025-08-12_01 31 12" src="https://github.com/user-attachments/assets/a1a408cc-ed2a-46a3-a465-4b09d0d00660" />
## Shader snow effect
<img width="2560" height="1440" alt="2025-08-12_01 51 31" src="https://github.com/user-attachments/assets/3df509c1-1e27-462d-95cc-a0d8d96f1fe5" />
## Puddles with rain ripples
<img width="2560" height="1440" alt="2025-08-12_02 28 27" src="https://github.com/user-attachments/assets/81d50e88-8935-4be9-a236-ba9714443b15" />
## Lightning Shadows
<img width="2560" height="1440" alt="2025-08-12_02 52 02" src="https://github.com/user-attachments/assets/5f8c484f-2574-4a07-857b-9347c4b459c2" />
## Moon Texture with physically correct lighting
<img width="2560" height="1440" alt="2025-08-12_03 24 42" src="https://github.com/user-attachments/assets/29e4a8e3-2cfd-452b-b4dd-d346c187bd51" />
### SPECIAL THANKS:
+ Chocapic13, for the base shader
+ Xonk, for developing the great Bliss shader
+ WoMspace, for spending alot of time creating a DOF overhaul
+ Null, for doing a huge amount of work creating the voxel floodfill colored lighting
+ Emin, and Gri573, for teaching me how to stop alot of light leaking
+ RRe36 and Sixthsurge, for the great ideas to steal
+ Moon Texture from https://www.solarsystemscope.com/textures/
### [Want to support me? donate on my patreon](https://www.patreon.com/Xonkmoney)
### [Want to support Xonk? Consider donating](https://ko-fi.com/xonkdev)
### [You can contact me by joining Xonk's discord server and using the Eclipse channel!](https://discord.gg/8nVt56H9zH)
# IN-DEVELOPMENT VERSIONS AND RELEASE VERSIONS
`In-development versions` are the very latest versions, and are released regularly to be tested by anyone. **Please report any issues you find.**
`Unstable` are the very latest versions, and are released regularly to be tested by anyone. **Please report any issues you find.**
`Release versions` are uploaded when the in-development version is stable enough, and has enough changes to warrant a release. These are the versions uploaded to Modrinth or Curseforge. The release versions are not the very latest version.
### Download the latest `in-development` version:
### Download the latest `Unstable` version:
- locate the `green "code" button` on this page. this button is NOT in the `releases` page.
- click the `green "code" button` and select `"download zip"`.
- once the zip file finishes downloading, install it like a normal shader. you do NOT need to unzip/extract/decompress.
### Download the latest `release` version:
### Download the latest `Release` version:
- locate the `"Releases"` tab on the right side of this page.
- find the release version you want to download. locate the files attactched to it, and download the file named similar to `"Bliss_(version)_chocapic13_shaders_edit.zip"`
- find the release version you want to download. locate the files attactched to it, and download the file named similar to `"Eclipse_(version)_chocapic13_shaders_edit.zip"`
- once the zip file finishes downloading, install it like a normal shader. you do NOT need to unzip/extract/decompress.