fix enchant glint when LODs are behind it

This commit is contained in:
Merlin1809
2026-04-13 00:27:44 +02:00
parent 26cfc431a9
commit d39aae0df5
3 changed files with 5 additions and 2 deletions
+3
View File
@@ -849,6 +849,9 @@ void main() {
// apply multiplicative color blend for glass n stuff
#ifdef Glass_Tint
if(
#if defined DISTANT_HORIZONS || defined VOXY
(isLOD && !hand || !isLOD) &&
#endif
#ifndef BIOME_TINT_WATER
!isWater &&
#endif
+1 -1
View File
@@ -1,6 +1,6 @@
option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
prefix.SHADER_VERSION_LABEL = V
value.SHADER_VERSION_LABEL.482 = 8.0.4
value.SHADER_VERSION_LABEL.482 = 8.0.5
iris_extension.keybind.key0.name=Flashlight
+1 -1
View File
@@ -1,6 +1,6 @@
option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - Bliss 编辑版
prefix.SHADER_VERSION_LABEL = 版本
value.SHADER_VERSION_LABEL.482 = 8.0.4
value.SHADER_VERSION_LABEL.482 = 8.0.5
# 如果你是来翻译的,这不是玩笑,这些选项的功能正如其名
profile.POTATO=§4土豆 (极低配置)