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fix enchant glint when LODs are behind it
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@@ -849,6 +849,9 @@ void main() {
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// apply multiplicative color blend for glass n stuff
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#ifdef Glass_Tint
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if(
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#if defined DISTANT_HORIZONS || defined VOXY
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(isLOD && !hand || !isLOD) &&
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#endif
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#ifndef BIOME_TINT_WATER
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!isWater &&
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#endif
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@@ -1,6 +1,6 @@
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
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prefix.SHADER_VERSION_LABEL = V
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value.SHADER_VERSION_LABEL.482 = 8.0.4
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value.SHADER_VERSION_LABEL.482 = 8.0.5
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iris_extension.keybind.key0.name=Flashlight
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@@ -1,6 +1,6 @@
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - Bliss 编辑版
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prefix.SHADER_VERSION_LABEL = 版本
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value.SHADER_VERSION_LABEL.482 = 8.0.4
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value.SHADER_VERSION_LABEL.482 = 8.0.5
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# 如果你是来翻译的,这不是玩笑,这些选项的功能正如其名
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profile.POTATO=§4土豆 (极低配置)
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