Fix https://github.com/Merlin1809/Eclipse-Shader/issues/16 (remove planet ground brightness option)

This commit is contained in:
Merlin1809
2025-09-28 00:23:14 +02:00
parent c5af48fc98
commit e250289450
2 changed files with 5 additions and 3 deletions
+1 -1
View File
@@ -154,7 +154,7 @@ void main() {
// luminance based reinhard is useful ouside of tonemapping too.
averageSkyCol_Clouds = averageSkyCol_Clouds / (1.0+luma(averageSkyCol_Clouds)*0.2);
averageSkyCol = max(averageSkyCol * PLANET_GROUND_BRIGHTNESS,0.0) + minimumlight;
averageSkyCol = max(averageSkyCol, 0.0) + minimumlight;
#ifdef USE_CUSTOM_SKY_GROUND_LIGHTING_COLORS
averageSkyCol = luma(averageSkyCol) * vec3(SKY_GROUND_R,SKY_GROUND_G,SKY_GROUND_B);
+4 -2
View File
@@ -476,7 +476,7 @@ SHADER_VERSION_LABEL <profile> \
screen.Misc_Settings = [EXPERIMENTAL_STUFF] [DEBUG_STUFF] [LEGACY_STUFF] TRANSLUCENT_ENTITIES [selection_box_outline] [scene_controller] <empty> <empty> AEROCHROME_MODE AEROCHROME_PINKNESS AEROCHROME_WOOL_ENABLED
screen.EXPERIMENTAL_STUFF.columns = 2
screen.EXPERIMENTAL_STUFF = BLOOMY_PARTICLES BIOME_TINT_WATER HYPER_DETAILED_WAVES PLANET_GROUND_BRIGHTNESS LIT_PARTICLE_BRIGHTNESS WATER_CAUSTICS_BRIGHTNESS WATER_CAUSTICS_POWER FORCE_TRANSLUCENT_GLASS LARGE_WAVE_DISPLACEMENT Vanilla_like_water INCLUDE_UNLISTED_ENTITIES
screen.EXPERIMENTAL_STUFF = BLOOMY_PARTICLES BIOME_TINT_WATER HYPER_DETAILED_WAVES LIT_PARTICLE_BRIGHTNESS WATER_CAUSTICS_BRIGHTNESS WATER_CAUSTICS_POWER FORCE_TRANSLUCENT_GLASS LARGE_WAVE_DISPLACEMENT Vanilla_like_water INCLUDE_UNLISTED_ENTITIES
screen.DEBUG_STUFF.columns = 2
screen.DEBUG_STUFF = [the_end_orb] DEBUG_VIEW display_LUT WhiteWorld SSS_view ambientLight_only LIGHTNING_FLASH DISABLE_ENCHANT_GLINT DISABLE_VANILLA_EMISSIVES PARTICLE_RENDERING_FIX ISOLATE_RESOURCEPACK_SKY CAVE_DETECTION
@@ -995,4 +995,6 @@ uniform.vec4.combined_projection_matrix_3 = vec4(0.0, 0.0, -((2.0 * dhFarPlane *
image.waveSim = waveSimSampler rg rg16f float false false 8192 8192
image.waveSim2 = waveSim2Sampler rgba rgba16f float false false 8192 8192
#endif
#endif
#endif
bufferObject.1 = 1028