Commit Graph

89 Commits

Author SHA1 Message Date
Merlin1809 08a0685de7 Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34 2025-10-25 16:53:53 +02:00
Merlin1809 cd8714e448 Tiny fix 2025-10-14 19:44:17 +02:00
Merlin1809 c2c4cc11fd kinda fix https://github.com/Merlin1809/Eclipse-Shader/issues/24 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/25 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/20 2025-10-14 19:26:52 +02:00
Merlin1809 8612a05899 Fix https://github.com/Merlin1809/Eclipse-Shader/issues/23 , hopefully improve AMD shader grass flickering.... 2025-10-14 17:16:24 +02:00
Merlin1809 c5af48fc98 Add two alternate medium/high profiles, make high profile default, improve cloud erosion a little, add simple film grain, slightly improve DH noise 2025-09-27 03:50:08 +02:00
Merlin1809 94e03d8ac4 Reduce cloud light leaking around edges 2025-09-19 04:09:36 +02:00
Merlin1809 c0439532d8 Add auroras and floodfill/flashlight handheld shadows, improve cloud light leaking around edges, merge xonks latest commits 2025-09-17 23:23:44 +02:00
Merlin1809 c6ef34b723 Add water wave simulation for the player, add new stars, add smoothened moon, sun and star movement, fix handhelt lighting beyond 30k blocks from spawn, fix compile error in nether, merge xonks latest commits, fix moonlight with custom moon rotation disabled, fix cloud upscaling on terrain edges 2025-09-02 01:29:17 +02:00
Merlin1809 ee7e1a9d90 Fix dragon death beams, merge xonks latest commits 2025-08-27 01:53:06 +02:00
Merlin1809 35bdaa6f64 Fix floodfill on carpets, fix border fog slider 2025-08-17 21:41:56 +02:00
Merlin1809 ebe356938c Add rainbows, big moon texture upgrade 2025-08-16 23:48:43 +02:00
Merlin1809 81d47f22a9 fix rain particles not rendering 2025-08-13 16:52:19 +02:00
Merlin1809 4673be7d25 Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember. 2025-08-12 04:32:31 +02:00
Merlin1809 3e9af52c86 tiny border fog tweak 2025-08-03 15:35:56 +02:00
Merlin1809 ad3e337ba0 Merge xonk's latest commits & small tweaks 2025-08-03 00:19:47 +02:00
Merlin1809 fda2997234 Merge Xonk's latest commits 2025-07-31 00:22:37 +02:00
Merlin1809 50ec79326e fix flashlight not working 2025-07-22 13:29:16 +02:00
Merlin1809 7e16e77e38 Small changes and fixes 2025-07-21 18:26:19 +02:00
Merlin1809 38017b26bf merge xonks latest commit 2025-07-16 01:43:24 +02:00
Merlin1809 6f9e73532f Improve cumulonimbus clouds, add water wave when entering/leaving water
fix  z-fighting on entities (oops), add drowning effect, adjust end fog color
2025-07-13 16:47:14 +02:00
Merlin1809 53061a5c91 Add cloud movement type option, fix fog upsample
fix fire snow overlay and replace DH chunk fade bayer dither with R2 dither
2025-07-08 15:04:49 +02:00
Merlin1809 72673c2b7f merge latest xonk commits... 2025-07-08 01:42:05 +02:00
Merlin1809 18ddfd5999 Small bugfixes 2025-06-24 15:30:13 +02:00
Merlin1809 8c55320868 Improve cloud performance. remove magma from world effects 2025-06-21 22:57:34 +02:00
Merlin1809 d0930e1c5d fix cumulunimbus lightning texture not appearing during thunder 2025-06-21 01:14:36 +02:00
Merlin1809 a56cee64dd why did I do this 2025-06-14 12:58:02 +02:00
Merlin1809 f107bfdf12 Add lightning textures to thunder clouds 2025-06-14 01:21:30 +02:00
Merlin1809 7b1a88ba57 Add experimental Cumulonimbus clouds that replace large cumulus for now
also slider for borderfog and lots of adjustments
2025-05-11 00:00:59 +02:00
Merlin1809 cc9a7c2d0c Small adjustment to cave detection and glow lichen 2025-04-23 17:40:24 +02:00
Merlin1809 b81573f0a4 Cave detection tweaks
Now only active below y=62 by default. Cave detection for fog stays always on.
2025-04-22 00:15:47 +02:00
Xonk 77c2559751 tiny refraction strength falloff tweak 2025-04-01 22:12:54 -04:00
Xonk 9ce449690a re-add physics mod ocean support. tweak refraction strength falloff with distance 2025-04-01 20:36:18 -04:00
Xonk 450ec181e4 slightly improve edges with volumetric upsampling 2025-03-31 20:31:00 -04:00
Xonk f0611c681e more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect 2025-03-27 19:09:58 -04:00
Xonk 485d1a3dd7 fix litematica schematic boxes 2025-03-18 16:33:55 -04:00
Xonk 7e96bb9f22 undo that last tweak 2025-03-13 20:41:27 -04:00
Xonk 0145368b66 tiny offset to try and counteract texture filtering offset 2025-03-13 20:10:46 -04:00
Xonk 2558bcd3b0 small tweaks to bilateral upsample filter 2025-03-13 20:03:07 -04:00
Xonk 1faf3d62fd do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource 2025-03-13 19:58:12 -04:00
Xonk 3d104832db allow volumetric fog to intersect volumetric clouds 2025-03-12 01:17:45 -04:00
Xonk 0bbe877f38 add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off. 2025-03-10 20:39:00 -04:00
Xonk c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00
Xonk 0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. 2025-02-25 17:42:55 -05:00
Xonk 8a62fff7a2 add end portal effect. fix TAAU scaling problem with reprojected volumetrics 2025-01-29 22:09:53 -05:00
Xonk a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
Xonk 6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
Xonk b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
Xonk 396c9edba7 fix atmosphere haze absorbance. fix small specular reflection issue 2024-07-07 16:29:14 -04:00
Xonk 114bd31d09 enabled "clouds intersect terrain" by default 2024-06-27 15:53:27 -04:00
Xonk fe459005c9 fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00