Merlin1809
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08a0685de7
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Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
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2025-10-25 16:53:53 +02:00 |
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Merlin1809
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cd8714e448
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Tiny fix
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2025-10-14 19:44:17 +02:00 |
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Merlin1809
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c2c4cc11fd
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kinda fix https://github.com/Merlin1809/Eclipse-Shader/issues/24 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/25 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/20
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2025-10-14 19:26:52 +02:00 |
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Merlin1809
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8612a05899
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Fix https://github.com/Merlin1809/Eclipse-Shader/issues/23 , hopefully improve AMD shader grass flickering....
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2025-10-14 17:16:24 +02:00 |
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Merlin1809
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c5af48fc98
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Add two alternate medium/high profiles, make high profile default, improve cloud erosion a little, add simple film grain, slightly improve DH noise
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2025-09-27 03:50:08 +02:00 |
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Merlin1809
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94e03d8ac4
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Reduce cloud light leaking around edges
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2025-09-19 04:09:36 +02:00 |
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Merlin1809
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c0439532d8
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Add auroras and floodfill/flashlight handheld shadows, improve cloud light leaking around edges, merge xonks latest commits
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2025-09-17 23:23:44 +02:00 |
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Merlin1809
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c6ef34b723
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Add water wave simulation for the player, add new stars, add smoothened moon, sun and star movement, fix handhelt lighting beyond 30k blocks from spawn, fix compile error in nether, merge xonks latest commits, fix moonlight with custom moon rotation disabled, fix cloud upscaling on terrain edges
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2025-09-02 01:29:17 +02:00 |
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Merlin1809
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ee7e1a9d90
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Fix dragon death beams, merge xonks latest commits
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2025-08-27 01:53:06 +02:00 |
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Merlin1809
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35bdaa6f64
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Fix floodfill on carpets, fix border fog slider
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2025-08-17 21:41:56 +02:00 |
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Merlin1809
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ebe356938c
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Add rainbows, big moon texture upgrade
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2025-08-16 23:48:43 +02:00 |
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Merlin1809
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81d47f22a9
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fix rain particles not rendering
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2025-08-13 16:52:19 +02:00 |
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Merlin1809
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4673be7d25
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Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember.
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2025-08-12 04:32:31 +02:00 |
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Merlin1809
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3e9af52c86
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tiny border fog tweak
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2025-08-03 15:35:56 +02:00 |
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Merlin1809
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ad3e337ba0
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Merge xonk's latest commits & small tweaks
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2025-08-03 00:19:47 +02:00 |
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Merlin1809
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fda2997234
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Merge Xonk's latest commits
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2025-07-31 00:22:37 +02:00 |
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Merlin1809
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50ec79326e
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fix flashlight not working
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2025-07-22 13:29:16 +02:00 |
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Merlin1809
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7e16e77e38
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Small changes and fixes
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2025-07-21 18:26:19 +02:00 |
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Merlin1809
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38017b26bf
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merge xonks latest commit
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2025-07-16 01:43:24 +02:00 |
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Merlin1809
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6f9e73532f
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Improve cumulonimbus clouds, add water wave when entering/leaving water
fix z-fighting on entities (oops), add drowning effect, adjust end fog color
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2025-07-13 16:47:14 +02:00 |
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Merlin1809
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53061a5c91
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Add cloud movement type option, fix fog upsample
fix fire snow overlay and replace DH chunk fade bayer dither with R2 dither
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2025-07-08 15:04:49 +02:00 |
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Merlin1809
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72673c2b7f
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merge latest xonk commits...
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2025-07-08 01:42:05 +02:00 |
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Merlin1809
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18ddfd5999
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Small bugfixes
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2025-06-24 15:30:13 +02:00 |
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Merlin1809
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8c55320868
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Improve cloud performance. remove magma from world effects
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2025-06-21 22:57:34 +02:00 |
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Merlin1809
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d0930e1c5d
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fix cumulunimbus lightning texture not appearing during thunder
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2025-06-21 01:14:36 +02:00 |
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Merlin1809
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a56cee64dd
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why did I do this
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2025-06-14 12:58:02 +02:00 |
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Merlin1809
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f107bfdf12
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Add lightning textures to thunder clouds
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2025-06-14 01:21:30 +02:00 |
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Merlin1809
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7b1a88ba57
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Add experimental Cumulonimbus clouds that replace large cumulus for now
also slider for borderfog and lots of adjustments
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2025-05-11 00:00:59 +02:00 |
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Merlin1809
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cc9a7c2d0c
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Small adjustment to cave detection and glow lichen
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2025-04-23 17:40:24 +02:00 |
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Merlin1809
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b81573f0a4
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Cave detection tweaks
Now only active below y=62 by default. Cave detection for fog stays always on.
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2025-04-22 00:15:47 +02:00 |
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Xonk
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77c2559751
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tiny refraction strength falloff tweak
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2025-04-01 22:12:54 -04:00 |
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Xonk
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9ce449690a
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re-add physics mod ocean support. tweak refraction strength falloff with distance
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2025-04-01 20:36:18 -04:00 |
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Xonk
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450ec181e4
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slightly improve edges with volumetric upsampling
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2025-03-31 20:31:00 -04:00 |
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Xonk
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f0611c681e
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more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect
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2025-03-27 19:09:58 -04:00 |
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Xonk
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485d1a3dd7
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fix litematica schematic boxes
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2025-03-18 16:33:55 -04:00 |
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Xonk
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7e96bb9f22
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undo that last tweak
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2025-03-13 20:41:27 -04:00 |
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Xonk
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0145368b66
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tiny offset to try and counteract texture filtering offset
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2025-03-13 20:10:46 -04:00 |
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Xonk
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2558bcd3b0
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small tweaks to bilateral upsample filter
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2025-03-13 20:03:07 -04:00 |
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Xonk
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1faf3d62fd
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do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource
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2025-03-13 19:58:12 -04:00 |
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Xonk
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3d104832db
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allow volumetric fog to intersect volumetric clouds
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2025-03-12 01:17:45 -04:00 |
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Xonk
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0bbe877f38
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add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off.
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2025-03-10 20:39:00 -04:00 |
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Xonk
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c2d97ec045
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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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2025-03-09 22:36:51 -04:00 |
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Xonk
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0ea061c891
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add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects..
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2025-02-25 17:42:55 -05:00 |
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Xonk
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8a62fff7a2
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add end portal effect. fix TAAU scaling problem with reprojected volumetrics
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2025-01-29 22:09:53 -05:00 |
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Xonk
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a58cdfb9e9
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tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
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2025-01-28 23:19:33 -05:00 |
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Xonk
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6c41c008c0
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remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
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2025-01-15 23:08:16 -05:00 |
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Xonk
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b93d6f1a12
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intial changes for commit #495
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2024-11-15 17:54:18 -05:00 |
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Xonk
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396c9edba7
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fix atmosphere haze absorbance. fix small specular reflection issue
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2024-07-07 16:29:14 -04:00 |
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Xonk
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114bd31d09
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enabled "clouds intersect terrain" by default
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2024-06-27 15:53:27 -04:00 |
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Xonk
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fe459005c9
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fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
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2024-06-23 21:43:15 -04:00 |
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