Commit Graph

35 Commits

Author SHA1 Message Date
Merlin1809 6d73d98640 improve glow item frame rendering 2026-08-21 14:59:32 +02:00
Merlin1809 1632a2004b tiny tweak to latest commit 2025-12-21 12:41:00 +01:00
Merlin1809 886fb88120 Tweak enchant glint brightness, potentially fix current_player in 1.21.9/.10 2025-12-21 12:34:04 +01:00
Merlin1809 25802c29d2 Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54 2025-12-13 21:10:37 +01:00
Merlin1809 f866ae5424 Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white 2025-12-06 22:48:00 +01:00
Merlin1809 fb647912e4 Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40 2025-11-16 17:32:57 +01:00
Merlin1809 d5b4db0e1d Fix weird outlines on blocks in end/nether, fix boat waves (again), fix dropped copper lanterns/torches nor emitting light 2025-10-26 23:48:18 +01:00
Merlin1809 c6ef34b723 Add water wave simulation for the player, add new stars, add smoothened moon, sun and star movement, fix handhelt lighting beyond 30k blocks from spawn, fix compile error in nether, merge xonks latest commits, fix moonlight with custom moon rotation disabled, fix cloud upscaling on terrain edges 2025-09-02 01:29:17 +02:00
MikiP98 10021753f9 Updated item and entity template derivatives 2025-02-15 15:53:24 +01:00
Xonk 6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
Xonk 06c571c00a add contents of Miki_P98's PR in main branch 2024-11-16 19:19:12 -05:00
Xonk a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
NULL511 5dbf1df2aa fix floodfill entity flames 2024-06-10 18:38:36 -04:00
NULL511 dde6acac97 add more floodfill light sources 2024-05-24 14:55:21 -04:00
NULL511 dc8a331f55 misc floodfill fixes 2024-05-08 12:26:37 -04:00
NULL511 8c8531701b item/entity light fixes 2024-05-07 10:53:28 -04:00
NULL511 bfcf3e1805 entity.properties template; lpv hand-light prep 2024-05-06 11:54:30 -04:00
NULL511 68f029d8c3 variable normal offset strength; misc fixes 2024-05-04 23:55:14 -04:00
Xonk 00b62d436f do stupid thing 2024-05-04 21:36:06 -04:00
NULL511 94ad32bd7f cleanup 2024-05-04 00:55:01 -04:00
NULL511 6537c382bd remap entities 2024-05-03 23:28:46 -04:00
Xonk 80c310611b FIX SSS on entities 2023-10-20 20:58:33 -04:00
Xonk a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
Xonk 0b4bf8e7c6 ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember 2023-07-12 19:29:20 -04:00
Xonk ca1b9eb85e Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter. 2023-07-08 21:16:51 -04:00
Xonk 425ca430de clean up some log warns that are annoying 2023-07-02 19:22:18 -04:00
Xonk c4c2e0d2d7 Tweak ambient light color sampling to be more gooder 2023-06-28 17:14:08 -04:00
Xonk e22f5f402d fix lightning bolts, ensure POM cannot interact with item frames and signs. 2023-06-28 15:34:23 -04:00
Xonk c46ac275df make mask for leaves so ambient SSS can look good everywhere else 2023-06-24 18:30:46 -04:00
Xonk 4345e0560e material mask for entities so snow doesnt go on them 2023-06-23 13:40:15 -04:00
Xonk 2ac0cda149 Screenspace subsurface scattering, and various tweaks
good old SSSSS.

tweaked bitmask handling for SSS, is packed in the same buffer as labSSS
2023-06-01 17:41:06 -04:00
Xonk 82668ef211 Refraction fix
fix the refraction. hopefully.
2023-05-09 16:16:41 -04:00
Xonk 52466e8e35 more indirect light for clouds
and other minor tweaks
2023-05-03 21:29:53 -04:00
Xonk 2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
Xonk f82426c609 Add the whole ass shader
it has begun
2023-01-12 15:00:14 -05:00