Commit Graph
597 Commits
Author SHA1 Message Date
Merlin1809 8be6fffd3c Merge pull request #5 from X0nk/unstable-development
make "misc blocks" subsurface scattering work again. tweak sky lightm…
2025-04-10 23:27:50 +02:00
Xonk 0be3965fa0 make "misc blocks" subsurface scattering work again. tweak sky lightmap curve slightly 2025-04-10 17:26:16 -04:00
Merlin1809 5915632539 forgor other translucents for DH fading 2025-04-10 20:34:59 +02:00
Merlin1809 a6c806b847 Merge branch 'unstable-development' of https://github.com/Merlin1809/Bliss-Shader into unstable-development 2025-04-10 18:13:45 +02:00
Merlin1809 9b6e547176 Improve BoP compat 2025-04-10 18:13:40 +02:00
Merlin1809 ad179e9926 Merge pull request #4 from X0nk/unstable-development
Unstable development
2025-04-10 12:30:28 +02:00
Xonk 9298e6b085 add terrafirma water IDs 2025-04-10 00:36:28 -04:00
Xonk 36614711e3 fix syntax in my own guide xd 2025-04-10 00:23:31 -04:00
Xonk 656e33a51f create rough guide on how to create custom uniforms to be used in the scene controller 2025-04-09 23:56:43 -04:00
Merlin1809 201b9e4bb5 Cloud rain coverage setting works again 2025-04-09 19:43:39 +02:00
Merlin1809 fcb5d79acf Readded rain fog 2025-04-09 19:36:18 +02:00
Merlin1809 3720385b37 Slightly increase fade distance 2025-04-09 18:11:28 +02:00
Merlin1809 35c601771e Tiny water setting fix 2025-04-09 17:56:06 +02:00
Merlin1809 9956b0db26 Add Distant Horizons fade for terrain and water (Also fixes Physics Mod Water visible through DH LODs) 2025-04-09 17:41:45 +02:00
Merlin1809 2bde16d003 Implement basic cloud rain coverage 2025-04-08 20:28:38 +02:00
Merlin1809 208f9c7755 Update en_us.lang 2025-04-08 19:39:47 +02:00
Merlin1809 f67853cf8e Update en_us.lang 2025-04-08 19:37:26 +02:00
Merlin1809 d308d6a776 Merge pull request #3 from MikiP98/feature/iProperties
Feature/i properties
2025-04-08 17:20:41 +02:00
Xonk 214dab3478 fix compile error from last changes 2025-04-06 19:32:52 -04:00
Xonk f0ad8e93f6 add strength slider for on-fire distortion effect. revisit large wave displacement and improve it a little 2025-04-06 19:29:05 -04:00
Xonk 77c2559751 tiny refraction strength falloff tweak 2025-04-01 22:12:54 -04:00
Xonk 5956e86340 add "supported mods" button for physics mod 2025-04-01 21:19:27 -04:00
Xonk 9ce449690a re-add physics mod ocean support. tweak refraction strength falloff with distance 2025-04-01 20:36:18 -04:00
Xonk 450ec181e4 slightly improve edges with volumetric upsampling 2025-03-31 20:31:00 -04:00
Xonk 5a278d61ed add heat effect when on fire 2025-03-28 00:56:15 -04:00
Xonk 67da0ac493 fix volumetrics not appearing behind particles 2025-03-27 23:44:04 -04:00
Xonk f0611c681e more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect 2025-03-27 19:09:58 -04:00
MikiP98 1080415b14 Hopefully improved template readability a bit 2025-03-27 15:56:43 +01:00
MikiP98 52fa0f64eb Updated the template to newest unstable mod support + fixed the support order 2025-03-27 15:51:32 +01:00
MikiP98 6ecdd72d08 Merge pull request #12 from X0nk/unstable-development
Unstable development
2025-03-27 15:32:26 +01:00
Xonk e5d90521dd make twilight forest overworld variant less bright 2025-03-24 21:16:24 -04:00
Xonk 973586723f small tweak to lightmap fallback for shadowmap 2025-03-24 00:06:09 -04:00
Xonk e433924afb fix scene controller submenu button 2025-03-23 23:16:18 -04:00
Xonk 9b96f55934 initial setup for scene controller (functional concept) 2025-03-23 23:15:37 -04:00
Xonk de35db8d0b accidentally left debug setting enabled. fix naming of filepaths for dimension flags 2025-03-23 21:33:15 -04:00
Xonk 8226094fb2 add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether 2025-03-23 21:02:40 -04:00
Xonk 034a7ad19e temporary fix for particles breaking (resourcepack sky related) 2025-03-22 21:38:01 -04:00
Xonk 04f9d47b25 few more tweaks/improvements to resourcepack skybox support 2025-03-22 00:07:30 -04:00
Xonk f453b02fbc adjust brightness levels at different times of day 2025-03-21 22:06:43 -04:00
Xonk da3d14958a re-add resourcepack skybox support 2025-03-21 21:50:36 -04:00
Xonk 89d62f3754 fix tiny typo in en_us.lang 2025-03-18 16:49:53 -04:00
Xonk 485d1a3dd7 fix litematica schematic boxes 2025-03-18 16:33:55 -04:00
Xonk 43096d747a a shot in the dark to fix compile error on intel 2025-03-18 15:03:23 -04:00
Xonk 6aea13ee8f fix gbuffer_line alpha blending 2025-03-18 13:00:41 -04:00
Xonk faeb60f2af slight improvements to cloud/fog intersections 2025-03-17 23:39:48 -04:00
Xonk fa255a138d dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water. 2025-03-17 22:43:25 -04:00
Xonk 1465baede1 add water caustics and sunlight absorbtion to translucent stuff when underwater. small NdotL tweak for translucent rendering 2025-03-17 22:40:55 -04:00
Xonk 7581c510b9 fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties 2025-03-17 00:47:19 -04:00
Xonk 294ee8b6f3 make cloud shadow strength slider work again 2025-03-16 23:23:09 -04:00
Xonk 2db700e766 add option to remove hand from DOF blur but still keep allow stuff to go out of focus 2025-03-16 18:46:05 -04:00