Merlin1809
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8be6fffd3c
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Merge pull request #5 from X0nk/unstable-development
make "misc blocks" subsurface scattering work again. tweak sky lightm…
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2025-04-10 23:27:50 +02:00 |
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Xonk
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0be3965fa0
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make "misc blocks" subsurface scattering work again. tweak sky lightmap curve slightly
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2025-04-10 17:26:16 -04:00 |
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Merlin1809
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5915632539
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forgor other translucents for DH fading
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2025-04-10 20:34:59 +02:00 |
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Merlin1809
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a6c806b847
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Merge branch 'unstable-development' of https://github.com/Merlin1809/Bliss-Shader into unstable-development
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2025-04-10 18:13:45 +02:00 |
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Merlin1809
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9b6e547176
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Improve BoP compat
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2025-04-10 18:13:40 +02:00 |
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Merlin1809
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ad179e9926
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Merge pull request #4 from X0nk/unstable-development
Unstable development
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2025-04-10 12:30:28 +02:00 |
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Xonk
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9298e6b085
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add terrafirma water IDs
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2025-04-10 00:36:28 -04:00 |
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Xonk
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36614711e3
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fix syntax in my own guide xd
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2025-04-10 00:23:31 -04:00 |
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Xonk
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656e33a51f
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create rough guide on how to create custom uniforms to be used in the scene controller
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2025-04-09 23:56:43 -04:00 |
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Merlin1809
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201b9e4bb5
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Cloud rain coverage setting works again
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2025-04-09 19:43:39 +02:00 |
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Merlin1809
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fcb5d79acf
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Readded rain fog
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2025-04-09 19:36:18 +02:00 |
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Merlin1809
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3720385b37
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Slightly increase fade distance
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2025-04-09 18:11:28 +02:00 |
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Merlin1809
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35c601771e
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Tiny water setting fix
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2025-04-09 17:56:06 +02:00 |
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Merlin1809
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9956b0db26
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Add Distant Horizons fade for terrain and water (Also fixes Physics Mod Water visible through DH LODs)
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2025-04-09 17:41:45 +02:00 |
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Merlin1809
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2bde16d003
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Implement basic cloud rain coverage
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2025-04-08 20:28:38 +02:00 |
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Merlin1809
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208f9c7755
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Update en_us.lang
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2025-04-08 19:39:47 +02:00 |
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Merlin1809
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f67853cf8e
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Update en_us.lang
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2025-04-08 19:37:26 +02:00 |
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Merlin1809
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d308d6a776
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Merge pull request #3 from MikiP98/feature/iProperties
Feature/i properties
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2025-04-08 17:20:41 +02:00 |
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Xonk
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214dab3478
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fix compile error from last changes
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2025-04-06 19:32:52 -04:00 |
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Xonk
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f0ad8e93f6
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add strength slider for on-fire distortion effect. revisit large wave displacement and improve it a little
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2025-04-06 19:29:05 -04:00 |
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Xonk
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77c2559751
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tiny refraction strength falloff tweak
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2025-04-01 22:12:54 -04:00 |
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Xonk
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5956e86340
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add "supported mods" button for physics mod
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2025-04-01 21:19:27 -04:00 |
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Xonk
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9ce449690a
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re-add physics mod ocean support. tweak refraction strength falloff with distance
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2025-04-01 20:36:18 -04:00 |
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Xonk
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450ec181e4
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slightly improve edges with volumetric upsampling
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2025-03-31 20:31:00 -04:00 |
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Xonk
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5a278d61ed
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add heat effect when on fire
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2025-03-28 00:56:15 -04:00 |
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Xonk
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67da0ac493
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fix volumetrics not appearing behind particles
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2025-03-27 23:44:04 -04:00 |
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Xonk
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f0611c681e
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more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect
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2025-03-27 19:09:58 -04:00 |
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MikiP98
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1080415b14
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Hopefully improved template readability a bit
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2025-03-27 15:56:43 +01:00 |
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MikiP98
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52fa0f64eb
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Updated the template to newest unstable mod support + fixed the support order
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2025-03-27 15:51:32 +01:00 |
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MikiP98
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6ecdd72d08
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Merge pull request #12 from X0nk/unstable-development
Unstable development
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2025-03-27 15:32:26 +01:00 |
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Xonk
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e5d90521dd
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make twilight forest overworld variant less bright
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2025-03-24 21:16:24 -04:00 |
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Xonk
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973586723f
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small tweak to lightmap fallback for shadowmap
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2025-03-24 00:06:09 -04:00 |
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Xonk
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e433924afb
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fix scene controller submenu button
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2025-03-23 23:16:18 -04:00 |
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Xonk
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9b96f55934
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initial setup for scene controller (functional concept)
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2025-03-23 23:15:37 -04:00 |
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Xonk
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de35db8d0b
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accidentally left debug setting enabled. fix naming of filepaths for dimension flags
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2025-03-23 21:33:15 -04:00 |
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Xonk
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8226094fb2
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add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether
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2025-03-23 21:02:40 -04:00 |
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Xonk
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034a7ad19e
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temporary fix for particles breaking (resourcepack sky related)
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2025-03-22 21:38:01 -04:00 |
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Xonk
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04f9d47b25
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few more tweaks/improvements to resourcepack skybox support
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2025-03-22 00:07:30 -04:00 |
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Xonk
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f453b02fbc
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adjust brightness levels at different times of day
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2025-03-21 22:06:43 -04:00 |
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Xonk
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da3d14958a
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re-add resourcepack skybox support
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2025-03-21 21:50:36 -04:00 |
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Xonk
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89d62f3754
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fix tiny typo in en_us.lang
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2025-03-18 16:49:53 -04:00 |
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Xonk
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485d1a3dd7
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fix litematica schematic boxes
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2025-03-18 16:33:55 -04:00 |
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Xonk
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43096d747a
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a shot in the dark to fix compile error on intel
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2025-03-18 15:03:23 -04:00 |
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Xonk
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6aea13ee8f
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fix gbuffer_line alpha blending
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2025-03-18 13:00:41 -04:00 |
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Xonk
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faeb60f2af
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slight improvements to cloud/fog intersections
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2025-03-17 23:39:48 -04:00 |
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Xonk
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fa255a138d
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dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water.
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2025-03-17 22:43:25 -04:00 |
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Xonk
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1465baede1
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add water caustics and sunlight absorbtion to translucent stuff when underwater. small NdotL tweak for translucent rendering
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2025-03-17 22:40:55 -04:00 |
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Xonk
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7581c510b9
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fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
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2025-03-17 00:47:19 -04:00 |
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Xonk
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294ee8b6f3
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make cloud shadow strength slider work again
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2025-03-16 23:23:09 -04:00 |
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Xonk
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2db700e766
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add option to remove hand from DOF blur but still keep allow stuff to go out of focus
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2025-03-16 18:46:05 -04:00 |
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