Commit Graph
78 Commits
Author SHA1 Message Date
Merlin1809 d82cefd991 add physics mod ocean physics v2 support, fix https://github.com/Merlin1809/Eclipse-Shader/issues/252 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/240 2026-08-01 21:09:00 +02:00
Merlin1809 8e0b3a69c1 Add sun size setting, slightly change moon size setting, fix compile error in end 2026-04-17 12:45:19 +02:00
Merlin1809 efb6925a35 Add Photonics 0.3.1 support, add denoised rough reflections, add reflections of handheld colored lights, improve look of hardcoded SSS on snowy grass, fix multiple photonics issues, add more photonics settings, fix physics mod oceans not working with newest physics mod 2026-03-22 21:13:52 +01:00
Merlin1809 138ee97d9f Fix wrong flashlight key... 2026-03-16 18:03:25 +01:00
Merlin1809 0348014295 fix again 2026-03-16 17:39:48 +01:00
Merlin1809 037e051409 Add support for my iris extension mod 2026-03-16 17:32:41 +01:00
Merlin1809 dac7baa85e Add photonics API support, add photonics WSR, reduce flickering on photonics 3D blocks, add warning message for shader grass on unsupported versions, fix 4 layers of glass turning into water 2026-02-21 04:17:26 +01:00
Merlin1809 a4c27c714f Tweak Photonics GI 2026-02-10 19:31:34 +01:00
Merlin1809 40b938aaf4 Fix small oopsie 2026-02-10 15:06:58 +01:00
Merlin1809 dc4ddb9862 fix https://github.com/Merlin1809/Eclipse-Shader/issues/92 , bunch of fixes for photonics 2026-02-10 01:17:27 +01:00
Merlin1809 8e8e7b8848 Add photonics GI only option 2026-02-09 16:51:49 +01:00
Merlin1809 d2aea4004c Add WIP Photonics compat 2026-02-09 16:36:57 +01:00
Merlin1809 122831ebe6 Add "touch grass" for vivecraft, fix vivecraft compile error 2026-02-04 18:40:37 +01:00
Merlin1809 6bfc8e03a8 fix crash on Intel GPUs 2026-01-21 14:12:48 +01:00
Merlin1809 15f85d195a Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff 2026-01-01 23:12:27 +01:00
Merlin1809 d52877b897 Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes 2025-12-20 13:27:05 +01:00
Merlin1809 ae42f40033 Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits 2025-11-23 18:27:23 +01:00
Merlin1809 11bcd68801 change default clouds to be more similar to bliss, fix some stuff, add pixelization setting 2025-11-07 23:00:56 +01:00
Merlin1809 08a0685de7 Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34 2025-10-25 16:53:53 +02:00
Merlin1809 fe2daed724 Add Shader Grass randomness strength setting, add handheld shadows quality setting, add seperate thunder ambient light color settings, fix Purkinje effect not working correctly, (hopefully) fix shader grass flicker on AMD, make rain ambient light brighter, fix compile error in end 2025-10-13 15:14:38 +02:00
Merlin1809 32d3280e11 Fix aurora visibility behind translucents, disable handheld shadows in 3rd person 2025-09-18 21:37:47 +02:00
Merlin1809 c0439532d8 Add auroras and floodfill/flashlight handheld shadows, improve cloud light leaking around edges, merge xonks latest commits 2025-09-17 23:23:44 +02:00
Merlin1809 753386e40a Make floodfill handheld light centered around player in 3rd person 2025-09-08 17:04:32 +02:00
Merlin1809 35bdaa6f64 Fix floodfill on carpets, fix border fog slider 2025-08-17 21:41:56 +02:00
Merlin1809 b60cf10651 Improve cumulonimbus shading & shadows, improve atmosphere ground
Split minimum ambient light into inside and outside. small tweaks to DH chunk fading. small conquest compat improvement
2025-07-15 22:37:21 +02:00
Merlin1809 c6884bae85 merge xonks latest commit 2025-07-07 21:33:32 +02:00
Merlin1809 61c3ebc7a7 Fix handheld emissives with floodfill on 2025-07-06 21:15:48 +02:00
Merlin1809 da3fd535ab merge latest commits from xonk 2025-07-06 12:06:14 +02:00
Xonk 0be3965fa0 make "misc blocks" subsurface scattering work again. tweak sky lightmap curve slightly 2025-04-10 17:26:16 -04:00
Xonk c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00
Xonk 8a1bdcb9ca fix error when floodfill is enabled. fix tiny writing error 2025-02-25 18:11:31 -05:00
Xonk 9df801ed20 fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff 2025-02-25 18:05:49 -05:00
Xonk 0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. 2025-02-25 17:42:55 -05:00
Xonk a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
Xonk b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
Xonk fe459005c9 fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
Xonk 56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
Xonk a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
Xonk 56389b9eef fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle. 2024-05-09 19:14:41 -04:00
Xonk e1787e4355 fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
NULL511 0c88744e8d item lights 2024-05-07 10:27:37 -04:00
NULL511 a1cb96dd03 migrate block data to image; hand-light initial 2024-05-06 15:12:52 -04:00
NULL511 bfcf3e1805 entity.properties template; lpv hand-light prep 2024-05-06 11:54:30 -04:00
Xonk 00b62d436f do stupid thing 2024-05-04 21:36:06 -04:00
NULL511 f33b071152 fix floodfill lightmap fallback 2024-05-02 13:06:48 -04:00
NULL511 da5654476c fix geo-normal space; cleanup 2024-05-02 13:00:51 -04:00
NULL511 3ab6b68165 kinda working 2024-05-02 12:43:30 -04:00
Xonk 7811e25236 stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling 2024-03-23 18:29:25 -04:00
Xonk 46405f95f1 improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values. 2024-03-22 22:11:43 -04:00
Xonk 1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00