[saco] Implement/match CPlayerPed::FUNC_100ACE90; the weapon out-parameter is a full int that only its low byte is tested through

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ricardoofnl committed 2026-09-05 08:45:37 +07:00
1 parent faee9024b8
commit 27f52e5fbe
2 files changed
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+14
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@@ -2171,6 +2171,20 @@ void CPlayerPed::FUNC_100AE1E0()
}
//-----------------------------------------------------------
void CPlayerPed::FUNC_100ACE90()
{
int iWeapon;
if(!field_2E2) return;
if(!m_pPed) return;
if(!GamePool_Ped_GetAt(m_dwGTAId)) return;
ScriptCommand(&get_actor_armed_weapon, m_dwGTAId, &iWeapon);
if((BYTE)iWeapon) SetArmedWeapon(0, 0);
}
//-----------------------------------------------------------
void CPlayerPed::FUNC_100AEC10(MATRIX4X4 *pMatrix, int iBone)
{
int iFrame;
+1
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@@ -217,6 +217,7 @@ public:
void FUNC_100AEA80(MATRIX4X4 *pMatrix, int iFrame); // .text:100AEA80
void FUNC_100AEB10(MATRIX4X4 *pMatrix, int iFrame); // .text:100AEB10
void FUNC_100ACE90(); // .text:100ACE90
void FUNC_100AEC10(MATRIX4X4 *pMatrix, int iBone); // .text:100AEC10
void FUNC_100AEC50(MATRIX4X4 *pMatrix, int iBone); // .text:100AEC50