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[saco] Annotate six verified declarations with their .text addresses so address greps find them
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+5
-5
@@ -62,17 +62,17 @@ public:
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BOOL IsModelLoaded(int iModelID);
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BOOL SetModelDeletable(int iModelID);
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void SetWorldTime(int iHour, int iMinute);
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void SetWorldTime(int iHour, int iMinute); // .text:100A0AB0
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void GetWorldTime(BYTE* byteHour, BYTE* byteMinute);
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void ToggleThePassingOfTime(BYTE byteOnOff);
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void SetWorldWeather(int iWeatherID);
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void SetWorldWeather(int iWeatherID); // .text:100A0B40
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int GetWorldWeather();
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void DisplayHud(BOOL bDisp);
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BYTE IsHudEnabled();
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void SetFrameLimiterOn(BOOL bLimiter);
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BOOL IsFrameLimiterEnabled();
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void EnableFrameLimiter();
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void SetFrameLimit(DWORD dwLimit);
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void SetFrameLimit(DWORD dwLimit); // .text:100A0BB0
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void SetMaxStats();
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void DisableTrainTraffic();
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void RefreshStreamingAt(float x, float y);
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@@ -80,12 +80,12 @@ public:
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int IsAnimationLoaded(char *szAnimFile);
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void ReleaseAnimation(char *szAnimFile);
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void ToggleRadar(int iToggle);
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void DisplayGameText(char *szStr,int iTime,int iSize);
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void DisplayGameText(char *szStr,int iTime,int iSize); // .text:100A0CE0
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DWORD FUNC_100A0D90(int a1, float fX, float fY, float fZ, int a5, int a6); // .text:100A0D90
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void SetGravity(float fGravity);
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void EnableClock(BYTE byteClock);
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void EnableZoneNames(BYTE byteEnable);
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void SetWantedLevel(BYTE byteLevel);
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void SetWantedLevel(BYTE byteLevel); // .text:100A1420
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void SetGameTextCount(WORD wCount);
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void DrawGangZone(float* fPos, DWORD dwColor);
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void EnableStuntBonus(bool bEnable);
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+1
-1
@@ -17,7 +17,7 @@ BOOL ProcessLineOfSight(VECTOR *vecOrigin, VECTOR *vecLine, VECTOR *colPoint,
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float GetNormalisation(VECTOR *vec);
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float FloatDifference(float f1, float f2);
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float FloatOffset(float f1, float f2);
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float FloatOffset(float f1, float f2); // .text:100B48B0
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float NormalizeAngle(float fAngle);
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void __stdcall WorldRemoveEntity(DWORD *dwEnt);
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