Commit Graph

77 Commits

Author SHA1 Message Date
ricardoofnl ce7008a95e [saco] Match CGame::sub_100A0010; retail tests the zero case first 2026-09-03 00:36:18 +07:00
ricardoofnl f7d36a7be4 [saco] Implement/match sub_100A0210 2026-08-01 18:25:22 +07:00
ricardoofnl e25a25cad3 [saco] Implement/match sub_100A0310 2026-08-01 18:23:03 +07:00
ricardoofnl a0c8ccd940 [saco] Implement/match sub_100A02E0 2026-08-01 18:18:28 +07:00
ricardoofnl 0b2bada4ca [saco] Implement/match CGame::sub_100A0250 (fixes game.cpp build) 2026-08-01 18:13:23 +07:00
RD42 5e23966f5f [saco] Rename and update CGame::sub_100A00F0() 2024-11-15 19:05:48 +08:00
RD42 5443357df1 [saco] Rename and match CGame::sub_100A00C0()
* Rename `unnamed_10150340` to `bUsedPlayerSlots`
* Update CGame constructor
* Rename `CGame::sub_100A00C0()` to `CGame::FindFirstFreePlayerPedSlot()`
* Update `CGame::sub_100A00F0()`
2024-11-15 19:03:19 +08:00
RD42 13dedd6c68 [saco] Implement/match CGame::UpdateCheckpoints() 2024-11-08 00:32:04 +08:00
RD42 24f318de7a [saco] Implement/match CGame::SetRaceCheckpointInformation(...) 2024-11-08 00:25:56 +08:00
RD42 ee78eae116 [saco] Implement/match CGame::MakeRaceCheckpoint() 2024-11-08 00:20:39 +08:00
RD42 b8af4eacc3 [saco] Implement/match CGame::SetCheckpointInformation(...) 2024-11-08 00:13:23 +08:00
RD42 98b7dfc413 [saco] Remove unneded things 2024-11-07 23:54:20 +08:00
RD42 43f186edd1 [saco] Implement/match CGame::EnableClock(...) 2024-11-06 00:11:24 +08:00
RD42 15ab1d056a [saco] Fix compilation errors 2024-10-28 00:00:41 +08:00
RD42 bcdbedc0be Revert RakNet source files back to the original v2.518 state
* Add RakNet source files to the VS project
2024-08-16 23:33:48 +08:00
RD42 3bad4d20c2 [saco] Implement/match CGame::SetModelDeletable(...) 2024-08-15 22:27:48 +08:00
RD42 572c53d887 [saco] Implement/match CGame::SetWorldTime(...) 2024-08-15 22:26:13 +08:00
RD42 03d0aeadf1 [saco] Implement/match CGame::GetWorldTime(...) 2024-08-15 22:24:56 +08:00
RD42 4c0a58f35c [saco] Implement/match CGame::ToggleThePassingOfTime(...) 2024-08-15 22:23:44 +08:00
RD42 59813fcf6a [saco] Implement/match CGame::DisableWeaponLockOnTarget() 2024-08-14 23:19:48 +08:00
RD42 d4a2816fe2 [saco] Implement/match CGame::IsUsingController() 2024-08-14 23:19:01 +08:00
RD42 2dcbb8ff19 [saco] Implement/match CGame::LoadCullZone(...) 2024-08-14 23:18:13 +08:00
RD42 5e8c0551fc [saco] Implement/match CGame::LoadCollisionFile(...) 2024-08-14 23:17:38 +08:00
RD42 79d50cb3d4 [saco] Implement/match CGame::RequestAnimationsAndModels() 2024-08-14 23:17:01 +08:00
RD42 081294ca2d [saco] Implement/match CGame::GetRwObjectsCount() 2024-08-14 23:15:59 +08:00
RD42 41c2b33744 [saco] Implement/match CGame::GetTimeInMilliseconds() 2024-08-14 23:15:27 +08:00
RD42 3987cb89b3 [saco] Implement/match CGame::SetTimeInMilliseconds(...) 2024-08-14 23:14:57 +08:00
RD42 8495b4eeba [saco] Implement/match CGame::GetLoadedVehicleModelCount() 2024-08-14 23:13:15 +08:00
RD42 e3c87d2776 [saco] Implement/match CGame::GetMemoryAvailableForStreaming() 2024-08-14 23:11:20 +08:00
RD42 22b98ae6a4 [saco] Implement/match CGame::GetMemoryUsedForStreaming() 2024-08-14 23:10:17 +08:00
RD42 b0176e8874 [saco] Implement/match CGame::LoadScene(...) 2024-08-14 23:09:34 +08:00
RD42 fe3c24967d [saco] Implement/match CGame::DisableEnterExits() 2024-08-14 23:08:30 +08:00
RD42 e79a03a240 [saco] Implement/match CGame::EnableStuntBonus(...) 2024-08-14 23:07:27 +08:00
RD42 e83613689a [saco] Implement/match CGame::CreateWeaponPickup(...) 2024-08-14 23:06:11 +08:00
RD42 a03988d085 [saco] Update CGame::UpdateFarClippingPlane() 2024-08-14 23:01:34 +08:00
RD42 9d80ae64b8 [saco] Match CGame::CreateRadarMarkerIcon(...) 2024-08-14 23:01:03 +08:00
RD42 52da6c73c1 [saco] Match CGame::SetWorldWeather(...) 2024-07-29 23:08:56 +08:00
RD42 79ae0f4f1f [saco] Match CGame::DisplayGameText(...) 2024-07-29 23:05:44 +08:00
RD42 3051333de8 [saco] Merge sub_0(...) to CGame::DisplayGameText(...) 2024-07-29 23:03:18 +08:00
RD42 da400e2f9e [saco] Remove CGame constructor TODO 2024-07-29 22:45:35 +08:00
RD42 800415d243 [saco] Remove TODOs
* `CGame::sub_100A03D0()` -> `CGame::GetWeaponModelIDFromWeapon(...)`
* `CGame::sub_100A03E0()` -> `CGame::IsKeyPressed(...)`
* `CGame::sub_100A0400()` -> `CGame::FindGroundZForCoord(...)`
* `CGame::sub_100A05D0()` -> `CGame::ProcessInputDisabling()`
* `CGame::sub_100A06F0()` -> `CGame::ToggleKeyInputsDisabled(...)`
2024-07-28 23:20:43 +08:00
RD42 a9e6635686 [saco] Implement/match CGame::ToggleKeyInputsDisabled(...) 2024-07-28 23:07:50 +08:00
RD42 6f842890eb [saco] Implement/match CGame::ProcessInputDisabling() 2024-07-28 23:07:04 +08:00
RD42 0fa16b6f07 [saco] Implement/match DisableMouseProcess() 2024-07-28 23:05:58 +08:00
RD42 015e5ac3f7 [saco] Implement/match RestoreMousePositionUpdate() 2024-07-28 23:05:23 +08:00
RD42 bc7a9114a0 [saco] Implement/match DisableMousePositionUpdate() 2024-07-28 23:04:38 +08:00
RD42 7cc348d2c4 [saco] Implement/match UpdatePads() 2024-07-28 23:04:12 +08:00
RD42 45fc56b5ed [saco] Implement/match DIResetMouse() 2024-07-28 23:03:50 +08:00
RD42 8c485ea669 [saco] Implement/match DIInitMouse() 2024-07-28 23:03:21 +08:00
RD42 a61d5112cf [saco] Implement/match DIReleaseMouse() 2024-07-28 23:02:32 +08:00