Updated IEngineSound.

This commit is contained in:
Nicholas Hastings committed 2012-06-27 22:17:23 -04:00
1 parent 63eca633f4
commit 4e562684ef
1 file changed
+2 -2
+2 -2
View File
@@ -72,11 +72,11 @@ public:
// NOTE: setting iEntIndex to -1 will cause the sound to be emitted from the local
// player (client-side only)
virtual void EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
float flVolume, float flAttenuation, int iFlags = 0, int iPitch = PITCH_NORM,
float flVolume, float flAttenuation, int iFlags = 0, int iPitch = PITCH_NORM, int iSpecialDSP = 0,
const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0;
virtual void EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
float flVolume, soundlevel_t iSoundlevel, int iFlags = 0, int iPitch = PITCH_NORM,
float flVolume, soundlevel_t iSoundlevel, int iFlags = 0, int iPitch = PITCH_NORM, int iSpecialDSP = 0,
const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0;
virtual void EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel, int iSentenceIndex,