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2026-09-09 23:03:04 +03:00 |
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2026-09-09 22:54:57 +03:00 |
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2026-09-09 22:53:01 +03:00 |
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build / build with mms1.12 on oldlinux (push) Failing after 19s
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2026-09-03 20:44:42 +03:00 |
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build / build with mms1.12 on oldlinux (push) Failing after 17s
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2026-07-23 17:49:34 +03:00 |
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2026-07-23 17:37:11 +03:00 |
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build / build with mms1.12 on oldlinux (push) Failing after 19s
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2026-07-23 09:09:18 +03:00 |
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2025-11-26 15:06:18 +03:00 |
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2025-11-26 14:51:52 +03:00 |
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2.2.0
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New method for changing the MaxClients limit. Thanks to @A1mDev
2.2.0
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2025-11-18 18:57:20 +03:00 |
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2025-07-12 20:24:28 +03:00 |
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2025-07-12 17:19:33 +03:00 |
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Using `baseserver.h` (https://github.com/L4D-Community/Left4Downtown2/blob/master/extension/l4d2sdk/baseserver.h) instead of hardcoded offsets. Thanks @A1mDev
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2024-07-04 15:26:38 +03:00 |
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2024-07-04 12:40:06 +03:00 |
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2024-06-17 17:00:44 +03:00 |
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2024-05-07 23:02:47 +03:00 |
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2.0.1
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2024-05-06 09:38:45 +03:00 |
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2024-05-06 09:08:53 +03:00 |
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2024-05-05 15:05:40 +03:00 |
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2024-05-05 14:13:16 +03:00 |
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1.1.0.2
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2024-02-15 12:04:36 +03:00 |
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2023-12-01 16:07:36 +03:00 |
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2023-12-01 15:22:24 +03:00 |
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2023-01-19 13:05:48 +03:00 |
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2022-07-06 07:12:12 +03:00 |
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2022-05-10 19:05:13 +03:00 |
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2022-05-10 18:52:38 +03:00 |
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Fix crash on allocation client index size
Thanks @shqke and @A1mDev for help in solving the problem https://github.com/ValveSoftware/Source-1-Games/issues/3387#issuecomment-873475609
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2021-06-30 13:23:25 +05:00 |
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