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Update README.md
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<img src="https://github.com/GTAmodding/re3/blob/miami/res/images/logo_1024.png?raw=true" alt="reVC logo" width="200">
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<img src="https://github.com/mrxenginner/reVC/blob/miami/res/images/logo_1024.png?raw=true" alt="reVC logo" width="200">
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[](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami)
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[](https://actions-badge.atrox.dev/mrxenginner/reVC/goto?ref=miami)
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<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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## Intro
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In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/GTAmodding/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch).
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In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/mrxenginner/reVC/tree/master/) branch) and GTA VC ([miami](https://github.com/mrxenginner/reVC/tree/miami/) branch).
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It has been tested and works on Windows, Linux, MacOS and FreeBSD, on x86, amd64, arm and arm64.\
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Rendering is handled either by original RenderWare (D3D8)
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@@ -18,11 +18,11 @@ We cannot build for PS2 or Xbox yet. If you're interested in doing so, get in to
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- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/).
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- Build reVC or download the latest build:
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- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip)
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- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip)
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- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip)
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- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-18.04-gl3.zip)
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- [MacOS 64bit x86-64](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip)
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- [Windows D3D9 MSS 32bit](https://nightly.link/mrxenginner/reVC/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip)
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- [Windows D3D9 64bit](https://nightly.link/mrxenginner/reVC/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip)
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- [Windows OpenGL 64bit](https://nightly.link/mrxenginner/reVC/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip)
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- [Linux 64bit](https://nightly.link/mrxenginner/reVC/workflows/build-cmake-conan/miami/ubuntu-18.04-gl3.zip)
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- [MacOS 64bit x86-64](https://nightly.link/mrxenginner/reVC/workflows/build-cmake-conan/miami/macos-latest-gl3.zip)
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- Extract the downloaded zip over your GTA VC directory and run reVC. The zip includes the binary, updated and additional gamefiles and in case of OpenAL the required dlls.
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## Screenshots
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* Fix physics for high FPS
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* Improve performance on lower end devices, especially the OpenGL layer on the Raspberry Pi (if you have experience with this, please get in touch)
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* [PS2 port](https://github.com/GTAmodding/re3/wiki/PS2-port)
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* [PS2 port](https://github.com/mrxenginner/reVC/wiki/PS2-port)
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* Xbox port (not quite as important)
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* reverse remaining unused/debug functions
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* compare CodeWarrior build with original binary for more accurate code (very tedious)
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When using premake, you may want to point GTA_VC_RE_DIR environment variable to GTA Vice City root folder if you want the executable to be moved there via post-build script.
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Clone the repository with `git clone --recursive -b miami https://github.com/GTAmodding/re3.git reVC`. Then `cd reVC` into the cloned repository.
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Clone the repository with `git clone --recursive -b miami https://github.com/mrxenginner/reVC.git reVC`. Then `cd reVC` into the cloned repository.
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<details><summary>Linux Premake</summary>
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For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
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For Linux using premake, proceed: [Building on Linux](https://github.com/mrxenginner/reVC/wiki/Building-on-Linux)
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</details>
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<details><summary>MacOS Premake</summary>
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For MacOS using premake, proceed: [Building on MacOS](https://github.com/GTAmodding/re3/wiki/Building-on-MacOS)
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For MacOS using premake, proceed: [Building on MacOS](https://github.com/mrxenginner/reVC/wiki/Building-on-MacOS)
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</details>
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<details><summary>FreeBSD</summary>
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For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
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For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/mrxenginner/reVC/wiki/Building-on-FreeBSD)
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</details>
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Microsoft recently discontinued its downloads of the DX9 SDK. You can download an archived version here: https://archive.org/details/dxsdk_jun10
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**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
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**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/mrxenginner/reVC/wiki/Running-OpenAL-build-on-Windows).
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</details>
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> :information_source: premake has an `--with-lto` option if you want the project to be compiled with Link Time Optimization.
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> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there.
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> :information_source: There are various settings in [config.h](https://github.com/mrxenginner/reVC/tree/miami/src/core/config.h), you may want to take a look there.
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> :information_source: reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
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@@ -153,7 +153,7 @@ We accept only these kinds of PRs;
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- Translation fixes, for languages original game supported
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- Code that increase maintainability
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We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well.
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We have a [Coding Style](https://github.com/mrxenginner/reVC/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well.
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Do not use features from C++11 or later.
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