Commit Graph

5116 Commits

Author SHA1 Message Date
Sergeanur 6f553a154b Fix MSS crash 2021-09-21 08:40:08 +03:00
Sergeanur 2e580cf9b7 PS2 mission audio 2021-09-20 19:26:05 +03:00
Sergeanur a7b92ebede Fix corruption at the end of WAV playback 2021-09-20 15:13:39 +03:00
Sergeanur 89390a85c3 Rename mission audio in enum 2021-09-20 15:05:59 +03:00
Sergeanur bf1fa96b38 Music: PS2 surround pan argument 2021-09-19 14:13:28 +03:00
Sergeanur 0e2e1473ce Music: add assumed code for empty functions 2021-09-19 13:27:06 +03:00
Sergeanur 98507ec1e1 Music: PS2 retune time 2021-09-19 13:19:30 +03:00
Sergeanur bf9ab8abcf Music: use enum 2021-09-19 10:46:20 +03:00
Sergeanur 814739d443 OpenAL: Fix sounds resetting on stop 2021-09-18 19:14:07 +03:00
Sergeanur c8ee6f122b Music: one forgotten PS2 thing 2021-09-18 16:43:06 +03:00
Sergeanur 1a65c6692d Use tTrack in sampman 2021-09-18 14:26:22 +03:00
Sergeanur f37ab2fa53 Music: more PS2 changes 2021-09-18 14:11:50 +03:00
Sergeanur 1b64b974d3 Music: bugfix 2021-09-18 13:27:22 +03:00
Sergeanur 585a47e4b3 Music: some PS2 code 2021-09-18 13:04:52 +03:00
Sergeanur 245d6cf43a MusicManager refactoring and fixes 2021-09-18 10:27:41 +03:00
withmorten 0d9c0aca0c fix Vanilla and codewarrior build 2021-09-09 17:32:48 +02:00
aap 6fbea86ba6 cdstream: add EE implementation, make header c compatible 2021-09-09 16:08:50 +02:00
Sergeanur ca9befea9e Fix ComputePan crash 2021-09-09 10:59:05 +03:00
Sergeanur 4b5a5d3fad Fixes from master 2021-09-09 10:38:31 +03:00
aap 68c5795d65 ps2 changes for renderer, rw, misc 2021-09-08 19:15:23 +02:00
aap b3b9db7ed6 ps2 control fixes 2021-09-08 12:15:21 +02:00
aap 2ca1c217a3 ps2 collision fixes 2021-09-08 11:36:52 +02:00
aap 22603d5aa4 ps2 audio defines 2021-09-08 11:31:25 +02:00
aap ea34723c4e ps2 CPad; wrapped lots of things in GTA_PC_CONTROLS 2021-09-07 16:46:31 +02:00
aap 9076bede61 ps2-ified math 2021-09-07 15:10:01 +02:00
aap c01afa98c3 #pragma once -> include guards, add empty lines at end; thanks ee-gcc 2021-09-07 12:50:43 +02:00
aap 724645af20 Merge branch 'miami' of https://git.jacksmininetwork.co.uk/re/re3 into miami 2021-09-07 12:36:01 +02:00
aap 0e800ef965 ps2 related changes and fixes 2021-09-07 12:29:50 +02:00
Sergeanur d3d0e43414 Prevent possible tempStereoBuffer overflow 2021-09-06 17:43:52 +03:00
Sergeanur a16fcd8d6a Fixes from master 2021-09-02 19:22:50 +03:00
Sergeanur a04a84e00b Audio: small refactoring 2021-09-02 18:50:46 +03:00
Sergeanur abe6c22f56 Fix heli sound 2021-09-02 12:25:52 +03:00
Sergeanur 669c8c8988 Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu 2021-09-01 16:36:34 +03:00
Fire-Head 4b747e567a replace ugly else if with switch 2021-08-30 23:34:06 +03:00
Sergeanur 320624edc8 Audio: ps2 code ifdef
# Conflicts:
#	src/audio/AudioManager.h
2021-08-30 11:26:19 +03:00
Sergeanur 355c260bf2 Fix Squalo render out poly 2021-08-29 13:29:06 +03:00
Sergeanur 9a7b469f4e Audio: fixing bugs, fixing types, making code more accurate to original 2021-08-29 09:42:32 +03:00
Nikolay 8ef1e29a5c fix 2021-08-28 14:19:51 +03:00
Nikolay Korolev 7a80acf6a1 fix debug teleport 2021-08-26 21:56:31 +03:00
Nikolay Korolev b2daa0e502 Merge remote-tracking branch 'upstream/miami' into miami 2021-08-26 21:14:38 +03:00
Nikolay Korolev 915888d275 fixed debug teleport 2021-08-26 21:14:26 +03:00
Sergeanur a94812b28d Fix acceleration sound on exiting the vehicle 2021-08-26 08:15:18 +03:00
Sergeanur 8de1ffb84d Fix reflections with audio time scale 2021-08-26 07:53:07 +03:00
Nikolay Korolev b7db2a12d4 keep noinline only for broken vs versions 2021-08-26 01:47:17 +03:00
Sergeanur f87f14b432 Refactor cPedComments 2021-08-25 13:41:53 +03:00
Sergeanur c8492ab5e0 Audio: refactoring, type fixes, renaming cAudioManager fields 2021-08-25 08:49:58 +03:00
Sergeanur d4a2113a8a Audio: fix PS2 ifdefs 2021-08-24 15:25:51 +03:00
Sergeanur a5ec7a45db Merge branch 'master' into miami
# Conflicts:
#	.github/workflows/build-switch.yml
#	.vscode/settings.json
#	CMakeLists.txt
#	README.md
#	cmake/nx/NXFunctions.cmake
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/polish.gxt
#	gamefiles/TEXT/russian.gxt
#	gamefiles/TEXT/spanish.gxt
#	gamefiles/models/frontend_nsw.txd
#	gamefiles/models/nswbtns.txd
#	res/images/logo.svg
#	res/images/logo_1024.png
#	res/images/logo_256.jpg
#	src/CMakeLists.txt
#	src/audio/AudioCollision.cpp
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
#	src/audio/AudioManager.h
#	src/audio/MusicManager.cpp
#	src/audio/PolRadio.cpp
#	src/audio/PolRadio.h
#	src/audio/sampman_miles.cpp
#	src/audio/sampman_oal.cpp
#	src/control/CarCtrl.cpp
#	src/core/ControllerConfig.cpp
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/core/MenuScreensCustom.cpp
#	src/core/common.h
#	src/core/config.h
#	src/peds/Ped.cpp
#	src/peds/PedAI.cpp
#	src/peds/PedFight.cpp
#	src/peds/PlayerPed.cpp
#	src/peds/PlayerPed.h
#	src/skel/crossplatform.cpp
#	src/skel/glfw/glfw.cpp
#	src/weapons/Weapon.cpp
#	utils/gxt/polish.txt
#	utils/gxt/russian.txt
2021-08-24 15:19:35 +03:00
Sergeanur abbfb09a64 Audio enhancements:
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur 38f4ea7aa3 Audio enhancements:
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 13:11:36 +03:00