Sergeanur
6f553a154b
Fix MSS crash
2021-09-21 08:40:08 +03:00
Sergeanur
2e580cf9b7
PS2 mission audio
2021-09-20 19:26:05 +03:00
Sergeanur
a7b92ebede
Fix corruption at the end of WAV playback
2021-09-20 15:13:39 +03:00
Sergeanur
89390a85c3
Rename mission audio in enum
2021-09-20 15:05:59 +03:00
Sergeanur
bf1fa96b38
Music: PS2 surround pan argument
2021-09-19 14:13:28 +03:00
Sergeanur
0e2e1473ce
Music: add assumed code for empty functions
2021-09-19 13:27:06 +03:00
Sergeanur
98507ec1e1
Music: PS2 retune time
2021-09-19 13:19:30 +03:00
Sergeanur
bf9ab8abcf
Music: use enum
2021-09-19 10:46:20 +03:00
Sergeanur
814739d443
OpenAL: Fix sounds resetting on stop
2021-09-18 19:14:07 +03:00
Sergeanur
c8ee6f122b
Music: one forgotten PS2 thing
2021-09-18 16:43:06 +03:00
Sergeanur
1a65c6692d
Use tTrack in sampman
2021-09-18 14:26:22 +03:00
Sergeanur
f37ab2fa53
Music: more PS2 changes
2021-09-18 14:11:50 +03:00
Sergeanur
1b64b974d3
Music: bugfix
2021-09-18 13:27:22 +03:00
Sergeanur
585a47e4b3
Music: some PS2 code
2021-09-18 13:04:52 +03:00
Sergeanur
245d6cf43a
MusicManager refactoring and fixes
2021-09-18 10:27:41 +03:00
withmorten
0d9c0aca0c
fix Vanilla and codewarrior build
2021-09-09 17:32:48 +02:00
aap
6fbea86ba6
cdstream: add EE implementation, make header c compatible
2021-09-09 16:08:50 +02:00
Sergeanur
ca9befea9e
Fix ComputePan crash
2021-09-09 10:59:05 +03:00
Sergeanur
4b5a5d3fad
Fixes from master
2021-09-09 10:38:31 +03:00
aap
68c5795d65
ps2 changes for renderer, rw, misc
2021-09-08 19:15:23 +02:00
aap
b3b9db7ed6
ps2 control fixes
2021-09-08 12:15:21 +02:00
aap
2ca1c217a3
ps2 collision fixes
2021-09-08 11:36:52 +02:00
aap
22603d5aa4
ps2 audio defines
2021-09-08 11:31:25 +02:00
aap
ea34723c4e
ps2 CPad; wrapped lots of things in GTA_PC_CONTROLS
2021-09-07 16:46:31 +02:00
aap
9076bede61
ps2-ified math
2021-09-07 15:10:01 +02:00
aap
c01afa98c3
#pragma once -> include guards, add empty lines at end; thanks ee-gcc
2021-09-07 12:50:43 +02:00
aap
724645af20
Merge branch 'miami' of https://git.jacksmininetwork.co.uk/re/re3 into miami
2021-09-07 12:36:01 +02:00
aap
0e800ef965
ps2 related changes and fixes
2021-09-07 12:29:50 +02:00
Sergeanur
d3d0e43414
Prevent possible tempStereoBuffer overflow
2021-09-06 17:43:52 +03:00
Sergeanur
a16fcd8d6a
Fixes from master
2021-09-02 19:22:50 +03:00
Sergeanur
a04a84e00b
Audio: small refactoring
2021-09-02 18:50:46 +03:00
Sergeanur
abe6c22f56
Fix heli sound
2021-09-02 12:25:52 +03:00
Sergeanur
669c8c8988
Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu
2021-09-01 16:36:34 +03:00
Fire-Head
4b747e567a
replace ugly else if with switch
2021-08-30 23:34:06 +03:00
Sergeanur
320624edc8
Audio: ps2 code ifdef
...
# Conflicts:
# src/audio/AudioManager.h
2021-08-30 11:26:19 +03:00
Sergeanur
355c260bf2
Fix Squalo render out poly
2021-08-29 13:29:06 +03:00
Sergeanur
9a7b469f4e
Audio: fixing bugs, fixing types, making code more accurate to original
2021-08-29 09:42:32 +03:00
Nikolay
8ef1e29a5c
fix
2021-08-28 14:19:51 +03:00
Nikolay Korolev
7a80acf6a1
fix debug teleport
2021-08-26 21:56:31 +03:00
Nikolay Korolev
b2daa0e502
Merge remote-tracking branch 'upstream/miami' into miami
2021-08-26 21:14:38 +03:00
Nikolay Korolev
915888d275
fixed debug teleport
2021-08-26 21:14:26 +03:00
Sergeanur
a94812b28d
Fix acceleration sound on exiting the vehicle
2021-08-26 08:15:18 +03:00
Sergeanur
8de1ffb84d
Fix reflections with audio time scale
2021-08-26 07:53:07 +03:00
Nikolay Korolev
b7db2a12d4
keep noinline only for broken vs versions
2021-08-26 01:47:17 +03:00
Sergeanur
f87f14b432
Refactor cPedComments
2021-08-25 13:41:53 +03:00
Sergeanur
c8492ab5e0
Audio: refactoring, type fixes, renaming cAudioManager fields
2021-08-25 08:49:58 +03:00
Sergeanur
d4a2113a8a
Audio: fix PS2 ifdefs
2021-08-24 15:25:51 +03:00
Sergeanur
a5ec7a45db
Merge branch 'master' into miami
...
# Conflicts:
# .github/workflows/build-switch.yml
# .vscode/settings.json
# CMakeLists.txt
# README.md
# cmake/nx/NXFunctions.cmake
# gamefiles/TEXT/american.gxt
# gamefiles/TEXT/french.gxt
# gamefiles/TEXT/german.gxt
# gamefiles/TEXT/italian.gxt
# gamefiles/TEXT/polish.gxt
# gamefiles/TEXT/russian.gxt
# gamefiles/TEXT/spanish.gxt
# gamefiles/models/frontend_nsw.txd
# gamefiles/models/nswbtns.txd
# res/images/logo.svg
# res/images/logo_1024.png
# res/images/logo_256.jpg
# src/CMakeLists.txt
# src/audio/AudioCollision.cpp
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.cpp
# src/audio/AudioManager.h
# src/audio/MusicManager.cpp
# src/audio/PolRadio.cpp
# src/audio/PolRadio.h
# src/audio/sampman_miles.cpp
# src/audio/sampman_oal.cpp
# src/control/CarCtrl.cpp
# src/core/ControllerConfig.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/core/MenuScreensCustom.cpp
# src/core/common.h
# src/core/config.h
# src/peds/Ped.cpp
# src/peds/PedAI.cpp
# src/peds/PedFight.cpp
# src/peds/PlayerPed.cpp
# src/peds/PlayerPed.h
# src/skel/crossplatform.cpp
# src/skel/glfw/glfw.cpp
# src/weapons/Weapon.cpp
# utils/gxt/polish.txt
# utils/gxt/russian.txt
2021-08-24 15:19:35 +03:00
Sergeanur
abbfb09a64
Audio enhancements:
...
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur
38f4ea7aa3
Audio enhancements:
...
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 13:11:36 +03:00