remove unused variables from the scene buffer in the pre blur shader

This commit is contained in:
Arnold Sallay
2025-06-10 16:12:39 +02:00
committed by sphynx-owner
parent 88825242c5
commit d748973cb4
@@ -53,18 +53,7 @@ struct SceneData {
mediump float roughness_limiter_limit;
mediump float opaque_prepass_threshold;
bool fog_enabled;
uint fog_mode;
highp float fog_density;
highp float fog_height;
highp float fog_height_density;
highp float fog_depth_curve;
highp float pad;
highp float fog_depth_begin;
mediump vec3 fog_light_color;
highp float fog_depth_end;
mediump float fog_sun_scatter;
mediump float fog_aerial_perspective;