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fix(heist): Fixed the issue of loading repeatedly when starting a heist mission with other players. (#789)
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@@ -13,7 +13,8 @@ namespace YimMenu::Hooks
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eFreemodeState m_LastState;
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public:
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FreemodeStateKick(Player player, void* array)
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FreemodeStateKick(Player player, void* array) :
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m_Enabled(), m_LastState()
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{
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if (player.GetData().m_RunFreemodeStateKick && array == GSBD::Get())
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{
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