* (feat) Bypass Casino Bans for all Tables/Slots
* (feat) Bypass Casino Bans for all Tables/Slots (Fix)
* (feat) Bypass Casino Bans (Refactor) added to a Tools section for global use instead of being directly in the slots section.
* (feat) Casino Lucky Wheel
* (feat) Casino Lucky Wheel Prizes
* Refactor Casino Lucky Wheel
* (feat) Refactor - Added Lucky Wheel Bypass
* (feat) Removed Lucky Wheel Prize/Autospin for now.
* (feat) Casino Rig Options - Removed Lucky Wheel and Slots Autospin (temporarily)
Added notice on risk to bypassing the bans/cooldowns.
* Removed Cyrillic due to crashing/bug issues
Restyled UI to use FontAwesome
* UI Updates
* fix
* UI alterations
* Removed Cyrillic due to Crashing/Bugs
Added FULL FontAwesome Icon support
Altered UI with floating navigation.
* Fix
* (Improvement) UI Restyling with floating Navigation, Menu resizing/moving and full FontAwesome icon support.
* (Fix) Explosive Ammo not working in SP + more
* (Fix) Explosive Ammo
- Added combo box for selecting different ammo types
- Added magic_enum for dynamic Explosion type listings using ExplosionType.hpp
* (Improved) Explosive Ammo with damage scale modifier and camera shake modifier
In Progress - Weapon Damage modifier
* (feat) Added Weapon Damage Modifier
* Fixes:
Moved Melee damage modifier from WeaponDamage to its own option
Fixes reporting PAD natives in UIManager and restored them in GUI with proper impl
Removed OnEnable from ExplosiveAmmo
* Casino script work
* Alterations:
Removed casino bypass cooldown (per request)
Removed magic_enum
Added array of explosion types as an alternative
* moved m_ShowContentWindow from public to private
* Fixed Weapon Damage description
Passed ExplosionTypeArray directly
* Altered UI Colors:
Purple to Green as per request
* Alter Melee Damage (test)
* Improved Melee Damage:
Now applies force more accurately than before.
NOTE: Does not seem to apply damage to bare fists?
* (Improvement)
Weapon Damage now applies to weapons
Explosive damage no longer happens during melee actions
Melee damage improved with better damage scaling and applies force more accurately.
- Added WEAPON_UNARMED to Weapons.hpp
* (Improvement) Added Selectable UI styles
- Switch between Classic and Modern UI
- Easily add custom styles by creating a new folder inside core/frontend/manager/styles and adding your style.cpp
- Automatic list population for newly created styles without needing to edit multiple files.
* (UI) Added ModernV (Vertical) style
- Added ability to drag the navigation bar for both Modern and ModernV styles
(Click/Drag slightly to the right of the bar, for Modern, right after the Debug button and for ModernV to the right of the button column, the drag button is INVISIBLE)
* Applied proper default positioning to ModernV style
* (UI) Fixes to the StyleSelector:
- Removed need for StyleManager
- Altered functionality instead of automatically generated list items it now requires extra code (as per request)
- Altered theme files to reflect new changes.
* Small Fix to UIManager
* (UI) Fixes:
- Added Themes.hpp for theme declarations
- Removed declarations from UIManager files
- Fixed a small issue with functions i goofed up
- Added some comments for clarity when adding new themes
* fix m_ActiveSubmenu
* Fix missing ;
* (feat) Bypass Casino Bans for all Tables/Slots
* (feat) Bypass Casino Bans for all Tables/Slots (Fix)
* (feat) Bypass Casino Bans (Refactor) added to a Tools section for global use instead of being directly in the slots section.
* (feat) Casino Lucky Wheel
* (feat) Casino Lucky Wheel Prizes
* Refactor Casino Lucky Wheel
* (feat) Refactor - Added Lucky Wheel Bypass
* (feat) Removed Lucky Wheel Prize/Autospin for now.
* (feat) Casino Rig Options - Removed Lucky Wheel and Slots Autospin (temporarily)
Added notice on risk to bypassing the bans/cooldowns.
* Removed Cyrillic due to crashing/bug issues
Restyled UI to use FontAwesome
* UI Updates
* fix
* UI alterations
* Removed Cyrillic due to Crashing/Bugs
Added FULL FontAwesome Icon support
Altered UI with floating navigation.
* Fix
* (Improvement) UI Restyling with floating Navigation, Menu resizing/moving and full FontAwesome icon support.
* (Fix) Explosive Ammo not working in SP + more
* (Fix) Explosive Ammo
- Added combo box for selecting different ammo types
- Added magic_enum for dynamic Explosion type listings using ExplosionType.hpp
* (Improved) Explosive Ammo with damage scale modifier and camera shake modifier
In Progress - Weapon Damage modifier
* (feat) Added Weapon Damage Modifier
* Fixes:
Moved Melee damage modifier from WeaponDamage to its own option
Fixes reporting PAD natives in UIManager and restored them in GUI with proper impl
Removed OnEnable from ExplosiveAmmo
* Casino script work
* Alterations:
Removed casino bypass cooldown (per request)
Removed magic_enum
Added array of explosion types as an alternative
* moved m_ShowContentWindow from public to private
* Fixed Weapon Damage description
Passed ExplosionTypeArray directly
* Altered UI Colors:
Purple to Green as per request
* (feat) Bypass Casino Bans for all Tables/Slots
* (feat) Bypass Casino Bans for all Tables/Slots (Fix)
* (feat) Bypass Casino Bans (Refactor) added to a Tools section for global use instead of being directly in the slots section.
* (feat) Casino Lucky Wheel
* (feat) Casino Lucky Wheel Prizes
* Refactor Casino Lucky Wheel
* (feat) Refactor - Added Lucky Wheel Bypass
* (feat) Removed Lucky Wheel Prize/Autospin for now.
* (feat) Casino Rig Options - Removed Lucky Wheel and Slots Autospin (temporarily)
Added notice on risk to bypassing the bans/cooldowns.
* Removed Cyrillic due to crashing/bug issues
Restyled UI to use FontAwesome
* UI Updates
* fix
* UI alterations
* Removed Cyrillic due to Crashing/Bugs
Added FULL FontAwesome Icon support
Altered UI with floating navigation.
* Fix
* (Improvement) UI Restyling with floating Navigation, Menu resizing/moving and full FontAwesome icon support.
* (Fix) Explosive Ammo not working in SP + more
* (Fix) Explosive Ammo
- Added combo box for selecting different ammo types
- Added magic_enum for dynamic Explosion type listings using ExplosionType.hpp
* (Improved) Explosive Ammo with damage scale modifier and camera shake modifier
In Progress - Weapon Damage modifier
* (feat) Added Weapon Damage Modifier
* Fixes:
Moved Melee damage modifier from WeaponDamage to its own option
Fixes reporting PAD natives in UIManager and restored them in GUI with proper impl
Removed OnEnable from ExplosiveAmmo
* Casino script work
* Alterations:
Removed casino bypass cooldown (per request)
Removed magic_enum
Added array of explosion types as an alternative
* moved m_ShowContentWindow from public to private
* Fixed Weapon Damage description
Passed ExplosionTypeArray directly
* add VehicleEditor
- add VehicleEditorCategory in Vehicle Submenus
- add GetOwnedMods, GetVehicleFullname in Vehicle class
- add VehicleColorsChameleon in VehicleValues
- add VehicleHelper core/util
- add lscTypes in gta/data
* add persist car
* fix GetProjectFolderImpl
this will create saved_json_vehicles when does nt exist
* fix(Clang&MinGW): Fix Clang and MinGW builds on linux.
This may break building with clang for windows-gnu target, but it
probably doesn't work anyway.
* chore(FormatMoney): Cast like the other hooks.
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Co-authored-by: tupoy-ya <[email protected]>