originalnicodr
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3bc1268444
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Updated GitHub action upload-artifact from v3 to v4
Build CinematicUnityExplorer / build_dotnet (push) Has been cancelled
Build CinematicUnityExplorer / build_connector (push) Has been cancelled
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2025-02-02 18:48:04 -03:00 |
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originalnicodr
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4c100daf83
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Fixed bug when disabling orthographic property on freecam
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2025-02-02 18:42:30 -03:00 |
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originalnicodr
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e7d591176e
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Fixed poses not being saved correctly for some .NET versions.
Build CinematicUnityExplorer / build_dotnet (push) Has been cancelled
Build CinematicUnityExplorer / build_connector (push) Has been cancelled
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2025-01-20 13:21:09 -03:00 |
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originalnicodr
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ca46607c49
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Automatically update the default freecam every time a new freecam type is selected.
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2025-01-20 11:51:50 -03:00 |
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originalnicodr
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7fb67b4e28
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Added steps on the freecam enabling to enable/disable the orthographic property, as I believe it doesn't make sense to freecam while that is enabled
(might still be worth making this a setting in the future tho)
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2025-01-20 11:21:03 -03:00 |
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originalnicodr
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c0f42ad983
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Enhanced the camera selection logic on the world mouse inspector. Also fixed the camera coordinates not being displayed properly.
Based on the work of @p1xel8ted on https://github.com/yukieiji/UnityExplorer/pull/35.
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2025-01-20 10:56:35 -03:00 |
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originalnicodr
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6111c1743b
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Avoid processing freecam input movement when there is a focused input field.
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2024-12-15 21:13:20 -03:00 |
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originalnicodr
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b03d81052b
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Update README.md
1.3.0
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2024-11-30 14:28:19 -03:00 |
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originalnicodr
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173eeb993a
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Increased version number.
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2024-11-30 13:15:09 -03:00 |
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originalnicodr
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07971489c4
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Added checks to avoid the look-at feature from getting in the way of the connector commands.
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2024-11-30 12:57:02 -03:00 |
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originalnicodr
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2604dd8286
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Added look at feature in the freecam panel.
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2024-11-30 12:41:37 -03:00 |
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originalnicodr
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ca81bcc5dc
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Fixed loading cam path relative to the camera with a different rotation.
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2024-11-30 11:37:27 -03:00 |
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originalnicodr
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b95178775c
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Fix get value from property with reflection.
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2024-11-30 09:47:05 -03:00 |
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Scoolnik
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3928cdc4fe
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fix: save default lod bias
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2024-11-30 09:38:00 -03:00 |
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originalnicodr
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81d15270fe
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Fixed mod UI scaling on wide ARs (won't work well on tall ARs).
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2024-11-29 09:35:25 -03:00 |
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originalnicodr
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2b557a8c23
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Fixed standalone build
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2024-11-26 20:50:43 -03:00 |
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originalnicodr
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462201534d
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Added option to reset the freecam transform between freecam sessions.
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2024-11-26 20:44:17 -03:00 |
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originalnicodr
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f3b154658c
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Added a button in the game object inspector panel to move the object to the camera position (and rotation). Also minor UI adjustment on the CamPaths panel.
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2024-11-25 19:18:37 -03:00 |
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originalnicodr
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7ab907d7b0
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Added camera path serialization, and changed extension of saved poses.
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2024-11-25 18:38:55 -03:00 |
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originalnicodr
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736ebdfa1b
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Added new freecam methods, one for cloning the gameplay camera and another one for replacing the worldToCameraMatrix of the gameplay camera.
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2024-11-23 11:52:00 -03:00 |
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Noah Pilarski
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c9aa93a6a4
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Add FlattenHierarchy to find special case of singletons (#90)
Add FlattenHierarchy to find special case of singletons
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2024-10-08 20:46:28 -03:00 |
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Sebastián A.
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78bf2fc634
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Add support to 32bit igcsdof. (#91)
Add support to 32bit igcsdof.
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2024-10-05 12:56:40 -03:00 |
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originalnicodr
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6c493aaf7d
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Moved the bone object inspect button to the right and put the bone name on a label so it could resize correctly.
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2024-08-08 18:26:33 -03:00 |
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originalnicodr
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b6d459b664
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Search AnimatorCell-associated meshes again when refreshing the animator's list. Refreshes the bone panel with the new meshes.
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2024-08-07 19:39:02 -03:00 |
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originalnicodr
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7a580d12ed
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Update individual cell mesh togglers if the global toggler is interacted with.
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2024-08-04 21:33:05 -03:00 |
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originalnicodr
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8f2ec19660
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Refactored the animator player toggler into a play/pause button for better UI/UX. Also did some minor campaths panel UI improvements.
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2024-08-04 21:14:44 -03:00 |
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originalnicodr
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f855f6d430
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Added search function in the bones panel.
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2024-07-28 21:25:13 -03:00 |
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originalnicodr
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a6446c50e4
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Added a helper method to copy cached transform data into a transform and fixed a bug when looking for bones for the bones panel.
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2024-07-28 20:31:37 -03:00 |
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originalnicodr
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f3b48bf069
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Added serialization support for poses, which allows you to save and load custom poses.
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2024-07-28 19:10:40 -03:00 |
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originalnicodr
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396e653495
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Refactored BoneCell to get rid of a legacy member. Also added TODO on BonesPanel.
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2024-07-27 14:52:10 -03:00 |
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originalnicodr
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68c482df22
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Added a label next to the expand/collapse button and increased the minimum height of the bones panel.
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2024-07-27 14:40:43 -03:00 |
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originalnicodr
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a868cc74ac
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Refactored bone panel to mimic a hierarchical-like structure, so the main bones are displayed first, and you can get more granular control by expanding their children.
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2024-07-27 13:24:52 -03:00 |
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originalnicodr
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343ccb9474
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Used base Exception on UnityIGCSConnector despite good practices to increase game compatibility.
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2024-07-27 13:15:34 -03:00 |
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originalnicodr
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48fec535fd
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When writing down a bigger timescale than the maximum move the slider to the right.
1.2.0
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2024-07-21 18:44:13 -03:00 |
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originalnicodr
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5e9abd33b4
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Added setting to toggle menu UI autoscaling off, and allow the timescale input field to accept values above the slider maximum.
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2024-07-18 09:41:49 -03:00 |
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originalnicodr
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6ebf19dfa0
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Update README.md
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2024-07-18 08:57:44 -03:00 |
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originalnicodr
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cc34a50e21
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Revert "Add controller support (#76)"
This reverts commit b785f76ba3.
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2024-07-18 08:57:22 -03:00 |
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originalnicodr
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954b6f4f1c
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Updated readme
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2024-06-30 16:55:05 -03:00 |
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Nicolás Uriel Navall
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b785f76ba3
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Add controller support (#76)
Added controller support.
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2024-06-30 15:51:58 -03:00 |
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originalnicodr
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d2d22de66c
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Fixed enabled in BonesPanel, refactored SetMeshesEnabled to not use reflection and to disable meshes consistently with the BonesManager.
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2024-06-20 18:52:25 -03:00 |
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originalnicodr
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af2ad057fb
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Added mesh togglers for each bone, added non-bone meshes to the BoneManager, captured multiple skinnedMeshRenderers, and restored the mesh scale when enabling the animator again.
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2024-06-20 18:30:31 -03:00 |
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originalnicodr
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ca726e0ae7
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Added mesh toggle to the animator panel, and reworked the panel UI.
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2024-06-20 00:01:29 -03:00 |
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originalnicodr
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a02460be33
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Added buttons to restore individual bones in the BonesManager.
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2024-06-19 18:42:46 -03:00 |
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originalnicodr
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30b9e6e387
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Increased CUE version.
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2024-06-18 21:36:16 -03:00 |
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originalnicodr
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58f477ed0d
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Adjusted space between Animator cells.
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2024-06-18 21:35:06 -03:00 |
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originalnicodr
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fd672615be
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Added animation sliders to more precisely choose the animation frame in wich you want to set up a character.
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2024-06-18 21:26:18 -03:00 |
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originalnicodr
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f8886700d9
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Initialized slider increments with values that make more sense for each one.
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2024-06-18 19:49:26 -03:00 |
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originalnicodr
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dae6930b43
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Turn off the animator toggle on the bones manager when modifying one of the sliders or input fields.
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2024-06-18 18:42:57 -03:00 |
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originalnicodr
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d9ebe5819c
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Added a "bones panel" in the animator to access and control the bones of a character.
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2024-06-18 09:41:07 -03:00 |
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originalnicodr
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171ee3f0d8
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Append new animations instead of discarding the previous ones when refreshing the animators.
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2024-06-12 19:00:19 -03:00 |
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