Commit Graph
1268 Commits
Author SHA1 Message Date
originalnicodr ca46607c49 Automatically update the default freecam every time a new freecam type is selected. 2025-01-20 11:51:50 -03:00
originalnicodr 7fb67b4e28 Added steps on the freecam enabling to enable/disable the orthographic property, as I believe it doesn't make sense to freecam while that is enabled
(might still be worth making this a setting in the future tho)
2025-01-20 11:21:03 -03:00
originalnicodr c0f42ad983 Enhanced the camera selection logic on the world mouse inspector. Also fixed the camera coordinates not being displayed properly.
Based on the work of @p1xel8ted on https://github.com/yukieiji/UnityExplorer/pull/35.
2025-01-20 10:56:35 -03:00
originalnicodr 6111c1743b Avoid processing freecam input movement when there is a focused input field. 2024-12-15 21:13:20 -03:00
originalnicodr b03d81052b Update README.md 1.3.0 2024-11-30 14:28:19 -03:00
originalnicodr 173eeb993a Increased version number. 2024-11-30 13:15:09 -03:00
originalnicodr 07971489c4 Added checks to avoid the look-at feature from getting in the way of the connector commands. 2024-11-30 12:57:02 -03:00
originalnicodr 2604dd8286 Added look at feature in the freecam panel. 2024-11-30 12:41:37 -03:00
originalnicodr ca81bcc5dc Fixed loading cam path relative to the camera with a different rotation. 2024-11-30 11:37:27 -03:00
originalnicodr b95178775c Fix get value from property with reflection. 2024-11-30 09:47:05 -03:00
Scoolnik 3928cdc4fe fix: save default lod bias 2024-11-30 09:38:00 -03:00
originalnicodr 81d15270fe Fixed mod UI scaling on wide ARs (won't work well on tall ARs). 2024-11-29 09:35:25 -03:00
originalnicodr 2b557a8c23 Fixed standalone build 2024-11-26 20:50:43 -03:00
originalnicodr 462201534d Added option to reset the freecam transform between freecam sessions. 2024-11-26 20:44:17 -03:00
originalnicodr f3b154658c Added a button in the game object inspector panel to move the object to the camera position (and rotation). Also minor UI adjustment on the CamPaths panel. 2024-11-25 19:18:37 -03:00
originalnicodr 7ab907d7b0 Added camera path serialization, and changed extension of saved poses. 2024-11-25 18:38:55 -03:00
originalnicodr 736ebdfa1b Added new freecam methods, one for cloning the gameplay camera and another one for replacing the worldToCameraMatrix of the gameplay camera. 2024-11-23 11:52:00 -03:00
Noah Pilarski c9aa93a6a4 Add FlattenHierarchy to find special case of singletons (#90)
Add FlattenHierarchy to find special case of singletons
2024-10-08 20:46:28 -03:00
Sebastián A. 78bf2fc634 Add support to 32bit igcsdof. (#91)
Add support to 32bit igcsdof.
2024-10-05 12:56:40 -03:00
originalnicodr 6c493aaf7d Moved the bone object inspect button to the right and put the bone name on a label so it could resize correctly. 2024-08-08 18:26:33 -03:00
originalnicodr b6d459b664 Search AnimatorCell-associated meshes again when refreshing the animator's list. Refreshes the bone panel with the new meshes. 2024-08-07 19:39:02 -03:00
originalnicodr 7a580d12ed Update individual cell mesh togglers if the global toggler is interacted with. 2024-08-04 21:33:05 -03:00
originalnicodr 8f2ec19660 Refactored the animator player toggler into a play/pause button for better UI/UX. Also did some minor campaths panel UI improvements. 2024-08-04 21:14:44 -03:00
originalnicodr f855f6d430 Added search function in the bones panel. 2024-07-28 21:25:13 -03:00
originalnicodr a6446c50e4 Added a helper method to copy cached transform data into a transform and fixed a bug when looking for bones for the bones panel. 2024-07-28 20:31:37 -03:00
originalnicodr f3b48bf069 Added serialization support for poses, which allows you to save and load custom poses. 2024-07-28 19:10:40 -03:00
originalnicodr 396e653495 Refactored BoneCell to get rid of a legacy member. Also added TODO on BonesPanel. 2024-07-27 14:52:10 -03:00
originalnicodr 68c482df22 Added a label next to the expand/collapse button and increased the minimum height of the bones panel. 2024-07-27 14:40:43 -03:00
originalnicodr a868cc74ac Refactored bone panel to mimic a hierarchical-like structure, so the main bones are displayed first, and you can get more granular control by expanding their children. 2024-07-27 13:24:52 -03:00
originalnicodr 343ccb9474 Used base Exception on UnityIGCSConnector despite good practices to increase game compatibility. 2024-07-27 13:15:34 -03:00
originalnicodr 48fec535fd When writing down a bigger timescale than the maximum move the slider to the right. 1.2.0 2024-07-21 18:44:13 -03:00
originalnicodr 5e9abd33b4 Added setting to toggle menu UI autoscaling off, and allow the timescale input field to accept values above the slider maximum. 2024-07-18 09:41:49 -03:00
originalnicodr 6ebf19dfa0 Update README.md 2024-07-18 08:57:44 -03:00
originalnicodr cc34a50e21 Revert "Add controller support (#76)"
This reverts commit b785f76ba3.
2024-07-18 08:57:22 -03:00
originalnicodr 954b6f4f1c Updated readme 2024-06-30 16:55:05 -03:00
Nicolás Uriel Navall b785f76ba3 Add controller support (#76)
Added controller support.
2024-06-30 15:51:58 -03:00
originalnicodr d2d22de66c Fixed enabled in BonesPanel, refactored SetMeshesEnabled to not use reflection and to disable meshes consistently with the BonesManager. 2024-06-20 18:52:25 -03:00
originalnicodr af2ad057fb Added mesh togglers for each bone, added non-bone meshes to the BoneManager, captured multiple skinnedMeshRenderers, and restored the mesh scale when enabling the animator again. 2024-06-20 18:30:31 -03:00
originalnicodr ca726e0ae7 Added mesh toggle to the animator panel, and reworked the panel UI. 2024-06-20 00:01:29 -03:00
originalnicodr a02460be33 Added buttons to restore individual bones in the BonesManager. 2024-06-19 18:42:46 -03:00
originalnicodr 30b9e6e387 Increased CUE version. 2024-06-18 21:36:16 -03:00
originalnicodr 58f477ed0d Adjusted space between Animator cells. 2024-06-18 21:35:06 -03:00
originalnicodr fd672615be Added animation sliders to more precisely choose the animation frame in wich you want to set up a character. 2024-06-18 21:26:18 -03:00
originalnicodr f8886700d9 Initialized slider increments with values that make more sense for each one. 2024-06-18 19:49:26 -03:00
originalnicodr dae6930b43 Turn off the animator toggle on the bones manager when modifying one of the sliders or input fields. 2024-06-18 18:42:57 -03:00
originalnicodr d9ebe5819c Added a "bones panel" in the animator to access and control the bones of a character. 2024-06-18 09:41:07 -03:00
originalnicodr 171ee3f0d8 Append new animations instead of discarding the previous ones when refreshing the animators. 2024-06-12 19:00:19 -03:00
originalnicodr 448ab66f5b Merge branch 'master' of github.com:originalnicodr/UnityExplorer 2024-06-12 18:35:46 -03:00
originalnicodr b090f68732 Properly disable CinemachineBrain on freecam on IL2CPP games. 2024-06-12 18:35:39 -03:00
Sebastián A 13dcef668f IGCSDOF: Go back to the original position after an EndSession. (#74)
* (igcsdof) remove unnecessary buffer.

* (igcsdof) fix: go back to the original positon.

* Move the check of EndSession to UnityIGCSConnector class
2024-05-19 23:14:50 -03:00