originalnicodr
b03d81052b
Update README.md
1.3.0
2024-11-30 14:28:19 -03:00
originalnicodr
173eeb993a
Increased version number.
2024-11-30 13:15:09 -03:00
originalnicodr
07971489c4
Added checks to avoid the look-at feature from getting in the way of the connector commands.
2024-11-30 12:57:02 -03:00
originalnicodr
2604dd8286
Added look at feature in the freecam panel.
2024-11-30 12:41:37 -03:00
originalnicodr
ca81bcc5dc
Fixed loading cam path relative to the camera with a different rotation.
2024-11-30 11:37:27 -03:00
originalnicodr
b95178775c
Fix get value from property with reflection.
2024-11-30 09:47:05 -03:00
Scoolnik
3928cdc4fe
fix: save default lod bias
2024-11-30 09:38:00 -03:00
originalnicodr
81d15270fe
Fixed mod UI scaling on wide ARs (won't work well on tall ARs).
2024-11-29 09:35:25 -03:00
originalnicodr
2b557a8c23
Fixed standalone build
2024-11-26 20:50:43 -03:00
originalnicodr
462201534d
Added option to reset the freecam transform between freecam sessions.
2024-11-26 20:44:17 -03:00
originalnicodr
f3b154658c
Added a button in the game object inspector panel to move the object to the camera position (and rotation). Also minor UI adjustment on the CamPaths panel.
2024-11-25 19:18:37 -03:00
originalnicodr
7ab907d7b0
Added camera path serialization, and changed extension of saved poses.
2024-11-25 18:38:55 -03:00
originalnicodr
736ebdfa1b
Added new freecam methods, one for cloning the gameplay camera and another one for replacing the worldToCameraMatrix of the gameplay camera.
2024-11-23 11:52:00 -03:00
Noah Pilarski
c9aa93a6a4
Add FlattenHierarchy to find special case of singletons ( #90 )
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Add FlattenHierarchy to find special case of singletons
2024-10-08 20:46:28 -03:00
Sebastián A.
78bf2fc634
Add support to 32bit igcsdof. ( #91 )
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Add support to 32bit igcsdof.
2024-10-05 12:56:40 -03:00
originalnicodr
6c493aaf7d
Moved the bone object inspect button to the right and put the bone name on a label so it could resize correctly.
2024-08-08 18:26:33 -03:00
originalnicodr
b6d459b664
Search AnimatorCell-associated meshes again when refreshing the animator's list. Refreshes the bone panel with the new meshes.
2024-08-07 19:39:02 -03:00
originalnicodr
7a580d12ed
Update individual cell mesh togglers if the global toggler is interacted with.
2024-08-04 21:33:05 -03:00
originalnicodr
8f2ec19660
Refactored the animator player toggler into a play/pause button for better UI/UX. Also did some minor campaths panel UI improvements.
2024-08-04 21:14:44 -03:00
originalnicodr
f855f6d430
Added search function in the bones panel.
2024-07-28 21:25:13 -03:00
originalnicodr
a6446c50e4
Added a helper method to copy cached transform data into a transform and fixed a bug when looking for bones for the bones panel.
2024-07-28 20:31:37 -03:00
originalnicodr
f3b48bf069
Added serialization support for poses, which allows you to save and load custom poses.
2024-07-28 19:10:40 -03:00
originalnicodr
396e653495
Refactored BoneCell to get rid of a legacy member. Also added TODO on BonesPanel.
2024-07-27 14:52:10 -03:00
originalnicodr
68c482df22
Added a label next to the expand/collapse button and increased the minimum height of the bones panel.
2024-07-27 14:40:43 -03:00
originalnicodr
a868cc74ac
Refactored bone panel to mimic a hierarchical-like structure, so the main bones are displayed first, and you can get more granular control by expanding their children.
2024-07-27 13:24:52 -03:00
originalnicodr
343ccb9474
Used base Exception on UnityIGCSConnector despite good practices to increase game compatibility.
2024-07-27 13:15:34 -03:00
originalnicodr
48fec535fd
When writing down a bigger timescale than the maximum move the slider to the right.
1.2.0
2024-07-21 18:44:13 -03:00
originalnicodr
5e9abd33b4
Added setting to toggle menu UI autoscaling off, and allow the timescale input field to accept values above the slider maximum.
2024-07-18 09:41:49 -03:00
originalnicodr
6ebf19dfa0
Update README.md
2024-07-18 08:57:44 -03:00
originalnicodr
cc34a50e21
Revert "Add controller support ( #76 )"
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This reverts commit b785f76ba3 .
2024-07-18 08:57:22 -03:00
originalnicodr
954b6f4f1c
Updated readme
2024-06-30 16:55:05 -03:00
Nicolás Uriel Navall
b785f76ba3
Add controller support ( #76 )
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Added controller support.
2024-06-30 15:51:58 -03:00
originalnicodr
d2d22de66c
Fixed enabled in BonesPanel, refactored SetMeshesEnabled to not use reflection and to disable meshes consistently with the BonesManager.
2024-06-20 18:52:25 -03:00
originalnicodr
af2ad057fb
Added mesh togglers for each bone, added non-bone meshes to the BoneManager, captured multiple skinnedMeshRenderers, and restored the mesh scale when enabling the animator again.
2024-06-20 18:30:31 -03:00
originalnicodr
ca726e0ae7
Added mesh toggle to the animator panel, and reworked the panel UI.
2024-06-20 00:01:29 -03:00
originalnicodr
a02460be33
Added buttons to restore individual bones in the BonesManager.
2024-06-19 18:42:46 -03:00
originalnicodr
30b9e6e387
Increased CUE version.
2024-06-18 21:36:16 -03:00
originalnicodr
58f477ed0d
Adjusted space between Animator cells.
2024-06-18 21:35:06 -03:00
originalnicodr
fd672615be
Added animation sliders to more precisely choose the animation frame in wich you want to set up a character.
2024-06-18 21:26:18 -03:00
originalnicodr
f8886700d9
Initialized slider increments with values that make more sense for each one.
2024-06-18 19:49:26 -03:00
originalnicodr
dae6930b43
Turn off the animator toggle on the bones manager when modifying one of the sliders or input fields.
2024-06-18 18:42:57 -03:00
originalnicodr
d9ebe5819c
Added a "bones panel" in the animator to access and control the bones of a character.
2024-06-18 09:41:07 -03:00
originalnicodr
171ee3f0d8
Append new animations instead of discarding the previous ones when refreshing the animators.
2024-06-12 19:00:19 -03:00
originalnicodr
448ab66f5b
Merge branch 'master' of github.com:originalnicodr/UnityExplorer
2024-06-12 18:35:46 -03:00
originalnicodr
b090f68732
Properly disable CinemachineBrain on freecam on IL2CPP games.
2024-06-12 18:35:39 -03:00
Sebastián A
13dcef668f
IGCSDOF: Go back to the original position after an EndSession. ( #74 )
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* (igcsdof) remove unnecessary buffer.
* (igcsdof) fix: go back to the original positon.
* Move the check of EndSession to UnityIGCSConnector class
2024-05-19 23:14:50 -03:00
originalnicodr
1d5a7b8885
Fixed icon extension.
1.1.0
2024-05-08 01:02:37 -03:00
originalnicodr
54f20fde95
Made the rest of the panels initialize correctly if UnityIGCSConnector failed to initialize, updated the readme with IGCDOF info, resized icon, Increased version number
2024-05-08 01:01:30 -03:00
originalnicodr
66773b300f
Improved post-processing logging messages and improved compatibility with Hellpoint and potentially more games.
2024-05-05 23:36:21 -03:00
Sebastián A
271261307d
actions: Update dotnet.yml ( #73 )
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Add support for C/C++ in the pipeline and upload the newer igcs connector.
It was necessary to create two different build scripts because for some reason
when you install the msvc compiler in a github action everything Just Breaks.
Then we create two different jobs to make sure they're independent instances of
containers that don't mess with other's environments.
2024-05-05 20:27:18 -03:00