Commit Graph
431 Commits
Author SHA1 Message Date
Merlin1809 cabcc299cf tiny fix for translucent entities dither fallback 2025-12-05 19:37:07 +01:00
Merlin1809 d7fe9abd4e Fix minimum ambient light / night vision on fog reflection, improve bop compat 2025-12-05 19:00:50 +01:00
Merlin1809 13d2a9b966 Add dither fallback for translucent entities, tiny optimizations 2025-12-02 01:52:31 +01:00
Merlin1809 d4e12677c2 tiny fix 2025-11-30 23:58:01 +01:00
Merlin1809 7b3aabd1fe fix bloomy fog looking weird around block edges 2025-11-30 22:52:16 +01:00
Merlin1809 25e53c2052 Add emissive ore override for labPBR emission 2025-11-30 19:13:23 +01:00
Merlin1809 ed9009396c Add simple fisheye effect 2025-11-30 03:05:16 +01:00
Merlin1809 761fc310ab Small performance improvement when using DH/Voxy (big one if additionally using HQ SSAO) 2025-11-30 00:48:01 +01:00
Merlin1809 e363a9b08c Fix alpha testing 2025-11-26 20:52:25 +01:00
Merlin1809 525b4a54fd fix https://github.com/Merlin1809/Eclipse-Shader/issues/45 2025-11-25 18:45:19 +01:00
Merlin1809 3f70ed7997 Merge xonk's latest commit 2025-11-24 14:27:54 +01:00
Merlin1809 c5d43984e1 Tiny fixes 2025-11-24 00:59:11 +01:00
Merlin1809 fe9817d714 Merge xonk's latest commit 2025-11-24 00:33:39 +01:00
Merlin1809 ae42f40033 Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits 2025-11-23 18:27:23 +01:00
Merlin1809 fe6064e3ef change end rod color back 2025-11-21 04:02:24 +01:00
Merlin1809 15f8bee62e Add option to disable hardcoded emissive calculation and make the whole damn block glow like in bliss 2025-11-21 03:54:00 +01:00
Merlin1809 649a383895 tiny oopsie 2025-11-21 02:05:23 +01:00
Merlin1809 d404b25020 Fix shadow sampling on water fog 2025-11-21 02:01:53 +01:00
Merlin1809 d7d4b0ed65 fix water shadows with colored shadows enabled 2025-11-21 01:22:12 +01:00
Merlin1809 35dbf2fc88 Fix shader grass jittering when far away from spawn, fix puddles/shader snow with view bobbing 2025-11-19 01:56:54 +01:00
rrtt217 e1edcac5db properly use lowercase format layout qualifier in prepare*.csh 2025-11-18 12:55:15 +08:00
Merlin1809 d0149b4e7d fix possible voxy translucent compile errors 2025-11-16 19:57:59 +01:00
Merlin1809 99eb6b4a40 Potentially fix voxy translucents not working on some drivers 2025-11-16 19:43:02 +01:00
Merlin1809 12eff7e9fb fix compile error 2025-11-16 19:21:42 +01:00
Merlin1809 fb647912e4 Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40 2025-11-16 17:32:57 +01:00
Merlin1809 1b661d120b Merge xonks fix for Voxy/DH translucents brightness 2025-11-10 19:32:12 +01:00
Merlin1809 5c7ee936fb improve shader snow on sides of blocks with normal maps 2025-11-09 23:57:13 +01:00
Merlin1809 9c3de7f554 Fix cloud fog intersection, fix sky brightness not affecting clouds correctly, add option to control voxy AO and SSS 2025-11-09 17:43:39 +01:00
rrtt217 8375174cb5 Ensure that gl_FragColor.rgb is always properly initialized in final.fsh
Not sure if debug_WATERSIM works as intended.
2025-11-09 13:13:33 +08:00
Merlin1809 d561c40ecf Add option to turn off screen space shadows inside shadow distance 2025-11-08 00:12:16 +01:00
Merlin1809 7336cb6097 fix SSS on screen edges 2025-11-07 23:46:16 +01:00
Merlin1809 11bcd68801 change default clouds to be more similar to bliss, fix some stuff, add pixelization setting 2025-11-07 23:00:56 +01:00
Merlin1809 d8294b180f Fix voxy water being brighter than vanilla water 2025-11-01 02:29:54 +01:00
Merlin1809 4532a8d9b5 fix voxy normals (fr this time) 2025-10-31 14:41:08 +01:00
Merlin1809 a58671dbf0 Fix voxy normals 2025-10-30 18:11:42 +01:00
Merlin1809 9cb85a45a0 Add emission to voxy terrain (fr this time) 2025-10-30 17:33:38 +01:00
Merlin1809 86751f91e9 Add emission to voxy terrain 2025-10-30 17:20:59 +01:00
Merlin1809 b12505c6e7 Fix Voxy with cumulonimbus clouds, fix Voxy TAA upscaling, add rainbow selection box outline 2025-10-30 01:21:36 +01:00
Merlin1809 2b521fdded Reduce sun reflection on voxy water, reduce cloud dithering when inside them and close to terrain 2025-10-27 18:59:17 +01:00
Merlin1809 d5b4db0e1d Fix weird outlines on blocks in end/nether, fix boat waves (again), fix dropped copper lanterns/torches nor emitting light 2025-10-26 23:48:18 +01:00
Merlin1809 b847856804 Fix glass with voxy, add voxy for end and nether 2025-10-26 03:11:34 +01:00
Merlin1809 29182745d6 Improve Voxy water a bit 2025-10-25 19:50:39 +02:00
Merlin1809 08a0685de7 Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34 2025-10-25 16:53:53 +02:00
Merlin1809 6f700e4c30 Add almost all new minecraft blocks for floodfill, fix end shadow with planet curvature, fix https://github.com/Merlin1809/Eclipse-Shader/issues/27 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/28 2025-10-15 20:19:35 +02:00
Merlin1809 cd8714e448 Tiny fix 2025-10-14 19:44:17 +02:00
Merlin1809 c2c4cc11fd kinda fix https://github.com/Merlin1809/Eclipse-Shader/issues/24 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/25 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/20 2025-10-14 19:26:52 +02:00
Merlin1809 8612a05899 Fix https://github.com/Merlin1809/Eclipse-Shader/issues/23 , hopefully improve AMD shader grass flickering.... 2025-10-14 17:16:24 +02:00
Merlin1809 629f8fa362 Hopefully fix shader grass on AMD, add noise settings for grass randomness 2025-10-13 23:39:24 +02:00
Merlin1809 fe2daed724 Add Shader Grass randomness strength setting, add handheld shadows quality setting, add seperate thunder ambient light color settings, fix Purkinje effect not working correctly, (hopefully) fix shader grass flicker on AMD, make rain ambient light brighter, fix compile error in end 2025-10-13 15:14:38 +02:00
Merlin1809 5c67cd312a Fix boat detection for player waves, fix dropped blocks interacting with floodfill 2025-10-10 14:52:11 +02:00