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[saco] Declare the ten new game/util.cpp helpers in util.h
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@@ -122,6 +122,16 @@ int FUNC_100B4100(int iModel); // .text:100B4100
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int FUNC_100B4180(int iModel); // .text:100B4180
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int FUNC_100B1DA0(DWORD *pRenderWare, int a2, int a3); // .text:100B1DA0
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void FUNC_100B58A0(DWORD dwFrame, VECTOR *vecOut, int *a3); // .text:100B58A0
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void __stdcall FUNC_100B44C0(BYTE bytePlayer, DWORD dwValue); // .text:100B44C0
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DWORD __stdcall FUNC_100B4520(DWORD *pdw); // .text:100B4520
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void __stdcall FUNC_100B4530(DWORD *pdwVtable); // .text:100B4530
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void __stdcall FUNC_100B4550(DWORD *pdw, float fValue); // .text:100B4550
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float __stdcall FUNC_100B4560(DWORD *pdw); // .text:100B4560
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void __stdcall FUNC_100B4660(int iModel, int nTxdIndex); // .text:100B4660
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void FUNC_100B46C0(DWORD dwValue); // .text:100B46C0
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float FUNC_100B4FE0(float x, float y, float z); // .text:100B4FE0
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int FUNC_100B56D0(int a1, int a2, int a3); // .text:100B56D0
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void FUNC_100B5720(); // .text:100B5720
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void FUNC_100B5210(int a1, void *a2); // .text:100B5210, __cdecl: the caller's
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// stack cleanup is folded into the next call's argument setup
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