* feat: Add data hash spoofing.
feat: LogCurrentSessionInfo
To be deleted.
* chore: Remove logcurrentsessioninfo.
* chore(PackOrderHook): Move to SpoofDataHash.
* chore: Update getDLCHashPtrn to support new version.
* chore: Update to 889.15.
I hope this is correct...
* chore: Remove unused include.
* chore: Update data hash to latest.
---------
Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
* (UI) Modular Theme
- Added Modular Theme
- Moved SetupStyle function to Themes.cpp for future impl
- Ensured all themes use proper colore using ImGui::GetColorU32 to pull colors used in SetupStyle()
* (UI) Small change
* (UI) Implemented Color/Transparency/Rounding for all ImGui Elements.
- Adds a file (GUISettings.json) to the appdata which saves/loads the custom colors, falls back to default if the file does not exist.
* (UI) Added more customization abilities
- This adds Layout, Borders and Global options for ImGui customization
- Fixed some mismatched colors on buttons
* (UI) Altered category name
* (UI) Added more ImGui customization tabs
- Moved default theme to DefaultStyle function
* (UI) Fixed Exceptions in console thanks to Mr-X
* small fix
* (Fix) Font scaling
- Removed rebuild fonts, useless for now
* Added Helper Functions to utilize FloatCommand and minimize a bulky list
Added PrettyPrintLabel to automatically print the slider labels accordingly
* Ensured all settings save to GUISettings.json
* UI backend refactors
* Removed unnecessary includes already included in common.hpp
* fix: Fix disable Manipulate Rig Slot Machines freeze the game
check spin state also while on diasble
fix issue #791
* Revert "fix: Fix disable Manipulate Rig Slot Machines freeze the game"
This reverts commit 1af78f95a3.
* fix: Fix disable Manipulate Rig Slot Machines freeze the game
now we must ensure result [3,9]
also we should ensure we are write slots_random_results_table at a "safe period", nomatter enable or reset while disable.
fix issue #791
* chore: remove redundant script host check
If script host changes while waiting for the reset timing for slots_random_results_table, there is no need to perform the reset process.
* fix: Fix Manipulate Rig Slot Machines for b1013.17
int slots_random_results_table = 1374; -> int slots_random_results_table = 1350;
* fix: Fix issue that can't using Rig Slot Machines
During testing, there may be occasions where the "Manipulate Rig Slot Machines" function is continuously enabled during a session, resulting in the inability to use Rig Slot Machines (the "Press E" prompt does not pop up).
By checking the spin_state, we can determine whether the player is using Rig Slot Machines, and apply slot_result modifications only during the period when Rig Slot Machines are being used.
* refractor fiberpool code
* fix model saved is not correct
- the model value returned by native is 2627665880 (unsigned)
same as Joaat("mp_f_freemode_01")
but when converted to int it is -1667301416 (signed).
this value will get saved in jsons instead of correct
one and will also cause issue when applying old jsons.
* Update VehicleEditor.cpp
* display current plate text
* fix teleport in water surrounded land
- add checkbox in savedvehicles to spawninside
- use shared logic to get spawn location for a given vehicle model for saved veh, cloned pv veh & spawned veh
* (UI) Modular Theme
- Added Modular Theme
- Moved SetupStyle function to Themes.cpp for future impl
- Ensured all themes use proper colore using ImGui::GetColorU32 to pull colors used in SetupStyle()
* (UI) Small change
* (UI) Implemented Color/Transparency/Rounding for all ImGui Elements.
- Adds a file (GUISettings.json) to the appdata which saves/loads the custom colors, falls back to default if the file does not exist.
* (UI) Added more customization abilities
- This adds Layout, Borders and Global options for ImGui customization
- Fixed some mismatched colors on buttons
* (UI) Altered category name
* (UI) Added more ImGui customization tabs
- Moved default theme to DefaultStyle function
* (UI) Fixed Exceptions in console thanks to Mr-X
* small fix
* (Fix) Font scaling
- Removed rebuild fonts, useless for now
* Added Helper Functions to utilize FloatCommand and minimize a bulky list
Added PrettyPrintLabel to automatically print the slider labels accordingly
* Ensured all settings save to GUISettings.json
* feat(vehicle): Personal Vehicle Spawner
* Add Vinewood Club Garage & Clone PV
* Use different approach for clone PV
* some fixes
* Stuff
* Update lua bindings
* feat: Allow to spawn ped with me in the vehicle
* feat: do not spawn ped in vehicle without free seats
also allow to spawn ped in driver seat if it is free