mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2026-10-10 05:03:04 +08:00
fix compile error, the sequel
This commit is contained in:
@@ -1084,7 +1084,7 @@ void main() {
|
||||
SSSColor = DirectLightColor;
|
||||
#endif
|
||||
|
||||
SSSColor = SubsurfaceScattering_sun(albedo, ShadowBlockerDepth, sunSSS_density, clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), SS_directLight.g, shadowMapBounds, hand);
|
||||
SSSColor = SubsurfaceScattering_sun(albedo, ShadowBlockerDepth, sunSSS_density, clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), SS_directLight.g, shadowMapFalloff, hand);
|
||||
|
||||
if(isEyeInWater != 1) SSSColor *= lightLeakFix;
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user