fix compile error, the sequel

This commit is contained in:
Xonk
2026-05-20 00:37:33 -04:00
parent 56dbfcbf7e
commit 2dd4a8f692
+1 -1
View File
@@ -1084,7 +1084,7 @@ void main() {
SSSColor = DirectLightColor;
#endif
SSSColor = SubsurfaceScattering_sun(albedo, ShadowBlockerDepth, sunSSS_density, clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), SS_directLight.g, shadowMapBounds, hand);
SSSColor = SubsurfaceScattering_sun(albedo, ShadowBlockerDepth, sunSSS_density, clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), SS_directLight.g, shadowMapFalloff, hand);
if(isEyeInWater != 1) SSSColor *= lightLeakFix;
#endif