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mirror of https://github.com/originalnicodr/CinematicUnityExplorer.git synced 2026-10-10 13:03:15 +08:00
Commit Graph

1162 Commits

Author SHA1 Message Date
originalnicodr 8db0f7bc8d Improved compatibility using the game Aragami and clarified some variables. 2024-02-10 15:20:09 -03:00
originalnicodr 6c21446dad Added animators panel and toggle hotkey to pause NPCs animations. 2024-02-10 12:48:47 -03:00
originalnicodr 203d0dede8 Improved compatibility with IL2CPP games, and fixed the postprocessing effect to be turned back on when reloading them. 2024-02-10 10:19:18 -03:00
originalnicodr 47e6e3cda8 Improved compatibility for IL2CPP games for disabling cinemachine, finding postprocessing objects, and more. 2024-02-08 19:37:09 -03:00
originalnicodr bfdeaacf33 Added default intensity input on the LightsManager panel, as the user may use the same intensity for all new lights (and we can't assign a default value ourselves that works in every game). Also did some minor edits to the panel's size and options order on the Misc panel. 2024-02-07 23:50:16 -03:00
originalnicodr 64f9d9c7ea Increased HighLOD toggle value and introduced new shadow-related misc toggles. 2024-02-07 23:20:50 -03:00
originalnicodr b50c4ea719 Fixed IL2CPP throwing an exception on patching instead of just returning to the input patching method, and forced high-resolution shadows on newly created lights. 2024-02-07 18:03:33 -03:00
originalnicodr f34c02eeaf Refactored the game's input blocker system so we only patch the legacy input system (for now) without affecting the behavior of Unity's new input system, or where none is detected. 2024-02-07 00:45:50 -03:00
originalnicodr e732672e0a Fixed missing namespace. 2024-02-06 20:22:44 -03:00
originalnicodr 8c0e8db5d8 Patch the light class so we can color the meshes we use to visualize spawned lights with the same color. 2024-02-06 20:08:46 -03:00
Nicolás Uriel Navall 89ee7747e5 Update UnityExplorer from another fork (#33)
Co-authored-by: yukieiji <yuki31gakki97@yahoo.co.jp>
Co-authored-by: 1A3 <mcplayer1a3@gmail.com>
2024-02-05 22:28:41 -03:00
originalnicodr d8151bd99d Added UI toggler for blocking the game input, and switched some default hotkeys to match Otis_inf default hotkeys. 2024-02-04 18:29:10 -03:00
originalnicodr 44b837edf7 Update IInputManager.cs 2024-02-04 18:05:18 -03:00
originalnicodr 22592c634c Wrapped the InputManager so I can disable the games input when we enable the freecam (if it's using Unity's input solution). 2024-02-04 17:12:29 -03:00
originalnicodr 406502f485 Fixed the new Hud toggle to work with CPP releases and deleted unnecessary namespace usage. 2024-02-04 11:05:01 -03:00
originalnicodr b294880409 Refactored the HUD toggle to be more straightforward and faster, and disabled menu elements so they are not accidentally clicked when using the UnityExplorer menu. 2024-02-04 10:11:17 -03:00
originalnicodr c1988eb928 Exposed tension and alpha of catmull rom on the Camera Paths panel. 2024-02-04 09:40:17 -03:00
originalnicodr c56cb0874d Added QoL options to unpause when starting playing the camera path and to wait 3 seconds before starting. Also moved some member's initializers to the class constructor. 2024-02-03 10:52:33 -03:00
originalnicodr b87873ab83 Added a visualizer option for camera paths and deleted the collider on the arrows. Otherwise, they would mess with the game's physics and game logic. 2024-02-03 00:10:06 -03:00
originalnicodr a12b8a36c1 Introduced a class to create arrow gameObjects to use as visualizers. Added them to lights. 2024-02-02 09:15:42 -03:00
originalnicodr a2579d4598 Deselected the follow object button after clicking it, hid the UE menu after hitting play on the camera path, and fixed the follow object to work in conjunction with the camera paths. 2024-01-31 23:20:16 -03:00
originalnicodr 758394944e Added near and far clip sliders on the Freecam panel. Fixed the timescale slider to update on input change, and adjusted minheight on misc panel. 2024-01-28 19:04:53 -03:00
originalnicodr c75897d147 Removed debugging log and fixed new camera orientation implementation to move as much as we move the mouse. 2024-01-28 12:54:26 -03:00
originalnicodr 390414716b Added high LODs trigger. 2024-01-28 12:34:22 -03:00
originalnicodr c556b25225 Fixed mouse orientation to fit tilt and the camera path being able to move the camera at the right speed no matter the time dilation. 2024-01-28 09:39:58 -03:00
originalnicodr b4cf7b7803 Added hotkeys to reset FOV and tilt, and show all of the custom hotkeys on the freecam panel. 2024-01-27 23:17:30 -03:00
originalnicodr 47ad903ca7 Added assignable hotkeys on the Options panel, deselected some cam-paths panel buttons so they are not accidentally triggered when pressing space after clicking on them, and user input over the freecam when a path is being played. 2024-01-27 19:32:52 -03:00
originalnicodr 252521061b Added misc panel with HUD toggle and screenshot support. Added more hotkeys and changed the order of panels in the navbar. 2024-01-27 17:10:15 -03:00
originalnicodr 78c8a41e22 Modified the camera path to use time instead of speed, precalculated the lookAhead points beforehand, fixed the path using the wrong rotations in a quaternion, and modified some buttons in the camera paths panel. 2024-01-27 11:01:38 -03:00
originalnicodr c8e6d312ae Refactored camera paths. 2024-01-24 09:16:33 -03:00
originalnicodr a387207841 Made the postprocessing effect inspect buttons open with filters applied to reduce clutter, did the same with the lights manager, and made a struct a class to fix deployment errors. 2024-01-18 00:31:16 -03:00
originalnicodr 3f546a0c83 Added Post-processing panel. 2024-01-17 23:39:34 -03:00
originalnicodr 06bf0536bb Make the cinemachine component disable itself when using the gameplaycamera and put the follow and release object buttons on the same row. 2024-01-14 11:22:17 -03:00
originalnicodr ba10a10ffc Adjusted navbar width and switched the new time scale slider and lock button positions. 2024-01-13 18:31:26 -03:00
originalnicodr c16115f888 Added time scale slider 2024-01-13 18:25:31 -03:00
originalnicodr b72db918bc Show on UI the current object being followed and fixed a bug. 2024-01-13 16:29:49 -03:00
originalnicodr bfb3b848dd Added a button to follow game objects with the freecam from the inspector window for more granularity when selecting the object to follow. 2024-01-13 16:03:28 -03:00
originalnicodr 6ad2554225 Added Frameskip, and fixed the pause key not working. 2024-01-13 15:46:19 -03:00
originalnicodr d70fc10ea5 Refactored the pause button to work with UnityExplorer timescale widget. 2024-01-13 14:30:42 -03:00
originalnicodr aad2567b86 Made the followObject a variable instead. Maintain the follow object in camera switching and added a button to release the camera from the follow object. 2024-01-11 18:19:58 -03:00
originalnicodr b3580e69b3 Added option to make the camera follow an in-game object. Also made a toggle to block the freecam from moving with user input. 2024-01-10 23:24:44 -03:00
Nicolás Uriel Navall ac7024bf74 Merge pull request #26 from originalnicodr/test-fix-fork-1
Added changes from fork to fix MelonLoader
2023-08-19 16:37:40 -03:00
originalnicodr 4087982717 Added changes from fork to fix MelonLoader
From here:
https://github.com/GrahamKracker/UnityExplorer
2023-06-29 20:03:32 -03:00
originalnicodr 6c31c4b77b Merge branch 'master' of https://github.com/originalnicodr/UnityExplorer 2023-06-14 22:30:29 -03:00
originalnicodr 2f56f97e57 Update README.md 2023-06-14 22:30:25 -03:00
Nicolás Uriel Navall 6eb904905f Merge pull request #2 from originalnicodr/revert-1-master
Revert "Update UnityExplorer compatibility for new IL2CPP games"
2023-04-10 11:38:35 -03:00
Nicolás Uriel Navall 47f61767bf Revert "Update UnityExplorer compatibility for new IL2CPP games" 2023-04-10 11:38:03 -03:00
originalnicodr 5be48458a6 Fixed "copy cam pos" and "copy cam fov" buttons. Plus some cleaning. 2023-04-01 16:58:30 -03:00
originalnicodr 88c8a889dc Added constant speed option to cam paths. 2023-04-01 15:57:46 -03:00
originalnicodr fa0bd95f3c Updated orientation interpolation in cam paths to use Splines. 2023-03-03 13:03:52 -03:00