originalnicodr
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9429b84cfa
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Made lights in the lights manager panel and effects in the postprocessing effects panel prioritize focusing on already opened inspector tabs when trying to inspect the corresponding object.
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2025-02-23 22:56:09 -03:00 |
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originalnicodr
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2719c69753
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Added new safeguards when adding and removing event handlers to the rendering pipeline. Also changed the "reset camera on new freecam sessions" option default value to true, as its more intuitive.
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2025-02-23 20:27:50 -03:00 |
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 Yuki.kacoandoriginalnicodr
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9144f89e32
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Add Adjust ArrowSize (#101)
Co-authored-by: originalnicodr <[email protected]>
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2025-02-07 19:39:21 -03:00 |
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originalnicodr
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3bc1268444
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Updated GitHub action upload-artifact from v3 to v4
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2025-02-02 18:48:04 -03:00 |
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originalnicodr
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4c100daf83
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Fixed bug when disabling orthographic property on freecam
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2025-02-02 18:42:30 -03:00 |
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originalnicodr
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e7d591176e
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Fixed poses not being saved correctly for some .NET versions.
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2025-01-20 13:21:09 -03:00 |
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originalnicodr
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ca46607c49
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Automatically update the default freecam every time a new freecam type is selected.
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2025-01-20 11:51:50 -03:00 |
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originalnicodr
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7fb67b4e28
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Added steps on the freecam enabling to enable/disable the orthographic property, as I believe it doesn't make sense to freecam while that is enabled
(might still be worth making this a setting in the future tho)
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2025-01-20 11:21:03 -03:00 |
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originalnicodr
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c0f42ad983
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Enhanced the camera selection logic on the world mouse inspector. Also fixed the camera coordinates not being displayed properly.
Based on the work of @p1xel8ted on https://github.com/yukieiji/UnityExplorer/pull/35.
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2025-01-20 10:56:35 -03:00 |
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originalnicodr
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6111c1743b
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Avoid processing freecam input movement when there is a focused input field.
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2024-12-15 21:13:20 -03:00 |
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originalnicodr
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b03d81052b
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Update README.md
1.3.0
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2024-11-30 14:28:19 -03:00 |
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originalnicodr
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173eeb993a
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Increased version number.
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2024-11-30 13:15:09 -03:00 |
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originalnicodr
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07971489c4
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Added checks to avoid the look-at feature from getting in the way of the connector commands.
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2024-11-30 12:57:02 -03:00 |
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originalnicodr
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2604dd8286
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Added look at feature in the freecam panel.
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2024-11-30 12:41:37 -03:00 |
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originalnicodr
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ca81bcc5dc
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Fixed loading cam path relative to the camera with a different rotation.
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2024-11-30 11:37:27 -03:00 |
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originalnicodr
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b95178775c
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Fix get value from property with reflection.
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2024-11-30 09:47:05 -03:00 |
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Scoolnik
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3928cdc4fe
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fix: save default lod bias
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2024-11-30 09:38:00 -03:00 |
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originalnicodr
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81d15270fe
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Fixed mod UI scaling on wide ARs (won't work well on tall ARs).
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2024-11-29 09:35:25 -03:00 |
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originalnicodr
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2b557a8c23
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Fixed standalone build
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2024-11-26 20:50:43 -03:00 |
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originalnicodr
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462201534d
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Added option to reset the freecam transform between freecam sessions.
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2024-11-26 20:44:17 -03:00 |
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originalnicodr
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f3b154658c
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Added a button in the game object inspector panel to move the object to the camera position (and rotation). Also minor UI adjustment on the CamPaths panel.
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2024-11-25 19:18:37 -03:00 |
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originalnicodr
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7ab907d7b0
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Added camera path serialization, and changed extension of saved poses.
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2024-11-25 18:38:55 -03:00 |
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originalnicodr
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736ebdfa1b
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Added new freecam methods, one for cloning the gameplay camera and another one for replacing the worldToCameraMatrix of the gameplay camera.
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2024-11-23 11:52:00 -03:00 |
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Noah Pilarski
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c9aa93a6a4
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Add FlattenHierarchy to find special case of singletons (#90)
Add FlattenHierarchy to find special case of singletons
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2024-10-08 20:46:28 -03:00 |
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Sebastián A.
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78bf2fc634
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Add support to 32bit igcsdof. (#91)
Add support to 32bit igcsdof.
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2024-10-05 12:56:40 -03:00 |
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originalnicodr
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6c493aaf7d
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Moved the bone object inspect button to the right and put the bone name on a label so it could resize correctly.
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2024-08-08 18:26:33 -03:00 |
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originalnicodr
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b6d459b664
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Search AnimatorCell-associated meshes again when refreshing the animator's list. Refreshes the bone panel with the new meshes.
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2024-08-07 19:39:02 -03:00 |
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originalnicodr
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7a580d12ed
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Update individual cell mesh togglers if the global toggler is interacted with.
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2024-08-04 21:33:05 -03:00 |
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originalnicodr
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8f2ec19660
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Refactored the animator player toggler into a play/pause button for better UI/UX. Also did some minor campaths panel UI improvements.
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2024-08-04 21:14:44 -03:00 |
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originalnicodr
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f855f6d430
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Added search function in the bones panel.
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2024-07-28 21:25:13 -03:00 |
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originalnicodr
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a6446c50e4
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Added a helper method to copy cached transform data into a transform and fixed a bug when looking for bones for the bones panel.
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2024-07-28 20:31:37 -03:00 |
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originalnicodr
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f3b48bf069
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Added serialization support for poses, which allows you to save and load custom poses.
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2024-07-28 19:10:40 -03:00 |
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originalnicodr
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396e653495
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Refactored BoneCell to get rid of a legacy member. Also added TODO on BonesPanel.
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2024-07-27 14:52:10 -03:00 |
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originalnicodr
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68c482df22
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Added a label next to the expand/collapse button and increased the minimum height of the bones panel.
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2024-07-27 14:40:43 -03:00 |
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originalnicodr
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a868cc74ac
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Refactored bone panel to mimic a hierarchical-like structure, so the main bones are displayed first, and you can get more granular control by expanding their children.
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2024-07-27 13:24:52 -03:00 |
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originalnicodr
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343ccb9474
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Used base Exception on UnityIGCSConnector despite good practices to increase game compatibility.
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2024-07-27 13:15:34 -03:00 |
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originalnicodr
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48fec535fd
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When writing down a bigger timescale than the maximum move the slider to the right.
1.2.0
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2024-07-21 18:44:13 -03:00 |
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originalnicodr
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5e9abd33b4
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Added setting to toggle menu UI autoscaling off, and allow the timescale input field to accept values above the slider maximum.
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2024-07-18 09:41:49 -03:00 |
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originalnicodr
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6ebf19dfa0
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Update README.md
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2024-07-18 08:57:44 -03:00 |
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originalnicodr
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cc34a50e21
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Revert "Add controller support (#76)"
This reverts commit b785f76ba3.
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2024-07-18 08:57:22 -03:00 |
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originalnicodr
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954b6f4f1c
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Updated readme
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2024-06-30 16:55:05 -03:00 |
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Nicolás Uriel Navall
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b785f76ba3
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Add controller support (#76)
Added controller support.
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2024-06-30 15:51:58 -03:00 |
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originalnicodr
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d2d22de66c
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Fixed enabled in BonesPanel, refactored SetMeshesEnabled to not use reflection and to disable meshes consistently with the BonesManager.
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2024-06-20 18:52:25 -03:00 |
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originalnicodr
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af2ad057fb
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Added mesh togglers for each bone, added non-bone meshes to the BoneManager, captured multiple skinnedMeshRenderers, and restored the mesh scale when enabling the animator again.
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2024-06-20 18:30:31 -03:00 |
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originalnicodr
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ca726e0ae7
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Added mesh toggle to the animator panel, and reworked the panel UI.
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2024-06-20 00:01:29 -03:00 |
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originalnicodr
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a02460be33
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Added buttons to restore individual bones in the BonesManager.
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2024-06-19 18:42:46 -03:00 |
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originalnicodr
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30b9e6e387
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Increased CUE version.
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2024-06-18 21:36:16 -03:00 |
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originalnicodr
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58f477ed0d
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Adjusted space between Animator cells.
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2024-06-18 21:35:06 -03:00 |
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originalnicodr
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fd672615be
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Added animation sliders to more precisely choose the animation frame in wich you want to set up a character.
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2024-06-18 21:26:18 -03:00 |
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originalnicodr
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f8886700d9
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Initialized slider increments with values that make more sense for each one.
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2024-06-18 19:49:26 -03:00 |
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