originalnicodr
e732672e0a
Fixed missing namespace.
2024-02-06 20:22:44 -03:00
originalnicodr
8c0e8db5d8
Patch the light class so we can color the meshes we use to visualize spawned lights with the same color.
2024-02-06 20:08:46 -03:00
Nicolás Uriel Navall
89ee7747e5
Update UnityExplorer from another fork ( #33 )
...
Co-authored-by: yukieiji <yuki31gakki97@yahoo.co.jp >
Co-authored-by: 1A3 <mcplayer1a3@gmail.com >
2024-02-05 22:28:41 -03:00
originalnicodr
d8151bd99d
Added UI toggler for blocking the game input, and switched some default hotkeys to match Otis_inf default hotkeys.
2024-02-04 18:29:10 -03:00
originalnicodr
44b837edf7
Update IInputManager.cs
2024-02-04 18:05:18 -03:00
originalnicodr
22592c634c
Wrapped the InputManager so I can disable the games input when we enable the freecam (if it's using Unity's input solution).
2024-02-04 17:12:29 -03:00
originalnicodr
406502f485
Fixed the new Hud toggle to work with CPP releases and deleted unnecessary namespace usage.
2024-02-04 11:05:01 -03:00
originalnicodr
b294880409
Refactored the HUD toggle to be more straightforward and faster, and disabled menu elements so they are not accidentally clicked when using the UnityExplorer menu.
2024-02-04 10:11:17 -03:00
originalnicodr
c1988eb928
Exposed tension and alpha of catmull rom on the Camera Paths panel.
2024-02-04 09:40:17 -03:00
originalnicodr
c56cb0874d
Added QoL options to unpause when starting playing the camera path and to wait 3 seconds before starting. Also moved some member's initializers to the class constructor.
2024-02-03 10:52:33 -03:00
originalnicodr
b87873ab83
Added a visualizer option for camera paths and deleted the collider on the arrows. Otherwise, they would mess with the game's physics and game logic.
2024-02-03 00:10:06 -03:00
originalnicodr
a12b8a36c1
Introduced a class to create arrow gameObjects to use as visualizers. Added them to lights.
2024-02-02 09:15:42 -03:00
originalnicodr
a2579d4598
Deselected the follow object button after clicking it, hid the UE menu after hitting play on the camera path, and fixed the follow object to work in conjunction with the camera paths.
2024-01-31 23:20:16 -03:00
originalnicodr
758394944e
Added near and far clip sliders on the Freecam panel. Fixed the timescale slider to update on input change, and adjusted minheight on misc panel.
2024-01-28 19:04:53 -03:00
originalnicodr
c75897d147
Removed debugging log and fixed new camera orientation implementation to move as much as we move the mouse.
2024-01-28 12:54:26 -03:00
originalnicodr
390414716b
Added high LODs trigger.
2024-01-28 12:34:22 -03:00
originalnicodr
c556b25225
Fixed mouse orientation to fit tilt and the camera path being able to move the camera at the right speed no matter the time dilation.
2024-01-28 09:39:58 -03:00
originalnicodr
b4cf7b7803
Added hotkeys to reset FOV and tilt, and show all of the custom hotkeys on the freecam panel.
2024-01-27 23:17:30 -03:00
originalnicodr
47ad903ca7
Added assignable hotkeys on the Options panel, deselected some cam-paths panel buttons so they are not accidentally triggered when pressing space after clicking on them, and user input over the freecam when a path is being played.
2024-01-27 19:32:52 -03:00
originalnicodr
252521061b
Added misc panel with HUD toggle and screenshot support. Added more hotkeys and changed the order of panels in the navbar.
2024-01-27 17:10:15 -03:00
originalnicodr
78c8a41e22
Modified the camera path to use time instead of speed, precalculated the lookAhead points beforehand, fixed the path using the wrong rotations in a quaternion, and modified some buttons in the camera paths panel.
2024-01-27 11:01:38 -03:00
originalnicodr
c8e6d312ae
Refactored camera paths.
2024-01-24 09:16:33 -03:00
originalnicodr
a387207841
Made the postprocessing effect inspect buttons open with filters applied to reduce clutter, did the same with the lights manager, and made a struct a class to fix deployment errors.
2024-01-18 00:31:16 -03:00
originalnicodr
3f546a0c83
Added Post-processing panel.
2024-01-17 23:39:34 -03:00
originalnicodr
06bf0536bb
Make the cinemachine component disable itself when using the gameplaycamera and put the follow and release object buttons on the same row.
2024-01-14 11:22:17 -03:00
originalnicodr
ba10a10ffc
Adjusted navbar width and switched the new time scale slider and lock button positions.
2024-01-13 18:31:26 -03:00
originalnicodr
c16115f888
Added time scale slider
2024-01-13 18:25:31 -03:00
originalnicodr
b72db918bc
Show on UI the current object being followed and fixed a bug.
2024-01-13 16:29:49 -03:00
originalnicodr
bfb3b848dd
Added a button to follow game objects with the freecam from the inspector window for more granularity when selecting the object to follow.
2024-01-13 16:03:28 -03:00
originalnicodr
6ad2554225
Added Frameskip, and fixed the pause key not working.
2024-01-13 15:46:19 -03:00
originalnicodr
d70fc10ea5
Refactored the pause button to work with UnityExplorer timescale widget.
2024-01-13 14:30:42 -03:00
originalnicodr
aad2567b86
Made the followObject a variable instead. Maintain the follow object in camera switching and added a button to release the camera from the follow object.
2024-01-11 18:19:58 -03:00
originalnicodr
b3580e69b3
Added option to make the camera follow an in-game object. Also made a toggle to block the freecam from moving with user input.
2024-01-10 23:24:44 -03:00
Nicolás Uriel Navall
ac7024bf74
Merge pull request #26 from originalnicodr/test-fix-fork-1
...
Added changes from fork to fix MelonLoader
2023-08-19 16:37:40 -03:00
originalnicodr
4087982717
Added changes from fork to fix MelonLoader
...
From here:
https://github.com/GrahamKracker/UnityExplorer
2023-06-29 20:03:32 -03:00
originalnicodr
6c31c4b77b
Merge branch 'master' of https://github.com/originalnicodr/UnityExplorer
2023-06-14 22:30:29 -03:00
originalnicodr
2f56f97e57
Update README.md
2023-06-14 22:30:25 -03:00
Nicolás Uriel Navall
6eb904905f
Merge pull request #2 from originalnicodr/revert-1-master
...
Revert "Update UnityExplorer compatibility for new IL2CPP games"
2023-04-10 11:38:35 -03:00
Nicolás Uriel Navall
47f61767bf
Revert "Update UnityExplorer compatibility for new IL2CPP games"
2023-04-10 11:38:03 -03:00
originalnicodr
5be48458a6
Fixed "copy cam pos" and "copy cam fov" buttons. Plus some cleaning.
2023-04-01 16:58:30 -03:00
originalnicodr
88c8a889dc
Added constant speed option to cam paths.
2023-04-01 15:57:46 -03:00
originalnicodr
fa0bd95f3c
Updated orientation interpolation in cam paths to use Splines.
2023-03-03 13:03:52 -03:00
originalnicodr
cfdb7d706e
Added custom frame amount for each node.
2023-03-01 17:55:16 -03:00
originalnicodr
c347bfcf68
Added buttons to pause and continue the path, stop the path from playing, and created UI for each new node on the path.
...
Each Node UI includes a button to Move the node position and orientation to the camera one, copy camera FoV on the node, move the cam position and orientation to the node, and delete the node.
2023-02-26 23:15:40 -03:00
originalnicodr
4eb84fba8b
Added buttons to delete path and a toggle for looped paths
2023-02-26 22:23:47 -03:00
originalnicodr
7c1724d9fa
Added fov support for camera paths.
2023-02-26 22:02:54 -03:00
originalnicodr
c6f1322021
Added rotation support for the camera paths.
2023-02-26 20:34:44 -03:00
originalnicodr
e1e1f3d9ab
Added Camera Path System prototype
2023-02-26 19:12:06 -03:00
Nicolás Uriel Navall
bbfc2f55bb
Merge pull request #1 from GTFO-Modding/master
...
Update UnityExplorer compatibility for new IL2CPP games
2023-02-25 15:20:38 -03:00
originalnicodr
da565349eb
Update UIManager.cs
2023-02-24 11:48:29 -03:00