Nicolás Uriel Navall
ef2314d318
Added slower camera rotation based on fov.
2025-11-29 19:55:36 -03:00
Nicolás Uriel Navall
4a442e2bbc
Added more controller hotkeys,
2025-11-29 19:47:45 -03:00
Nicolás Uriel Navall
887af608db
Fixed freecam default mode on forced, and hid the controller dropdown on the freecam panel when the game uses the legacy input system.
2025-11-29 11:06:29 -03:00
Nicolás Uriel Navall
601fa0db39
Update README.md
2025-11-25 22:31:26 -03:00
Nicolás Uriel Navall
2ea1322228
Fixed dpad on some versions of the engine/library. Also refactored the gamepad input code on FreeCamBehaviour::ProcessInput(), inverted dpad up and down functionalities, modified the fov change speed, added a minimum value for the fov, and added a reset tilt button to the gamepad.
2025-11-25 20:15:40 -03:00
Nicolás Uriel Navall
f11c76894c
Fixed runtime warnings and added gamepad controls to the readme. Also made changing the FOV faster.
2025-11-25 09:08:43 -03:00
Nicolás Uriel Navall
06cb73ad27
Made the gamepad interceptor class compatible with the INewInputSystem by reusing its patch functions for the gamepad buttons. Also did some cleaning regarding key normalization.
2025-11-24 16:17:09 -03:00
Nicolás Uriel Navall
62c2409543
Fixed some logging stuff, and added a dropdown on the freecam panel to select the controller that you want to use to control the freecam. Also refactored the freecam panel a bit UI wise.
2025-11-24 12:36:00 -03:00
Nicolás Uriel Navall
a610b86dad
Added a class to handle gamepad input to use with the freecam.
2025-11-24 10:46:33 -03:00
Nicolás Uriel Navall
48043082c4
Fixed builds for other .net versions.
2025-11-22 10:12:32 -03:00
Nicolás Uriel Navall
12616e4e3f
Deleted unnecessary prefix calls, typed most "var" variables, added support for wasReleasedThisFrame, used GetButtonWasPressed on IInputManager::GetKeyUp, refactored GetMouseButton to use the cached buttons, and split the postfix functions into multiple ones.
2025-11-01 21:37:25 -03:00
Nicolás Uriel Navall
e8ee4c5ef7
Added support for new input system. First implementation.
2025-11-01 20:16:58 -03:00
Nicolás Uriel Navall
5c556d99c5
Upgraded CUE version.
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2025-10-18 17:32:15 -03:00
Nicolás Uriel Navall
91e5bcb38c
Added gameobject target support for automatic disabling on freecam, and made the lookup gameobject more robust. Also improved error messages around it.
2025-10-18 17:31:28 -03:00
Nicolás Uriel Navall
a08a299a8f
Reordered FreeCameraType, made ForcedMatrix the default one, and renamed Advanced_Freecam_Selection setting to Freecam_Camera_Target_Selection.
2025-10-18 15:28:51 -03:00
Nicolás Uriel Navall
32bf1a6246
Update UniverseLib
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2025-10-04 11:40:21 -03:00
Nicolás Uriel Navall
e3584654a6
Added advance setting to select target camera ( #108 )
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* Added a dropdown to select the camera you want to target. Also improved rendering tweaks error handling.
* Added settings to optionally render the target camera dropdown and to remember the selected target camera across sessions. Also renamed the CUE camera objects for standardization (and filtering) sake.
* Refactored Preferred_Target_Camera into a path to the cam object to make it more robust.
* Added missing config values type changes.
* Refactor build guards by using reflection to cover all builds.
* Replaced Array.IndexOf by a manual iteration because it wasn't working for some reason. Also polished some vertical spaces.
2025-06-20 18:33:11 -03:00
originalnicodr
388c9fbc29
Added a new field on the freecam panel to add components to disable when enabling the freecam.
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2025-03-02 14:51:51 -03:00
originalnicodr
2f35b9d2c7
Made the slow-down hotkey tilt the camera 90 degrees instead, to tilt vertically in games that don't allow vertical ARs.
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2025-03-01 10:58:05 -03:00
originalnicodr
b82cc62186
Destroy cinemachine in Cloned Freecam mode as we won't be enabling it back again since the cam will get destroyed anyway, given that in some games the cinemachine cam would still bother us even if it's disabled.
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2025-02-26 00:45:15 -03:00
originalnicodr
9429b84cfa
Made lights in the lights manager panel and effects in the postprocessing effects panel prioritize focusing on already opened inspector tabs when trying to inspect the corresponding object.
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2025-02-23 22:56:09 -03:00
originalnicodr
2719c69753
Added new safeguards when adding and removing event handlers to the rendering pipeline. Also changed the "reset camera on new freecam sessions" option default value to true, as its more intuitive.
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2025-02-23 20:27:50 -03:00
Yuki.kaco
9144f89e32
Add Adjust ArrowSize ( #101 )
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Co-authored-by: originalnicodr <niconavall@gmail.com >
2025-02-07 19:39:21 -03:00
originalnicodr
3bc1268444
Updated GitHub action upload-artifact from v3 to v4
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2025-02-02 18:48:04 -03:00
originalnicodr
4c100daf83
Fixed bug when disabling orthographic property on freecam
2025-02-02 18:42:30 -03:00
originalnicodr
e7d591176e
Fixed poses not being saved correctly for some .NET versions.
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2025-01-20 13:21:09 -03:00
originalnicodr
ca46607c49
Automatically update the default freecam every time a new freecam type is selected.
2025-01-20 11:51:50 -03:00
originalnicodr
7fb67b4e28
Added steps on the freecam enabling to enable/disable the orthographic property, as I believe it doesn't make sense to freecam while that is enabled
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(might still be worth making this a setting in the future tho)
2025-01-20 11:21:03 -03:00
originalnicodr
c0f42ad983
Enhanced the camera selection logic on the world mouse inspector. Also fixed the camera coordinates not being displayed properly.
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Based on the work of @p1xel8ted on https://github.com/yukieiji/UnityExplorer/pull/35 .
2025-01-20 10:56:35 -03:00
originalnicodr
6111c1743b
Avoid processing freecam input movement when there is a focused input field.
2024-12-15 21:13:20 -03:00
originalnicodr
b03d81052b
Update README.md
1.3.0
2024-11-30 14:28:19 -03:00
originalnicodr
173eeb993a
Increased version number.
2024-11-30 13:15:09 -03:00
originalnicodr
07971489c4
Added checks to avoid the look-at feature from getting in the way of the connector commands.
2024-11-30 12:57:02 -03:00
originalnicodr
2604dd8286
Added look at feature in the freecam panel.
2024-11-30 12:41:37 -03:00
originalnicodr
ca81bcc5dc
Fixed loading cam path relative to the camera with a different rotation.
2024-11-30 11:37:27 -03:00
originalnicodr
b95178775c
Fix get value from property with reflection.
2024-11-30 09:47:05 -03:00
Scoolnik
3928cdc4fe
fix: save default lod bias
2024-11-30 09:38:00 -03:00
originalnicodr
81d15270fe
Fixed mod UI scaling on wide ARs (won't work well on tall ARs).
2024-11-29 09:35:25 -03:00
originalnicodr
2b557a8c23
Fixed standalone build
2024-11-26 20:50:43 -03:00
originalnicodr
462201534d
Added option to reset the freecam transform between freecam sessions.
2024-11-26 20:44:17 -03:00
originalnicodr
f3b154658c
Added a button in the game object inspector panel to move the object to the camera position (and rotation). Also minor UI adjustment on the CamPaths panel.
2024-11-25 19:18:37 -03:00
originalnicodr
7ab907d7b0
Added camera path serialization, and changed extension of saved poses.
2024-11-25 18:38:55 -03:00
originalnicodr
736ebdfa1b
Added new freecam methods, one for cloning the gameplay camera and another one for replacing the worldToCameraMatrix of the gameplay camera.
2024-11-23 11:52:00 -03:00
Noah Pilarski
c9aa93a6a4
Add FlattenHierarchy to find special case of singletons ( #90 )
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Add FlattenHierarchy to find special case of singletons
2024-10-08 20:46:28 -03:00
Sebastián A.
78bf2fc634
Add support to 32bit igcsdof. ( #91 )
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Add support to 32bit igcsdof.
2024-10-05 12:56:40 -03:00
originalnicodr
6c493aaf7d
Moved the bone object inspect button to the right and put the bone name on a label so it could resize correctly.
2024-08-08 18:26:33 -03:00
originalnicodr
b6d459b664
Search AnimatorCell-associated meshes again when refreshing the animator's list. Refreshes the bone panel with the new meshes.
2024-08-07 19:39:02 -03:00
originalnicodr
7a580d12ed
Update individual cell mesh togglers if the global toggler is interacted with.
2024-08-04 21:33:05 -03:00
originalnicodr
8f2ec19660
Refactored the animator player toggler into a play/pause button for better UI/UX. Also did some minor campaths panel UI improvements.
2024-08-04 21:14:44 -03:00
originalnicodr
f855f6d430
Added search function in the bones panel.
2024-07-28 21:25:13 -03:00