same as last one

This commit is contained in:
Merlin1809
2026-04-13 00:46:30 +02:00
parent d39aae0df5
commit b0177c08b9
+1 -4
View File
@@ -795,7 +795,7 @@ void main() {
////// --------------- START BLENDING FOGS AND FORWARD RENDERED COLOR
vec4 TranslucentShader = texelFetch(colortex2, ivec2(gl_FragCoord.xy), 0);
bool translucentCheck = TranslucentShader.a > 0.0 && TranslucentShader.a < 1.0;
bool translucentCheck = TranslucentShader.a > 0.0000011 && TranslucentShader.a < 1.0;
////// --------------- AURORA
@@ -849,9 +849,6 @@ void main() {
// apply multiplicative color blend for glass n stuff
#ifdef Glass_Tint
if(
#if defined DISTANT_HORIZONS || defined VOXY
(isLOD && !hand || !isLOD) &&
#endif
#ifndef BIOME_TINT_WATER
!isWater &&
#endif