Commit Graph

781 Commits

Author SHA1 Message Date
Merlin1809 a780eae251 Add support for 1.21.11 texture filtering 2025-12-14 19:32:04 +01:00
Merlin1809 25802c29d2 Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54 2025-12-13 21:10:37 +01:00
Merlin1809 5e2ee66164 tiny change that will surely not break anything 2025-12-07 01:13:47 +01:00
Merlin1809 88925dcb38 Improve water sim during slow movements 2025-12-07 00:51:46 +01:00
Merlin1809 f866ae5424 Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white 2025-12-06 22:48:00 +01:00
Merlin1809 53bdace46b add translucent entity dither fallback for hand 2025-12-06 16:28:27 +01:00
Merlin1809 cabcc299cf tiny fix for translucent entities dither fallback 2025-12-05 19:37:07 +01:00
Merlin1809 d7fe9abd4e Fix minimum ambient light / night vision on fog reflection, improve bop compat 2025-12-05 19:00:50 +01:00
Merlin1809 ad6d1ce564 Tiny fix for dh/voxy reflections on vanilla water 2025-12-03 14:10:12 +01:00
Merlin1809 7c1e6c0261 fix background reflection in low light level areas with dh/voxy 2025-12-02 03:51:55 +01:00
Merlin1809 dd1b4d88f7 Tiny fix 2025-12-02 03:04:23 +01:00
Merlin1809 13d2a9b966 Add dither fallback for translucent entities, tiny optimizations 2025-12-02 01:52:31 +01:00
Merlin1809 d4e12677c2 tiny fix 2025-11-30 23:58:01 +01:00
Merlin1809 7b3aabd1fe fix bloomy fog looking weird around block edges 2025-11-30 22:52:16 +01:00
Merlin1809 25e53c2052 Add emissive ore override for labPBR emission 2025-11-30 19:13:23 +01:00
Merlin1809 352dfb2343 Forgot ray steps for non HQ ssrt 2025-11-30 18:27:06 +01:00
Merlin1809 ff0012d0eb add ray steps setting for SSRT 2025-11-30 03:23:14 +01:00
Merlin1809 ed9009396c Add simple fisheye effect 2025-11-30 03:05:16 +01:00
Merlin1809 761fc310ab Small performance improvement when using DH/Voxy (big one if additionally using HQ SSAO) 2025-11-30 00:48:01 +01:00
Merlin1809 e363a9b08c Fix alpha testing 2025-11-26 20:52:25 +01:00
Merlin1809 525b4a54fd fix https://github.com/Merlin1809/Eclipse-Shader/issues/45 2025-11-25 18:45:19 +01:00
Merlin1809 3f70ed7997 Merge xonk's latest commit 2025-11-24 14:27:54 +01:00
Merlin1809 c5d43984e1 Tiny fixes 2025-11-24 00:59:11 +01:00
Merlin1809 fe9817d714 Merge xonk's latest commit 2025-11-24 00:33:39 +01:00
Merlin1809 74bd078675 tiny oopsie 2025-11-23 19:08:52 +01:00
Merlin1809 802d7887b6 Fix aether and twilight forest dimensions 2025-11-23 18:48:33 +01:00
Merlin1809 ae42f40033 Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits 2025-11-23 18:27:23 +01:00
Merlin1809 745ddbe207 fix cirrus cloud compile error 2025-11-22 01:15:53 +01:00
Merlin1809 fe6064e3ef change end rod color back 2025-11-21 04:02:24 +01:00
Merlin1809 15f8bee62e Add option to disable hardcoded emissive calculation and make the whole damn block glow like in bliss 2025-11-21 03:54:00 +01:00
Merlin1809 649a383895 tiny oopsie 2025-11-21 02:05:23 +01:00
Merlin1809 d404b25020 Fix shadow sampling on water fog 2025-11-21 02:01:53 +01:00
Merlin1809 d7d4b0ed65 fix water shadows with colored shadows enabled 2025-11-21 01:22:12 +01:00
Merlin1809 81542683f5 add missing wall copper torch to floodfill 2025-11-21 00:04:57 +01:00
Merlin1809 35dbf2fc88 Fix shader grass jittering when far away from spawn, fix puddles/shader snow with view bobbing 2025-11-19 01:56:54 +01:00
rrtt217 e1edcac5db properly use lowercase format layout qualifier in prepare*.csh 2025-11-18 12:55:15 +08:00
Merlin1809 d0149b4e7d fix possible voxy translucent compile errors 2025-11-16 19:57:59 +01:00
Merlin1809 99eb6b4a40 Potentially fix voxy translucents not working on some drivers 2025-11-16 19:43:02 +01:00
Merlin1809 12eff7e9fb fix compile error 2025-11-16 19:21:42 +01:00
Merlin1809 dadbe8446a FIX OOPSIE??? 2025-11-16 17:52:34 +01:00
Merlin1809 eb3093977f Fix oopsie?? 2025-11-16 17:47:38 +01:00
Merlin1809 c001a2ed7c Fix oopsie? 2025-11-16 17:37:54 +01:00
Merlin1809 fb647912e4 Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40 2025-11-16 17:32:57 +01:00
Merlin1809 1b661d120b Merge xonks fix for Voxy/DH translucents brightness 2025-11-10 19:32:12 +01:00
Merlin1809 5c7ee936fb improve shader snow on sides of blocks with normal maps 2025-11-09 23:57:13 +01:00
Merlin1809 0c410c2e85 fix compile error cuz I'm stupid 2025-11-09 20:26:23 +01:00
Merlin1809 ed26e1939e Fix terrain shadows on clouds 2025-11-09 20:01:50 +01:00
Merlin1809 8be7f83a1d improve cloud fog intersection 2025-11-09 19:16:02 +01:00
Merlin1809 9c3de7f554 Fix cloud fog intersection, fix sky brightness not affecting clouds correctly, add option to control voxy AO and SSS 2025-11-09 17:43:39 +01:00
rrtt217 8375174cb5 Ensure that gl_FragColor.rgb is always properly initialized in final.fsh
Not sure if debug_WATERSIM works as intended.
2025-11-09 13:13:33 +08:00