Merlin1809
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a780eae251
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Add support for 1.21.11 texture filtering
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2025-12-14 19:32:04 +01:00 |
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Merlin1809
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25802c29d2
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Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54
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2025-12-13 21:10:37 +01:00 |
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Merlin1809
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5e2ee66164
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tiny change that will surely not break anything
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2025-12-07 01:13:47 +01:00 |
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Merlin1809
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88925dcb38
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Improve water sim during slow movements
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2025-12-07 00:51:46 +01:00 |
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Merlin1809
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f866ae5424
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Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white
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2025-12-06 22:48:00 +01:00 |
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Merlin1809
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53bdace46b
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add translucent entity dither fallback for hand
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2025-12-06 16:28:27 +01:00 |
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Merlin1809
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cabcc299cf
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tiny fix for translucent entities dither fallback
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2025-12-05 19:37:07 +01:00 |
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Merlin1809
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d7fe9abd4e
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Fix minimum ambient light / night vision on fog reflection, improve bop compat
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2025-12-05 19:00:50 +01:00 |
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Merlin1809
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ad6d1ce564
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Tiny fix for dh/voxy reflections on vanilla water
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2025-12-03 14:10:12 +01:00 |
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Merlin1809
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7c1e6c0261
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fix background reflection in low light level areas with dh/voxy
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2025-12-02 03:51:55 +01:00 |
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Merlin1809
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dd1b4d88f7
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Tiny fix
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2025-12-02 03:04:23 +01:00 |
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Merlin1809
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13d2a9b966
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Add dither fallback for translucent entities, tiny optimizations
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2025-12-02 01:52:31 +01:00 |
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Merlin1809
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d4e12677c2
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tiny fix
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2025-11-30 23:58:01 +01:00 |
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Merlin1809
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7b3aabd1fe
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fix bloomy fog looking weird around block edges
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2025-11-30 22:52:16 +01:00 |
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Merlin1809
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25e53c2052
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Add emissive ore override for labPBR emission
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2025-11-30 19:13:23 +01:00 |
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Merlin1809
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352dfb2343
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Forgot ray steps for non HQ ssrt
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2025-11-30 18:27:06 +01:00 |
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Merlin1809
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ff0012d0eb
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add ray steps setting for SSRT
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2025-11-30 03:23:14 +01:00 |
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Merlin1809
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ed9009396c
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Add simple fisheye effect
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2025-11-30 03:05:16 +01:00 |
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Merlin1809
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761fc310ab
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Small performance improvement when using DH/Voxy (big one if additionally using HQ SSAO)
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2025-11-30 00:48:01 +01:00 |
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Merlin1809
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e363a9b08c
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Fix alpha testing
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2025-11-26 20:52:25 +01:00 |
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Merlin1809
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525b4a54fd
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fix https://github.com/Merlin1809/Eclipse-Shader/issues/45
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2025-11-25 18:45:19 +01:00 |
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Merlin1809
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3f70ed7997
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Merge xonk's latest commit
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2025-11-24 14:27:54 +01:00 |
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Merlin1809
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c5d43984e1
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Tiny fixes
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2025-11-24 00:59:11 +01:00 |
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Merlin1809
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fe9817d714
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Merge xonk's latest commit
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2025-11-24 00:33:39 +01:00 |
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Merlin1809
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74bd078675
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tiny oopsie
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2025-11-23 19:08:52 +01:00 |
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Merlin1809
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802d7887b6
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Fix aether and twilight forest dimensions
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2025-11-23 18:48:33 +01:00 |
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Merlin1809
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ae42f40033
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Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits
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2025-11-23 18:27:23 +01:00 |
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Merlin1809
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745ddbe207
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fix cirrus cloud compile error
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2025-11-22 01:15:53 +01:00 |
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Merlin1809
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fe6064e3ef
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change end rod color back
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2025-11-21 04:02:24 +01:00 |
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Merlin1809
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15f8bee62e
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Add option to disable hardcoded emissive calculation and make the whole damn block glow like in bliss
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2025-11-21 03:54:00 +01:00 |
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Merlin1809
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649a383895
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tiny oopsie
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2025-11-21 02:05:23 +01:00 |
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Merlin1809
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d404b25020
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Fix shadow sampling on water fog
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2025-11-21 02:01:53 +01:00 |
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Merlin1809
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d7d4b0ed65
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fix water shadows with colored shadows enabled
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2025-11-21 01:22:12 +01:00 |
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Merlin1809
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81542683f5
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add missing wall copper torch to floodfill
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2025-11-21 00:04:57 +01:00 |
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Merlin1809
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35dbf2fc88
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Fix shader grass jittering when far away from spawn, fix puddles/shader snow with view bobbing
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2025-11-19 01:56:54 +01:00 |
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rrtt217
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e1edcac5db
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properly use lowercase format layout qualifier in prepare*.csh
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2025-11-18 12:55:15 +08:00 |
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Merlin1809
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d0149b4e7d
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fix possible voxy translucent compile errors
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2025-11-16 19:57:59 +01:00 |
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Merlin1809
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99eb6b4a40
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Potentially fix voxy translucents not working on some drivers
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2025-11-16 19:43:02 +01:00 |
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Merlin1809
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12eff7e9fb
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fix compile error
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2025-11-16 19:21:42 +01:00 |
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Merlin1809
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dadbe8446a
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FIX OOPSIE???
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2025-11-16 17:52:34 +01:00 |
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Merlin1809
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eb3093977f
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Fix oopsie??
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2025-11-16 17:47:38 +01:00 |
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Merlin1809
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c001a2ed7c
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Fix oopsie?
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2025-11-16 17:37:54 +01:00 |
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Merlin1809
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fb647912e4
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Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40
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2025-11-16 17:32:57 +01:00 |
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Merlin1809
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1b661d120b
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Merge xonks fix for Voxy/DH translucents brightness
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2025-11-10 19:32:12 +01:00 |
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Merlin1809
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5c7ee936fb
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improve shader snow on sides of blocks with normal maps
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2025-11-09 23:57:13 +01:00 |
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Merlin1809
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0c410c2e85
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fix compile error cuz I'm stupid
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2025-11-09 20:26:23 +01:00 |
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Merlin1809
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ed26e1939e
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Fix terrain shadows on clouds
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2025-11-09 20:01:50 +01:00 |
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Merlin1809
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8be7f83a1d
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improve cloud fog intersection
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2025-11-09 19:16:02 +01:00 |
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Merlin1809
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9c3de7f554
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Fix cloud fog intersection, fix sky brightness not affecting clouds correctly, add option to control voxy AO and SSS
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2025-11-09 17:43:39 +01:00 |
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rrtt217
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8375174cb5
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Ensure that gl_FragColor.rgb is always properly initialized in final.fsh
Not sure if debug_WATERSIM works as intended.
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2025-11-09 13:13:33 +08:00 |
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