Merlin1809
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c9e60a7a3d
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Fix voxel reflection setting not working and it being on all the time
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2026-02-24 17:51:23 +01:00 |
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Merlin1809
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59130efa48
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Tiny fix for WSR
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2026-02-22 00:09:57 +01:00 |
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Merlin1809
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c76e914b3d
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Fix compile error with photonics and cumulonimbus clouds
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2026-02-21 05:13:41 +01:00 |
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Merlin1809
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dac7baa85e
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Add photonics API support, add photonics WSR, reduce flickering on photonics 3D blocks, add warning message for shader grass on unsupported versions, fix 4 layers of glass turning into water
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2026-02-21 04:17:26 +01:00 |
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Merlin1809
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f55a6851c5
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Make porosity influence puddles, merge xonks latest commits
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2026-02-15 01:42:09 +01:00 |
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Merlin1809
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41718d59ee
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fix ultra profile using wrong AO, lower default cirrus density
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2026-02-13 16:26:25 +01:00 |
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Merlin1809
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3dd3ecece3
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Improve pom shadow fix
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2026-02-13 02:51:29 +01:00 |
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Merlin1809
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b8baa1aac1
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Add wavy multipart grass
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2026-02-12 21:05:13 +01:00 |
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Merlin1809
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a4c27c714f
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Tweak Photonics GI
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2026-02-10 19:31:34 +01:00 |
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Merlin1809
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40b938aaf4
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Fix small oopsie
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2026-02-10 15:06:58 +01:00 |
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Merlin1809
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dc4ddb9862
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fix https://github.com/Merlin1809/Eclipse-Shader/issues/92 , bunch of fixes for photonics
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2026-02-10 01:17:27 +01:00 |
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Merlin1809
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8e8e7b8848
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Add photonics GI only option
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2026-02-09 16:51:49 +01:00 |
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Merlin1809
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d2aea4004c
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Add WIP Photonics compat
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2026-02-09 16:36:57 +01:00 |
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Merlin1809
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e0cd62d87d
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fix dh/voxy reflections on vanilla water
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2026-02-07 16:34:50 +01:00 |
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Merlin1809
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a29416345d
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Make PC explode when using optifine
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2026-02-07 14:30:00 +01:00 |
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Merlin1809
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07c62a0ab5
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Improve the look of the moon, fix resource pack sky for 1.21.10 and below
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2026-02-07 13:15:45 +01:00 |
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Merlin1809
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122831ebe6
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Add "touch grass" for vivecraft, fix vivecraft compile error
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2026-02-04 18:40:37 +01:00 |
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Merlin1809
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8334902f06
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Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities
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2026-02-02 19:35:41 +01:00 |
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Merlin1809
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4caedb64ab
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Fix SSS type not set to auto
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2026-02-01 19:32:08 +01:00 |
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Merlin1809
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7b36adf77c
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Add automatic hardcoded/labPBR selection for SSS and emission, fix world curvature on entities
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2026-02-01 19:20:24 +01:00 |
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Merlin1809
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6bfc8e03a8
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fix crash on Intel GPUs
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2026-01-21 14:12:48 +01:00 |
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Merlin1809
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2e0a04dd97
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fix compile error in end
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2026-01-19 13:05:31 +01:00 |
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Merlin1809
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15f85d195a
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Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff
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2026-01-01 23:12:27 +01:00 |
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Merlin1809
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1632a2004b
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tiny tweak to latest commit
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2025-12-21 12:41:00 +01:00 |
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Merlin1809
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d52877b897
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Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes
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2025-12-20 13:27:05 +01:00 |
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Merlin1809
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8dc5561a88
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Improve rain
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2025-12-15 23:03:32 +01:00 |
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Merlin1809
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b9eb6157e7
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fix oopsie
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2025-12-15 17:17:16 +01:00 |
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Merlin1809
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19f029b13e
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Add seasons to voxy chunks, merge xonks SSR/SSRT fixes
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2025-12-15 17:14:54 +01:00 |
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Merlin1809
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a780eae251
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Add support for 1.21.11 texture filtering
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2025-12-14 19:32:04 +01:00 |
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Merlin1809
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25802c29d2
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Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54
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2025-12-13 21:10:37 +01:00 |
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Merlin1809
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5e2ee66164
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tiny change that will surely not break anything
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2025-12-07 01:13:47 +01:00 |
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Merlin1809
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88925dcb38
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Improve water sim during slow movements
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2025-12-07 00:51:46 +01:00 |
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Merlin1809
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f866ae5424
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Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white
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2025-12-06 22:48:00 +01:00 |
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Merlin1809
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d7fe9abd4e
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Fix minimum ambient light / night vision on fog reflection, improve bop compat
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2025-12-05 19:00:50 +01:00 |
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Merlin1809
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ad6d1ce564
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Tiny fix for dh/voxy reflections on vanilla water
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2025-12-03 14:10:12 +01:00 |
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Merlin1809
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7c1e6c0261
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fix background reflection in low light level areas with dh/voxy
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2025-12-02 03:51:55 +01:00 |
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Merlin1809
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13d2a9b966
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Add dither fallback for translucent entities, tiny optimizations
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2025-12-02 01:52:31 +01:00 |
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Merlin1809
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25e53c2052
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Add emissive ore override for labPBR emission
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2025-11-30 19:13:23 +01:00 |
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Merlin1809
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352dfb2343
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Forgot ray steps for non HQ ssrt
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2025-11-30 18:27:06 +01:00 |
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Merlin1809
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ff0012d0eb
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add ray steps setting for SSRT
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2025-11-30 03:23:14 +01:00 |
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Merlin1809
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ed9009396c
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Add simple fisheye effect
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2025-11-30 03:05:16 +01:00 |
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Merlin1809
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761fc310ab
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Small performance improvement when using DH/Voxy (big one if additionally using HQ SSAO)
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2025-11-30 00:48:01 +01:00 |
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Merlin1809
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3f70ed7997
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Merge xonk's latest commit
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2025-11-24 14:27:54 +01:00 |
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Merlin1809
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c5d43984e1
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Tiny fixes
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2025-11-24 00:59:11 +01:00 |
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Merlin1809
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fe9817d714
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Merge xonk's latest commit
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2025-11-24 00:33:39 +01:00 |
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Merlin1809
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74bd078675
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tiny oopsie
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2025-11-23 19:08:52 +01:00 |
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Merlin1809
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ae42f40033
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Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits
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2025-11-23 18:27:23 +01:00 |
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Merlin1809
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745ddbe207
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fix cirrus cloud compile error
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2025-11-22 01:15:53 +01:00 |
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Merlin1809
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15f8bee62e
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Add option to disable hardcoded emissive calculation and make the whole damn block glow like in bliss
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2025-11-21 03:54:00 +01:00 |
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Merlin1809
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d404b25020
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Fix shadow sampling on water fog
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2025-11-21 02:01:53 +01:00 |
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